基本資料表

教師
專任教授
中教大講座教授兼副校長
星期二 第6節-第9節
臺灣科技大學 數位學習與教育研究所 講座教授
Editor-in-Chief: Computers & Education: Artificial Intelligence (Scopus, Q1) 主編
International Journal of Mobile Learning and Organisation (Scopus, Q1) 主編
Journal of Computers in Education (Scopus Q1, ESCI) 主編
Associate editor: IEEE Transactions on Education (SCI) 副主編
Lead Editor: Australasian Journal of Educational Technology (SSCI)
Associate Editor, IEEE Transactions on Learning Technology (SSCI)
Guest editor, Interactive Learning Environments (SSCI)
Guest editor, Educational Technology Research & Development (SSCI)
Guest editor, Educational Technology & Society (SSCI)
2022 Co-Chair, the 2nd International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022) at the 30th International Conference on Computers in Education (ICCE 2022), Universiti Putra Malaysia, 28 or 29 November 2022.
2020 General Chair, The 2020 International Conference on Education and Artificial Intelligence
2018 Honorary Chair, The 2nd International Symposium on User Modeling and Language Learning
臺灣科技大學 人文社會學院 院長
臺灣科技大學 數位學習與教育研究所 所長
臺灣科技大學 師資培訓中心 主任
臺南大學 理工學院 院長
臺南大學 資訊教育研究所 所長
暨南國際大學 電子計算機中心 主任
Editor-in-Chief: Computers & Education: Artificial Intelligence (Scopus, Q1) 主編
International Journal of Mobile Learning and Organisation (Scopus, Q1) 主編
Journal of Computers in Education (Scopus Q1, ESCI) 主編
Associate editor: IEEE Transactions on Education (SCI) 副主編
Lead Editor: Australasian Journal of Educational Technology (SSCI)
Associate Editor, IEEE Transactions on Learning Technology (SSCI)
Guest editor, Interactive Learning Environments (SSCI)
Guest editor, Educational Technology Research & Development (SSCI)
Guest editor, Educational Technology & Society (SSCI)
2022 Co-Chair, the 2nd International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022) at the 30th International Conference on Computers in Education (ICCE 2022), Universiti Putra Malaysia, 28 or 29 November 2022.
2020 General Chair, The 2020 International Conference on Education and Artificial Intelligence
2018 Honorary Chair, The 2nd International Symposium on User Modeling and Language Learning
臺灣科技大學 人文社會學院 院長
臺灣科技大學 數位學習與教育研究所 所長
臺灣科技大學 師資培訓中心 主任
臺南大學 理工學院 院長
臺南大學 資訊教育研究所 所長
暨南國際大學 電子計算機中心 主任
行動與無所不在學習、遊戲式學習策略、數位學習工具與策略、人工智慧在數位學習的應用
1. 黃國禎、方建文、涂芸芳。(2022)。人工智能教育應用研究的全球圖景與趨勢。現代遠程教育研究,34(3),3-14。
2. 黃國禎、鄭淑禎、廖啟義。(2022)。混成合作學習模式對學生創造力、問題解決和 批判思考傾向的影響。教育研究月刊,(333),55-27。
3. 黃國禎*。(2021)。人工智慧的發展與教育應用。人文與社會科學簡訊,23(1),98-104。
4. 涂芸芳、黃國禎*、陳俊魁(2020)。圖書館支持行動學習的研究趨勢:2009-2018學術期刊文獻回顧。數位學習科技期刊。(TSSCI)
5. 黃國禎、付慶科 (2019)。人工智慧的教育應用模式與潛力。教育研究月刊,307,048-065。
6. 夏綠荷、黃意雯、黃國禎、魏正 (2015)。註記式線上舞蹈學習評論模式對同儕回饋之影響。大專體育學刊,17(2),169-188。(TSSCI)
7. 謝曜謙、李建億、郭凡瑞、黃國禎(2012)。線上探究式學習方法對不同認知風格大學生解決問題能力之影響。全球華人計算機教育應用學報(GCJCE), 8(1-2), 64-78。Project#: NSC 99-2511-S-011-011-MY3 與 NSC 99-2631-S-011-002。
8. 方淑玲、黃國禎*、施彥如、陳雅君(2012)。以知識庫為基礎之學童隱性學習障礙評估系統。全球華人計算機教育應用學報(GCJCE), 8(1-2), 98-112。Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002。
9. 黃國禎、王紅雲、方海光、林侑勢(2011)。認知風格對情境感知泛在學習成效的影響-以國小蝴蝶生態教學為例。現代教育技術,21(5),18-23。(CSSCI)
10. 吳志祥、柯惠茹、黃國禎*(2011)。認知風格對學生搜尋及彙整網路資訊行為之影響。全球華人計算機教育應用學報(GCJCE),7(1&2),1-12。Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002。
11. 巫青燕、張宏俊、郭凡瑞、黃國禎*、楊瑩(2010)。線上投資理財模擬實習環境之建立與實證。電子商務學報,12(4),547-570。(TSSCI) Project#: NSC 95-2520-S-024-003-MY3, NSC 96-2628-S-024-001-MY3 and NSC 97-2631-S-024-003
12. 黃國禎*、郭凡瑞、蔡新德(2009)。概念圖教學策略對國小學童線上資料搜尋能力的影響-以自然科課程為例。科學教育學刊,17(5),439-457。(TSSCI) Project#: NSC96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001
13. 曾憲雄、劉湘川、黃國禎*、郭伯臣、翁瑞鋒(2009)。國家考試電腦化測驗使用多媒體科技命題之研究。國家菁英,5(2),107-132。
14. 黃國禎*、曾曉馨、張薰方、朱蕙君(2008)。數位科技融入學科教學的活動設計模式-以國小鄉土課程數位典藏網站之建置為例。臺灣圖書館管理季刊,4(2),41-56。Project#: NSC 96-2520-S-024-004-MY3 and NSC 95-2520-S-024-003-MY3
15. 黃國禎*、朱蕙君、王榕榆(2007)。以答題信心度為基礎之線上診斷評量系統。師大學報:教育類,53(1),1-24。(TSSCI) Project#: NSC 95-2524-S-024-002 and NSC 95-2520-S-024-003
16. 黃國禎*、朱蕙君、陳佐霖、王姿婷、曾秋蓉、黃國豪(2007)。線上自律學習輔助系統之研究與實證。科學教育學刊,15(3),317-334。Project#: NSC 95-2524-S-024-002 及 NSC 95- 2520-S-024-003
17. 黃國禎*、朱蕙君、曾秋蓉、黃國豪、黃繼緯、林農堯(2007)。具自我調適功能之線上課程問題自動回覆系統。電子商務學報,9(3),599-624。(TSSCI) Project#: NSC 95-2524-S-024-002 and NSC 95-2520-S-024-003
2. 黃國禎、鄭淑禎、廖啟義。(2022)。混成合作學習模式對學生創造力、問題解決和 批判思考傾向的影響。教育研究月刊,(333),55-27。
3. 黃國禎*。(2021)。人工智慧的發展與教育應用。人文與社會科學簡訊,23(1),98-104。
4. 涂芸芳、黃國禎*、陳俊魁(2020)。圖書館支持行動學習的研究趨勢:2009-2018學術期刊文獻回顧。數位學習科技期刊。(TSSCI)
5. 黃國禎、付慶科 (2019)。人工智慧的教育應用模式與潛力。教育研究月刊,307,048-065。
6. 夏綠荷、黃意雯、黃國禎、魏正 (2015)。註記式線上舞蹈學習評論模式對同儕回饋之影響。大專體育學刊,17(2),169-188。(TSSCI)
7. 謝曜謙、李建億、郭凡瑞、黃國禎(2012)。線上探究式學習方法對不同認知風格大學生解決問題能力之影響。全球華人計算機教育應用學報(GCJCE), 8(1-2), 64-78。Project#: NSC 99-2511-S-011-011-MY3 與 NSC 99-2631-S-011-002。
8. 方淑玲、黃國禎*、施彥如、陳雅君(2012)。以知識庫為基礎之學童隱性學習障礙評估系統。全球華人計算機教育應用學報(GCJCE), 8(1-2), 98-112。Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002。
9. 黃國禎、王紅雲、方海光、林侑勢(2011)。認知風格對情境感知泛在學習成效的影響-以國小蝴蝶生態教學為例。現代教育技術,21(5),18-23。(CSSCI)
10. 吳志祥、柯惠茹、黃國禎*(2011)。認知風格對學生搜尋及彙整網路資訊行為之影響。全球華人計算機教育應用學報(GCJCE),7(1&2),1-12。Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002。
11. 巫青燕、張宏俊、郭凡瑞、黃國禎*、楊瑩(2010)。線上投資理財模擬實習環境之建立與實證。電子商務學報,12(4),547-570。(TSSCI) Project#: NSC 95-2520-S-024-003-MY3, NSC 96-2628-S-024-001-MY3 and NSC 97-2631-S-024-003
12. 黃國禎*、郭凡瑞、蔡新德(2009)。概念圖教學策略對國小學童線上資料搜尋能力的影響-以自然科課程為例。科學教育學刊,17(5),439-457。(TSSCI) Project#: NSC96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001
13. 曾憲雄、劉湘川、黃國禎*、郭伯臣、翁瑞鋒(2009)。國家考試電腦化測驗使用多媒體科技命題之研究。國家菁英,5(2),107-132。
14. 黃國禎*、曾曉馨、張薰方、朱蕙君(2008)。數位科技融入學科教學的活動設計模式-以國小鄉土課程數位典藏網站之建置為例。臺灣圖書館管理季刊,4(2),41-56。Project#: NSC 96-2520-S-024-004-MY3 and NSC 95-2520-S-024-003-MY3
15. 黃國禎*、朱蕙君、王榕榆(2007)。以答題信心度為基礎之線上診斷評量系統。師大學報:教育類,53(1),1-24。(TSSCI) Project#: NSC 95-2524-S-024-002 and NSC 95-2520-S-024-003
16. 黃國禎*、朱蕙君、陳佐霖、王姿婷、曾秋蓉、黃國豪(2007)。線上自律學習輔助系統之研究與實證。科學教育學刊,15(3),317-334。Project#: NSC 95-2524-S-024-002 及 NSC 95- 2520-S-024-003
17. 黃國禎*、朱蕙君、曾秋蓉、黃國豪、黃繼緯、林農堯(2007)。具自我調適功能之線上課程問題自動回覆系統。電子商務學報,9(3),599-624。(TSSCI) Project#: NSC 95-2524-S-024-002 and NSC 95-2520-S-024-003
1. Chu, H. C., Hwang, G. J., & Chang, C. Y. (2024). An Integrative Review with Word Cloud analysis of computer-supported collaborative learning. Journal of Science Education and Technology, DOI: 10.1007/s10956-024-10156-2. (SSCI)
2. Fang, J. W., Chen, J., Guo, X. G., Fu, Q. K., Hwang*, G. J., & Tu, Y. F. (2024). Emotional supports in robot-based self-regulated learning contexts to promote pre-service teachers’ digital learning resource development competences. Education and Information Technologies. DOI: 10.1007/s10639-024-13059-2. (SSCI)
3. Rezai, A., Namaziandost, E., & Hwang, G. J. (2024). How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran. Computers in Human Behavior Reports. DOI: 10.1016/j.chbr.2024.100510. (SSCI)
4. Zhang, X., Chen, Y., Hu, L., Li, J., Hwang, G. J., & Tu, Y. F. (2024). Promoting conceptual changes of artificial intelligence with technology-facilitated situational exploration and alternative thinking: a dual-situated learning model-based two-tier test approach. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2361378. (SSCI)
5. Li, C. J., Chang, C. Y., Lin, C. H., & Hwang*, G. J. (2024). Impacts of a spherical video-based virtual reality-integrated problem-based learning mode on working staff’s counseling competences in professional training. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2372843. (SSCI)
6. Li, S., Fu, W., Liu, X., & Hwang, G. J. (2024). Effectiveness of Flipped classrooms for K–12 students: Evidence from a Three-Level Meta-Analysis. Review of Educational Research. DOI: 10.3102/00346543241261732. (SSCI)
7. Hwang, G. J., Li, C. J., & Chang, C. Y. (2024). An integrative review with Word Cloud analysis of Digital escape rooms in Nursing education. Journal of Science Education and Technology. DOI: 10.1007/s10956-024-10141-9. (SSCI)
8. Li, Y. F., Guan, J. Q., Wang, X. F., Chen, Q., & Hwang, G. J. (2024). Examining students’ self‐regulated learning processes and performance in an immersive virtual environment. Journal of Computer Assisted Learning. DOI: 10.1111/jcal.13047. (SSCI)
9. Chang, C. C., & Hwang*, G. J. (2024). ChatGPT-facilitated professional development: evidence from professional trainers’ learning achievements, self-worth, and self-confidence. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2362798. (SSCI)
10. Zheng, X. L., Tu, Y. F., Hwang*, G. J., Yu, J., & Huang, Y. B. (2024). Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 2020. Educational technology research and development. DOI: 10.1007/s11423-024-10393-7. (SSCI)
11. Darmawansah, D., Hwang*, G. J., & Lin, C. J. (2024). Integrating dialectical constructivist scaffolding-based argumentation mapping to support students’ dialectical thinking, oral and dialogical argumentation complexity. Educational technology research and development. DOI: 10.1007/s11423-024-10395-5. (SSCI)
12. Hu, Y., & Hwang*, G. J. (2024). Cultivating visual literacy and critical thinking tendency with technological knowledge organizing supports: a concept mapping-based online problem-posing approach. Educational technology research and development. DOI: 10.1007/s11423-024-10394-6. (SSCI)
13. Hwang, G. J., & Zhang, D. (2024). Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes. Educational technology research and development. DOI: 10.1007/s11423-024-10396-4. (SSCI)
14. Hwang, G. J., Huang, H., & Chen, H. Y. (2024). Promoting students’ civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach. Education and Information Technologies. DOI: 10.1007/s10639-024-12839-0. (SSCI)
15. Gao, H., Zhang, Y., Hwang*, G. J., Zhao, S., Wang, Y., & Wang, K. (2024). Delving into primary students’ conceptions of artificial intelligence learning: A drawing-based epistemic network analysis. Education and Information Technologies. DOI: 10.1007/s10639-024-12847-0. (SSCI)
16. Darmawansah, D., Rachman, D., Febiyani, F., Hwang*, G. J. (2024). ChatGPT-supported collaborative argumentation: Integrating collaboration script and argument mapping to enhance EFL students’ argumentation skills. Education and Information Technologies. DOI: 10.1007/s10639-024-12986-4 (SSCI)
17. Liu, Z. M., Hwang, G. J., Chen, C. Q., Chen, X. D., & Ye, X. D. (2024). Integrating large language models into EFL writing instruction: effects on performance, self-regulated learning strategies, and motivation. Computer Assisted Language Learning. DOI: 10.1080/09588221.2024.2389923. (SSCI)
18. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2024). Developing students’ creative problem‐solving strategies in the context of blended sports education. British Journal of Educational Technology. DOI: 10.1111/bjet.13495. (SSCI)
19. Wang, X. M., Yu, D. D., Yu, X. H., Hwang, G. J., & Li, F. (2024). Impacts of augmented reality-supported STEM education on students’ achievement: A meta-analysis of selected SSCI publications from 2010 to 2023. Education and Information Technologies. DOI: 10.1007/s10639-024-12641-y. (SSCI)
20. Luan, L., Hwang, G. J., Yi, Y., Lu, Z., & Jing, B. (2024). The effects of a self-developed virtual reality environment on college EFL learners’ vocabulary learning. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2344056. (SSCI)
21. Ma, Z. Q., Kong, L. Y., Tu, Y. F., Hwang, G. J., & Lyu, Z. Y. (2024). Strengthening collaborative argumentation with interactive guidance: a dialogic peer feedback approach based on the six thinking hats strategy. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2344051. (SSCI)
22. Chang, C. C., & Hwang*, G. J. (2024). A Robot-assisted real case-handling approach to improving students’ learning performances in vocational training. Education and Information Technologies. DOI: 0.1007/s10639-024-12778-w. (SSCI)
23. Chiu, M. C., & Hwang*, G. J. (2024). Enhancing students’ critical thinking and creative thinking: An integrated mind mapping and robot-based learning approach. Education and Information Technologies. DOI: 10.1007/s10639-024-12752-6. (SSCI)
24. Aldeeb, F. H., Sallabi, O. M., Elaish, M. M., & Hwang, G. J. (2024). Enhancing students’ learning achievements, self‐efficacy, and motivation using mobile augmented reality. Journal of Computer Assisted Learning, 40(4), 1823-1837. (SSCI)
25. Chang, C. C., & Hwang*, G. J. (2024). Elevating EFL learners’ professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach. Journal of Computer Assisted Learning, 40(1), 176-191. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
26. Chang, C. C., Hwang, G. J., Tu, Y. F., Lai, C. L., & Huang, B. (2024). Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors. Interactive Learning Environments, 32(6), 2832-2847. (SSCI). Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3.
27. Chen, K. F., Hwang, G. J., & Chen, M. R. A. (2024). Effects of a concept mapping-guided virtual laboratory learning approach on students’ science process skills and behavioral patterns. Educational technology research and development, 72, 1623-1651. (SSCI)
28. Chen, K. F., Hwang*, G. J., & Chen, M. R. A. (2024). Knowledge check-based concept mapping in digital games: impacts on students’ learning performance and behaviors. Educational technology research and development, 72, 2297-2324. (SSCI)
29. Chen, Y. C., Hwang, G. J., & Lai, C. L. (2024). Motivating students to become self-regulatory learners: A gamified mobile self-regulated learning approach. Education and Information Technologies, 29, 15533-15556. (SSCI) Project#: NSTC 111–2410-H-152 -006 -MY2 and NSTC 111–2410-H-011-007-MY3.
30. Cheng, S. C., Hwang*, G. J., & Chen, C. H. (2024). Fostering students’ scientific literacy by reflective questioning: An identification, summarization, self-reflective questioning, and application (ISSA)-based flipped learning approach. Education and Information Technologies. 29, 7081-7104. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3 and MOST 111-2410-H-142-013.
31. Cheng, S. C. Hwang, G. J., & Chen, P. Y. (2024). Facilitating creativity, collaboration, and computational thinking in group website design: A concept mapping-based mobile flipped learning approach. International Jorunal of Mobile Learning and Organisation, 18(2), 169-193. (ESCI, SCOPUS) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
32. Chen, Y., Tu, Y. F., Zhang, X., & Hwang, G. J. (2024). Young children’s conceptions of robot programming learning: A draw-a-picture and epistemic network analysis. Educational Technology & Society, 27(4), 69-89. (SSCI)
33. Chiu, M. C., Hwang*, G. J., Hsia, L H., & Shyu, F. M. (2024). Artificial intelligence-supported art education: A deep learning-based system for promoting university students’ artwork appreciation and painting outcomes. Interactive Learning Environments, 32(3), 824-842. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-167-003-MY2.
34. Chiu, M. C., Hwang*, G. J., & Tu, Y. F. (2024). Roles, applications, and research designs of robots in science education: a systematic review and bibliometric analysis of journal publications from 1996 to 2020. Interactive Learning Environments, 32(5), 1834-1859. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
35. Darmawansah, D., & Hwang*, G. J. (2024). Effects of robot-based multiple low-stakes assessments on students’ oral presentation performance, collective efficacy, and learning attitude. Educational technology research and development, 72, 2013-2039. (SSCI)
36. Guan, J. Q., Wang, W. Z., Wang, X. F., Zhu, J., & Hwang, G. J. (2024). Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses. Educational technology research and development, 72, 2187-2211. (SSCI)
37. Guan, J. Q., Wang, X. F., Wang, W. Z., Zhu, J., & Hwang, G. J. (2024). Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students’ creativity, socially shared regulation and positive painting behaviours. Journal of Computer Assisted Learning, 40(4), 1373-1388. (SSCI)
38. Guan, J. Q., Ying, S. F., Zhang, M. L., & Hwang, G. J. (2024). From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance. Computers & Education, 220, 105120. (SSCI)
39. Guan, X., Sun, C., Hwang*, G. J., Xue, K., & Wang, Z. (2024). Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020. Interactive Learning Environments, 32(2), 534-556. (SSCI)
40. Hu, Y., & Hwang*, G. J. (2024). Promoting students’ higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach. Education and Information Technologies, 29(3), 2741-2765. (SSCI)
41. Hwang, G. J., & Chang, C. Y. (2024). A reflective cycle-based virtual reality approach to promoting students’ learning achievement, sense of presence, and higher-order thinking in professional training. Interactive Learning Environments, 32(6), 2452-2467. (SSCI) Project#: MOST-111-2410-H-011-007-MY3 and MOST 111-2410-H-038-029-MY2. TMU-NTUST-111-05.
42. Hwang, G. J., Chen, Y. T., & Chien, S. Y. (2024). A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency. Education and Information Technologies, 29,15147-15172. (SSCI) Project#: NSTC 112–2410-H-011–012-MY3 and MOST 111–2410-H-011-007-MY3.
43. Hwang*, G. J., & Chien, S. Y. (2024). Broad sense and narrow sense perspectives on the metaverse in education: Roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories. International Journal of Mobile Learning and Organisation, 18(1), 1-14. (ESCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
44. Hwang, G. J., Chuang, W. H., & Hsia, L. H. (2024). Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach. Education and Information Technologies, 29, 18745-18767. (SSCI)
45. Hwang, G. J., Rahimi, M., & Fathi, J. (2024). Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective. Computers & Education, 214, 105015. (SSCI)
46. Hwang, G. J., Tang, K Y., & Tu, Y. F. (2024). How artificial intelligence (AI) supports nursing education: Profiling the roles, applications, and trends of AI in nursing education research (1993 to 2020). Interactive Learning Environments, 32(1), 373-392. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, and MOST 109-2511-H-130-002.
47. Liang, H. Y., Hwang*, G. J., Hsu, T. Y., & Yeh, J. Y. (2024). Effect of an AI‐based chatbot on students’ learning performance in alternate reality game‐based museum learning. British Journal of Educational Technology, 55(5), 2315-2338. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3.
48. Liu, C. C., Guo, Y, Hwang, G. J., Tu, Y F., & Wang, Z. (2024). Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners’ English reading comprehension and learning conceptions. Interactive Learning Environments, 32(6), 2647-2664. (SSCI)
49. Liu, L. A., & Hwang*, G. J. (2024). Effects of metalinguistic corrective feedback on novice EFL students’ digital game‐based grammar learning performances, perceptions and behavioural patterns. British Journal of Educational Technology, 55(2), 687-711. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and MOST 111-2410-H-011-007-MY3.
50. Luan, L., Yi, Y., Hwang, G. J., Dong, Y., Jing, B., & Liu, J. (2024). Facilitating EFL learners’ willingness to communicate amidst the pandemic: a digital storytelling-based online flipped learning approach. Innovation in Language Learning and Teaching, 18(2), 139-154. (SSCI)
51. Moradimokhles, H., Hwang, G. J., Zangeneh, H., Pourjamshidi, M., & Amooeirazani, A. H. (2024). Study of Deep Learning in Medical Education: Opportunities, Achievements and Future Challenges. Journal of Advances in Medical Education & Professionalism, 12(3), 148-162. (SSCI)
52. Panjaburee, P., Hwang, G. J., Intarakamhang, U., Srisawasdi, N., & Chaipidech, P. (2024). Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning. Cogent Education, 11(1), 2351275 (SSCI)
53. Prasittichok, P., Jitprapaikulsarn, S., Sriprasertpap, K., & Hwang, G. J. (2024). Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach. Cogent Education, 11(1), 2378276. (SSCI)
54. Wang, X. M., Zhou, W. Q., Hwang, G. J., Wang, S. M., & Huang, X. T (2024). The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning. Educational Technology & Society, 27(4), 136-155. (SSCI)
55. Yang, P. H., Hsu, C. Y., Hwang, G. J., Hwang, G. H., & Yang, M. A. (2024). The Impact of the Prediction-Observation-Explanation Model on Preschoolers’ Understanding of Gear Concepts through Block Play. Journal of Baltic Science Education, 23(5), 867-881. (SSCI)
56. Yang, Q. F., Lin, H., Hwang*, G. J., Su, P. Y., & Zhao, J. H. (2024). An exploration-based SVVR approach to promote students’ chemistry learning effectiveness. Interactive Learning Environments, 32(5), 2003-2027. (SSCI) Project#: MOST 109-2511-H-011-002-MY3.
57. Zhang, J., Pan, Q., Zhang, D., Meng, B., & Hwang, G. J. (2024). Effects of virtual reality based microteaching training on pre-service teachers’ teaching skills from a multi-dimensional perspective. Journal of Educational Computing Research, 62(3), 875-903. (SSCI)
58. Zhang, X., Chen, Y., Hu, L., Bao, Y., Tu, Y. F., & Hwang*, G. J. (2024). A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviors. Computers & Education, 215, 105039. (SSCI)
59. Zhang, X., Chen, Y., Li, D., Hu, L., Hwang*, G. J., & Tu, Y. F. (2024). Engaging young students in effective robotics education: An embodied learning-based computer programming approach. Journal of Educational Computing Research, 62(2), 532-558. (SSCI)
60. Chang, T. Y., Hwang, G. J., & Tu, Y. F. (2023). From realistic to idealistic online learning: a drawing analysis of the conceptions of university students with different self-regulation levels. Journal of Research on Technology in Education. DOI: 10.1080/15391523.2023.2287246 (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
61. Hsia, L. H., Hwang, G. J., & Hwang, J. P. (2023). AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2212712 (SSCI) Project#: MOST 110-2511-H-167−003-MY2, MOST 111-2410-H-011-007-MY3.
62. Hwang, G. J., Lin, A. C., & Chang, S. C. (2023). Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2294754 (SSCI) Project#: NSTC 112-2410-H-011-012-MY3, NSTC-111-2628-H-155−001-MY2.
63. Liu, C. C., Wang, H. J., Wang, D., Tu, Y. F., Hwang, G. J., & Wang, Y. (2023). An interactive technological solution to foster preservice teachers’ theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach. Interactive Learning Environments. DOI:10.1080/10494820.2023.2277761 (SSCI)
64. Liu, C. C., Wang, D., Hwang, G. J., Tu, Y. F., Li, N. Y., & Wang, Y. (2023). Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2205900 (SSCI)
65. Mubarok, H., Lin, C. J., & Hwang*, G. J. (2023). A virtual reality-based collaborative argument mapping approach in the EFL classroom. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2207197 (SSCI) Project#: MOST-109-2511-H-011-004 and MOST-110-2511-H-011-005.
66. Tu, Y. F., & Hwang, G. J. (2023). University students’ conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis. Interactive Learning Environments. DOI:10.1080/10494820.2023.2286370 (SSCI)
67. Zhang, D., Hwang*, G. J., & Chu, S. T. (2023). Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors. Interactive Learning Environments. DOI:10.1080/10494820.2023.2256374 (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and MOST 111-2410-H-011-007-MY3.
68. Zou, D., Jong, M. S. Y., Huang, X., Cheng, G., Hwang, G. J., & Jiang, M. Y. C. (2023). A systematic review of SVVR in language education in terms of the ADDIE model. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2277747 (SSCI)
69. Zhao, J. H., Panjaburee, P., Hwang, G. J., & Wongkia, W. (2023). Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2219702 (SSCI)
70. Abbas, M. A., Hammad, S., Hwang, G. J., Khan, S., & Gilani, M. (2023). An assistive environment for eal academic writing using formulaic sequences classification. Interactive Learning Environments, 31(1), 407-421. (SSCI)
71. Chang, C. C., Hwang*, G. J., & Chen, K. F. (2023). Fostering professional trainers with robot-based digital storytelling: A brainstorming, selection, forming and evaluation model for training guidance. Computers & Education, 202, 104834. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3 and NSTC 111-2410-H-255-014.
72. Chang, C. C., Hwang*, G. J., & Tu, Y. F. (2023). Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals. Interactive Learning Environments, 31(9), 5995-6016. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
73. Chang, C. C., & Hwang*, G. J. (2023). An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training. Interactive Learning Environments, 31(8), 4713-4728. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
74. Chang, C. Y., Hwang, G. J., Chou, Y. L., Xu, Z. Y., & Jen, H. J. (2023). Effects of robot-assisted digital storytelling on hospitalized children’s communication during the COVID-19 pandemic. Educational technology research and development, 71(3), 793-805. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 111-2410-H-038-029-MY2.
75. Chen, M. R., Hwang, G. J., Majumdar, R., Toyokawa, Y., & Ogata, H. (2023). Research trends in the use of e-books in English as a foreign language (EFL) education from 2011 to 2020: A bibliometric and content analysis. Interactive Learning Environments, 31(4), 2411-2427. (SSCI) Project#: MOST-106-2511-S-011-005-MY3.
76. Chen, C. Y., Chang, S. C., Hwang*, G. J., & Zou, D. (2023). Facilitating EFL learners’ active behaviors in speaking: A progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning Environments, 31(4), 2268-2287. (SSCI) Project#: MOST-109–2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
77. Chu, S. T., Hwang*, G. J., Chien, S. Y., & Chang, S. C. (2023). Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students’ performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. (SSCI)
78. Chiu, M. C., Hwang*, G. J., & Hsia, L. H. (2023). Promoting students’ artwork appreciation: An experiential learning-based virtual reality approach. British Journal of Educational Technology, 54(2), 603-621. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-167 -003-MY2.
79. Chiu, W. Y., Liu, G. Z., Barrett, N. E., Liaw, M. L., Hwang, G. J., & Lin, C. C. (2023). Needs analysis-based design principles for constructing a context-aware English learning system. Computer-Assisted Language Learning. 36(1-2), 176-204. (SSCI) Project#: MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3, MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3.
80. Chu, S. T., Hwang*, G. J., Chien, S. Y., & Chang, C. C. (2023). Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students’ performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
81. Chu, S. T., Hwang*, G. J., & Hwang, G. H. (2023). A goal-oriented reflection strategy-based virtual reality approach to promoting students’ learning achievement, motivation and reflective thinking. Sustainability, 15(4), 3192. (SSCI) Project#: MOST 111-2410-H-011-007-MY3, MOST-109-2511-H-011-002-MY3, NPUST-NYUST-NTUST-111-01.
82. Darmawansah, D., Hwang, G. J., Chen, M. R. A., & Liang, J. C. (2023). Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model. International Journal of STEM Education. 10(12),1-24. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3; NSTC 111-2410-H-031-092-MY2
83. Elaish, M. M., Hussein, M. H., & Hwang, G. J. (2023). Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles. Education and Information Technologies, 28(5), 4849-4874. (SSCI)
84. Elaish, M. M., Shuib, L., Hwang, G. J., Ghani, N. A., Yadegaridehkordi, E., & Zainuddin, S. Z. (2023). Mobile English language learning: a systematic review of group size, duration, and assessment methods. Computer Assisted Language Learning, 36(3), 430-456. (SSCI)
85. Fang, J. W., He, L. Y., Hwang, G. J., Zhu, X. W., Bian, C. N., & Fu, Q. K. (2023). A concept mapping-based self-regulated learning approach to promoting students’ learning achievement and self-regulation in STEM activities. Interactive Learning Environments, 31(10), 7159-7181. (SSCI)
86. Guan, J. Q., Wang, L., H., Chen, Q., Jin, K., & Hwang, G. J. (2023). Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement. Interactive Learning Environments, 31(4), 2016-2032. (SSCI)
87. Hsu, T. C., Chen, W. L., & Hwang*+, G. J. (2023). Impacts of interactions between peer assessment and learning styles on students’ mobile learning achievements and motivations in vocational design certification courses. Interactive Learning Environments, 31(3), 1351-1363. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-003 -056 -MY3.
88. Hsu, T. C., Huang, H. L., Hwang, G. J., & Chen, M. S. (2023). Effects of Incorporating an expert decision-making mechanism into chatbots on students’ achievement, enjoyment, and anxiety. Educational Technology & Society, 26(1), 218-231. (SSCI) Project#: NSTC 111-2410-H-003-168-MY3 and 111-2410-H-011-007-MY3.
89. Hsu, T. C., & Hwang*, G. J. (2023). Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control. Universal Access in the Information Society. 22(1), 213-225. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
90. Huang, H., Hwang*, G. J., Chang, S. C. (2023) Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training. Interactive Learning Environments, 31(8), 5219-5235. (SSCI) Project#: Tri-Service General Hospital TSGH-A-109005 and MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
91. Hwang, G. J., & Chang, C. Y. (2023). A review of opportunities and challenges of chatbots in education. Interactive Learning Environments, 31(7), 4099-4112. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001, MOST 110-2511-H-038 -008, TMU109-AE1-B25.
92. Hwang, G. J., & Chang, C. Y. (2023). Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach. Interactive Learning Environments, 31(1), 156-171. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
93. Hwang, G. J., Chen, H. C., Hsu, C. Y., & Hwang, G. H. (2023). Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts. Computers & Education, 198, 104757. (SSCI) Project#: NPUST-NYUST-NTUST-111-01.
94. Hwang, G. J., & Chen, N. S. (2023). Editorial position paper: Exploring the potential of generative artificial intelligence in education: Applications, challenges, and future research directions. Educational Technology & Society, 26(2), 18. (SSCI) Project#: MOST 111-2410-H-003-028 -MY3, 109-2511-H-003-053-MY3 & MOST 111-2410-H-011-007-MY3.
95. Hwang*, G. J., & Chen, P. Y. (2023). Effects of a collective problem-solving promotion-based flipped classroom on students’ learning performances and interactive patterns. Interactive Learning Environments, 31(5), 2513-2528. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
96. Hwang, G. J., Chen, P. Y., Chu, S. T., Chuang, W. H., Juan, C. Y., & Chen, H. Y. (2023). Game-based language learning in technological contexts: An integrated systematic review and bibliometric analysis. International Journal of Online Pedagogy & Course Design, 13(1), 1-15. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
97. Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C. (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach. Computers & Education, 194, 104706. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3, MOST 110-2511-H-167-003-MY2 and MOST 109-2511-H-031-002-MY3.
98. Hwang, G. J., Chu, H. C., Lai, C. L., Chien, S. Y., & Chen, P. Y. (2023). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organisation, 17(3), 342-367. (ESCI)
99. Hwang, G. J., & Chu, S. T. (2023). Roles and research issues of robots in education: a review of the 2011-2021 publications. International Journal of Mobile Learning and Organisation, 17(3), 426-442. (SCOPUS) Project#: MOST 111-2410-H-011-007-MY3.
100. Hwang, G. J., Jen, H. J., & Chang, C. Y. (2023). Effects of a technology-supported decision, reflection, and interaction approach on nursing students’ learning achievement and self-efficacy in professional training: A pilot study. Healthcare 2023, 11(8), 1164. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 111-2410-H-038-029-MY2.
101. Hwang, G. J., Lin, Y. C., & Lin, H. C. (2023). Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts. Educational technology research and development, 71(6), 2221-2241. (SSCI) Project#: MOST 109-2511-H-167-001 and MOST-109-2511-H-011-002-MY3.
102. Hwang, G. J., Tung, L. H., & Fang, J. W. (2023). Promoting students’ programming logic and problem-solving awareness with precision feedback: a two-tier test-based online programming training approach. Journal of Educational Computing Research, 60(8), 1895-1917. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST108-2511-H-011-005-MY3.
103. Hwang, G. J., Tu, Y. F., & Chu, H. C. (2023). Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels. Computers & Education, 104868. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and NSTC 112-2410-H-031-035-MY3.
104. Hwang, G. J., Zou, D., & Wu, Y. X. (2023). Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness. Educational Technology Research and Development, 71, 1079-1103. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and MOST-108-2511-H-011-005-MY3.
105. Hwang, G. J., Zou, D., & Wu, Y. X. (2023). Correction to: Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness. Educational technology research and development, 71(3), 1391. (SSCI)
106. Iku-Silan, A., Hwang*, G. J., & Chen, C. H. (2023). Decision-guided chatbots and cognitive styles in interdisciplinary learning. Computers & Education, 201, 104812. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST 111-2410-H-142-013.
107. Lai, C.L. & Hwang, G. J. (2023). Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020. Interactive Learning Environments, 31(6), 3757-3779. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-109-2511-H-152-004-MY2
108. Lee, Y. F., Lin, C. J., Hwang*, G. J., Fu, Q. K, & Tseng, W. H (2023). Effects of a mobile-based progressive peer-feedback scaffolding strategy on students’ creative thinking performance, metacognitive awareness, and learning attitude. Interactive Learning Environments, 31(5), 2986-3002. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3
109. Liang, H. Y., Hsu, T. Y, Hwang, G. J., Chang, S. C., & Chu, H. C. (2023). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in science museums. Interactive Learning Environments, 31(5), 2692-2706. (SSCI) Project#: MOST-106-2511-S-011-005-MY3, MOST-108-2511-H-011-005-MY3 and 109-2511-H-031-002-MY3.
110. Liang, J. C., & Hwang*, G. J. (2023). A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement. Computers & Education, 201, 104827. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
111. Liang, J. C., Hwang, G. J., Chen, Alice M. R., & Darmawansah (2023). Roles and research foci of artificial intelligence in language education: An integrated bibliographic analysis and systematic review approach. Interactive Learning Environments, 31(7), 4270-4296. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
112. Li, M., Chen, Y. T., Huang, C. Q., Hwang, G. J., & Cukurova, M. (2023). From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours. Computers & Education, 202, 104844. (SSCI)
113. Lin, X. F., Hwang, G. J., Wang, J., Zhou, Y., Li, W., Liu, J., & Liang, Z. M. (2023). Effects of a contextualised reflective mechanism-based augmented reality learning model on students’ scientific inquiry learning performances, behavioural patterns, and higher order thinking. Interactive Learning Environments, 31(10), 6931-6951. (SSCI)
114. Lin, H. J., Hwang, G. J., Chou, K.R., & Tsai, C.K. (2023). Fostering complex professional skills with interactive simulation technology: A virtual reality-based flipped learning approach. British Journal of Educational Technology, 54(2), 622-641. (SSCI) Project#: TSGH-NTUST-110-04, TMU110-AE1-B20 and MOST 109-2511-H-011 -002 -MY3.
115. Lin, X. F., Wang, Z., Zhou, W., Luo, G., Hwang, G. J., Zhou, Y., Wang, J., Hu, Q., Li, W., & Liang, Z. M. (2023). Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach. Computers & Education, 201, 104813. (SSCI)
116. Liu, C. C., Liu, S. J., Hwang, G. J., Tu, Y. F., Wang, Y., & Wang, N. (2023). Engaging EFL students’ critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach. Education and Information Technologies, 28(10), 13027-13052. (SSCI)
117. Liu, C. C., Hwang, G.J., Tu, Y.F., Yin, Y.Q., & Wang, Y.M. (2023). Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications. Interactive Learning Environments, 31(7), 4535-4554. DOI:10.1080/10494820.2021.1974890. (SSCI)
118. Liu, C., Hou, J., Tu, Y. F., Wang, Y., & Hwang*, G. J. (2023). Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments. Interactive Learning Environments, 31(9), 5614-5632. (SSCI)
119. Liu, C., & Hwang*, G. J. (2023). Roles and research trends of touchscreen mobile devices in early childhood education: Review of journal publications from 2010 to 2019 based on the technology-enhanced learning model. Interactive Learning Environments, 31(3), 1683-1702. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
120. Liu, C., Wan, P., Hwang+, G. J., Tu, Y. F. & Wang, Y. W. (2023). From competition to social interaction: a mobile team-based competition approach to promoting students’ professional identity and perceptions. Interactive Learning Environments, 31(2), 1158-1127. (SSCI)
121. Nitisakunwut, P., & Hwang, G. J. (2023). Effects and core design parameters of digital game-based language learning in the mobile era: A meta-analysis and systematic review. International Jorunal of Mobile Learning and Organisation, 17(4), 470-498. (SCOPUS)
122. Sun, C., Hwang, G. J., Yin, Z., Wang, Z., & Wang, Z. (2023). Trends and issues of social annotation in education: A systematic review from 2000 to 2020. Journal of Computer Assisted Learning, 39 (2), 329-350. (SSCI)
123. Tang, K. Y., Chang, C. Y., & Hwang*+, G. J. (2023). Trends in artificial intelligence-supported e-learning: A systematic review and co-citation network analysis (1998–2019). Interactive Learning Environments, 31(4), 2134-2152. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST 109-2635-H-227-001.
124. Wang, X. M., Hu, Q. N., Hwang, G. J., & Yu, X. H. (2023). Learning with digital technology-facilitated empathy: An augmented reality approach to enhancing students’ flow experience, motivation, and achievement in a biology program. Interactive Learning Environments, 31(10), 6988-7004. (SSCI)
125. Wang, X. M., Wang, S. M., Wang, J. N., Hwang, G. J., & Xu, S. (2023). Effects of a two-tier test strategy on students’ digital game-based learning performances and flow experience in environmental education. Journal of Educational Computing Research. 60(8), 1942-1968. (SSCI)
126. Wang, X. M., Yu, X. H., Hwang, G. J., & Hu, Q. N. (2023). An online progressive peer assessment approach to project-based learning: a constructivist perspective. Educational technology research and development, 71, 2073-2101. (SSCI)
127. Zhang, D., & Hwang*, G. J. (2023). Effects of interaction between peer assessment and problem-solving tendencies on students’ learning achievements and collaboration in mobile technology-supported project-based learning. Journal of Educational Computing Research. 61(1), 208-234. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, TSGH-NTUST-109-05.
128. Zheng, X. L., Huang, J., Xia, X. H., Hwang*, G. J., Tu, Y. F., Huang, Y. P., & Wang, F. (2023). Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns. Computers & Education, 207, 104920. (SSCI)
129. Zheng, X. L., Gu, X. Y., Lai, W. H., Tu, Y. F., Hwang*, G. J., & Wang, F. (2023). Development of the social metacognition inventory for online collaborative argumentation: construct validity and reliability. Educational technology research and development, 71, 949-971. (SSCI)
130. Zhang, J. H., Meng, B., Zou, L. C., Zhu, Y., & Hwang, G. J. (2023). Progressive flowchart development scaffolding to improve university students’ computational thinking and programming self-efficacy. Interactive Learning Environments, 31(6), 3792-3809. (SSCI)
131. Chang, C. C., & Hwang*, G. J. (2022). A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach. Computers & Education. 183, 104502. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
132. Chang, C. C., Hwang, G. J., & Tu, Y. F. (2022). Concept mapping in technology-supported K-12 education: A systematic review of selected SSCI publications from 2001 to 2020. Journal of Educational Computing Research, 60(7), 1637-1662. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST 108-2511-H-011-005-MY3.
133. Chang, C. Y., Hwang*, G. J., & Gau, M. L. (2022). Promoting students’ learning achievement and self-efficacy: A mobile chatbot approach for nursing training. British Journal of Educational Technology. 53(1), 171-188. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001 and MOST 110-2511-H-038-008.
134. Chen, Alice M. R., Hwang, G. J., Lin, Y. H., Khalil, Victoria A., Li, H., & Ogata, H. (2022). A reading engagement-promoting strategy to facilitate EFL students’ mobile learning achievement, behavior, and engagement. International Jorunal of Mobile Learning and Organisation, 16(4), 489-506. (SCOPUS)
135. Chen, C. K., Huang, N. T., & Hwang*, G. J. (2022). Findings and implications of flipped science learning research: a review of journal publications. Interactive Learning Environments, 30(5), 949-966. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
136. Chen, C. K., Kuo, Y. K., Tu, Y. F., & Hwang, G. J. (2022). Employee attitudes towards ubiquitous library-supported professional learning: An empirical investigation into the beauty spa industry. International Journal of Online Pedagogy and Course Design. 12(1), 1-15. (SCOPUS) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3.
137. Chen, J. A., Tu, Y. F., Hwang, G. J., & Wu, J. F. (2022). University librarians’ perspectives on an importance-performance analysis of authentication system attributes and their attitudes towards authentication log visualization. The Journal of Academic Librarianship, 48(4), 102528. (SSCI)
138. Chen, M.R. Alice, & Hwang*, G. J. (2022). Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles. Interactive Learning Environments, 30(9), 1619-1639. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
139. Chen, Y. T., Li, M., Huang, C. Q., Han, Z. M., Hwang, G. J., & Yang, G. (2022). Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools. British Journal of Educational Technology, 53(6), 2071-2091. (SSCI)
140. Cheng, S. C., Hwang, G. J., & Lai, C. L. (2022). Critical research advancements of flipped learning: A review of the top 100 highly cited papers. Interactive Learning Environments, 30(9), 1751-1767. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
141. Chien, S. Y., & Hwang*, G. J. (2022). A question, observation, and organization-based SVVR approach to enhancing students’ presentation performance, classroom engagement, and technology acceptance in a cultural course. British Journal of Educational Technology, 53(2), 229-247. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-01. PANJABUREE, P.
142. Chu, S. T., Hwang, G. J., & Tu, Y. F. (2022). Artificial intelligence-based robots in education: A systematic review of selected SSCI publications. Computers and Education: Artificial Intelligence, 3, 100091. (SCOPUS) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
143. Corrin, L., Thompson, K., Hwang, G. J., & Lodge, J. M. (2022). The importance of choosing the right keywords for educational technology publications. Australasian Journal of Educational Technology, 38(2), 1-8. (SSCI)
144. Darmawansah, Lin, C. J., & Hwang*, G. J. (2022). Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking. Computers & Education. 184, 104516. (SSCI) Project#: MOST 109-2511-H-011 -004 and MOST-109-2511-H-011-002-MY3.
145. Fang, J. W., Hwang*, G. J., & Chang, C. Y. (2022). Advancement and the foci of investigation of MOOCs and open online courses for language learning: A review of journal publications from 2009 to 2018. Interactive Learning Environments, 30(7), 1351-1369. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
146. Fang, J. W., Shao, D., Hwang*, G. J., & Chang, S. C. (2022). From critique to computational thinking: A peer-assessment-supported problem identification, flow definition, coding, and testing approach for computer programming instruction. Journal of Educational Computing Research, 60(5), 1301-1324. (SSCI) Project#: MOST 109-2511-H-011-002-MY3 and MOST108-2511-H-011-005-MY3.
147. Fu, Q. K., Zou, D., Xie, H., Cheng, G., & Hwang, G. J. (2022). Effects of a collaborative design approach on pre-service teachers’ ability of designing for learning with a digital game. Education and Information Technologies, 27, 5641-5664. (SSCI)
148. Hsia, L. H., Hwang, G. J., & Lin, C. J. (2022). A WSQ-based flipped learning approach to improving students’ dance performance through reflection and effort promotion. Interactive Learning Environments, 30(2), 229-244. (SSCI) Project#: MOST 107-2511-H-011-005-MY2, MOST 107-2511-S-167-001 and MOST 106-2511-S-011 -005-MY3.
149. Huang, B., Jong, Morris S. Y., Tu, Y. F., Hwang*, G. J., Chai, C. S., & Jiang, Michael Y. C. (2022). Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies, Computers & Education, 189, 104577. (SSCI)
150. Huang, H. L., Hwang*, G. J., & Chen, P. Y. (2022). An integrated concept mapping and image recognition approach to improving students’ scientific inquiry course performance. British Journal of Educational Technology, 53, 706-727. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
151. Huang, S., Hwang*, G. J., & Jong, Morris S. Y. (2022). Technological solutions for promoting employees’ knowledge levels and practical skills: An SVVR-based blended learning approach for professional training, Computers & Education, 189, 104593. (SSCI) Project#: MOST 111-2410-H-016-001, MOST 111-2410-H-011-007-MY3 and TSGH-NTUST-109-05.
152. Huynh, T. N., Lin, C. J., & Hwang*, G. J. (2022). Learner-generated material: The effects of ubiquitous photography on foreign language speaking performance. Educational Technology Research and Development, 70, 2117–2143. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
153. Hwang*, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 2, 100082. (SCOPUS) Project#: MOST-109-2511-H-011-002-MY3.
154. Hwang*, G. J., Chang, C.C., & Chien, S.Y. (2022). A motivational model-based virtual reality approach to prompting learners’ sense of presence, learning achievements, and higher-order thinking in professional safety training. British Journal of Educational Technology, 53(5), 1343-1360. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
155. Hwang, G. J., Chang, C. Y., & Ogata, H. (2022). The effectiveness of the virtual patient-based social learning approach in undergraduate nursing education: A quasi-experimental study. Nurse Education Today, 108, 105164. (SSCI) Project#: MOST 109-2635-H-227-001, MOST 110-2511-H-038-008, MOST-109-2511-H-011-002-MY3, TMU109-AE1-B25, TMU-NTUST-105-2.
156. Hwang, G. J., Chang, P. Y., Tseng, W. Y., Chou, C. A., Wu, C. H., & Tu, Y. F. (2022). Research trends in artificial intelligence–associated nursing activities based on a review of academic studies published from 2001 to 2020. Computers, Informatics, Nursing, 40(12), 814-824. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3.
157. Hwang, G. J., Chen, C. H., & Chen, W. H. (2022). A concept mapping-based prediction-observation-explanation approach to promoting students’ flipped learning achievements and perceptions. Educational Technology Research and Development, 70(4), 1497-1516. (SSCI) Project#: MOST-109-2511-H-011-002-MY3.
158. Hwang, G. J., Cheng, S. C., & Laio, C. Y. (2022). Impacts of a Blended Cooperative Learning Approach on Students’ Creativity, Problem Solving and Critical Thinking. Journal of Education Research, (333), 55-72. (SSCI)
159. Hwang, G. J., Chen, K. F., & Tu, Y. F. (2022). Trends of Research and Applications of Virtual Reality in Education. Journal of Education Research, (340), 107-132. (SSCI)
160. Hwang, G. J., & Chen, P. Y. (2022). Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis. Entertainment Computing, 40, 100459. (SCIE) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
161. Hwang, G. J., Tu, Y. F., & Tang, K. Y. (2022). AI in online-learning research: visualizing and interpreting the journal publications from 1997 to 2019. International Review of Research in Open and Distributed Learning, 23(1), 104-130. (SSCI)
162. Hwang, G. J., Yang, C. L., Chou, K. R., & Chang, C. Y. (2022). An MDRE approach to promoting students’ learning performances in the era of the pandemic: A quasi experimental design. British Journal of Educational Technology, 53(6), 1706-1723. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-038-008; National Taiwan University of Science and Technology – Taipei, Grant/Award Number: TMU-NTUST-111-05.
163. Lee, Y. F., Hwang*, G. J., & Chen, P. Y. (2022). Impacts of an AI-based chatbot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation. Educational Technology Research and Development, 70(5), 1843-1865. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
164. Lee, Y. F., Hwang*, G. J., & Chen, P. Y. (2022). Impacts of an AI-based chatbot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation. Educational technology research and development, 70(5), 1843-1865. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
165. Lin, V., Liu, G. Z., Hwang, G. J., Chen, N. S., & Yin, C. (2022). Outcomes-based appropriation of context-aware ubiquitous technology across educational levels. Interactive Learning Environments, 30(8), 1515-1538. (SSCI) Project#: MOST 105-2511-S-006-006-MY3
166. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2022). Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model. Computers & Education, 177, 104380. (SSCI) Project#: MOST 110-2511-H-167-003-MY2 and MOST-109-2511-H-011-002-MY3.
167. Liu, C., Lai, C., Hwang, G. J., & Tu, Y. F. (2022). Effects of ASQE-based learning on the information literacy, problem-solving and critical thinking of students with different growth mindsets. The Electronic Library, 40(3), 269-290. (SSCI)
168. Moradimokhles, H., & Hwang, G. J. (2022). The effect of online vs. blended learning in developing English language skills by nursing student: an experimental study. Interactive Learning Environments, 30(9), 1653-1662. (SSCI)
169. Nitisakunwut, P., Hwang, G. J., & Chanyoo, N. (2022). Pedagogical Design Perspective of Digital Game-Based English Language Learning: An Analysis of Journal Publications From 2000 to 2021. International Journal of Online Pedagogy and Course Design, 12(4), 1-28. (ESCI, SCOPUS)
170. Song, Y., & Hwang, G. J. (2022). What “seams” have been bridged in seamless vocabulary learning? - A review of the literature. Interactive Learning Environments, 30(10), 1967-1983. (SSCI)
171. Su, W. S., Hwang, G. J., & Chang, C. Y. (2022). Bibliometric analysis of core competencies associated nursing management publications. Journal of Nursing Management, 30(7), 2869-2880. (SSCI) Project#: MOST 111-2410-H-038-029-MY2, TMU-NTUST-111-05.
172. Sung, H. Y., Hwang*, G. J., Chen, C. Y., & Liu, W. X. (2022). A contextual learning model for developing interactive e-books to improve students’ performances of learning the Analects of Confucius. Interactive Learning Environments. 30(3), 470-483. (SSCI) Project#: MOST 106-2511-S-227 -005 -MY2 and MOST 106-2511-S-011 -005 -MY3.
173. Tang, K. Y., Chen, C. C., Hwang, G. J., & Tu, Y. F. (2022). Did library learners benefit from m-learning strategies? Research-based evidence from a co-citation network analysis of the literature. Educational technology research and development, 70(5), 1719-1753. (SSCI) Project#: MOST 110-2511-H-130-001, MOST 110-2410-H-033-034, and MOST 109-2511-H-011-002-MY3.
174. Tang, K. Y., Hsiao, C. H., & Hwang, G. J. (2022). A scholarly network of AI research with an information science focus: Global North and Global South perspectives. PLoS ONE, 17(4), e0266565. (SCI) Project#: MOST 110-2511-H-130-001, MOST 109-2410-H-424-003 and MOST 109-2511-H-011-002-MY3.
175. Thompson, K., Corrin, L., Lodge, J. M., & Hwang, G. J. (2022). Authorship practices in educational technology research. Australasian Journal of Educational Technology, 38(1), 1-8. (SSCI)
176. Wang, L. H., Chen, B., Hwang, G. J., Guan, J. Q., & Wang, Y. Q. (2022). Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis. International Journal of STEM Education. 9(1), 1-13. (SSCI)
177. Zou, D., Luo, S., Xie, H., & Hwang, G. J. (2022). A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings. Computer Assisted Language Learning, 35(8), 1811-1837. (SSCI)
178. Abbas, M., Hwang, G. J., Ajayi, S., Mustafa, G., & Bilal, M. (2021). Modelling and exploiting taxonomic knowledge for developing mobile learning systems to enhance children’s structural and functional categorization. Computers and Education: Artificial Intelligence, 2, 100007. (SCOPUS)
179. Chang, C, Y., Lee, D. C., Tang, K. Y., & Hwang, G. J. (2021). Effect sizes and research directions of peer assessments: From an integrated perspective of meta-analysis and co-citation network. Computers & Education, 164, 104123. (SSCI) Project#: MOST 109-2635-H-227- 001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3
180. Chang, C. Y., Gau, M. L., Tang, K. Y., & Hwang*, G. J. (2021). Directions of the 100 most cited nursing student education research: A bibliometric and co-citation network analysis. Nurse Education Today, 96, 104645. (SSCI) Project#: MOST 109-2635-H-227-001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3
181. Chang, D., Hwang*, G. J., Chang, S. C., & Wang, S. Y. (2021). Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course. Educational Technology Research and Development. 69(6), 3281-3306. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
182. Chen, P. Y., Hwang*, G. J., Yeh, S. Y., Chen, Y. T., Chen, T. W., & Chien, C. H. (2021). Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review. Journal of Computers in Education, 9, 455-476. (SCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
183. Chung, C. J., Lai, C. L., & Hwang, G. J. (2021). Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017. Interactive Learning Environments, 29(6), 883-904. (SSCI) Project#: MOST 106-2511-S-152-012-MY3 and MOST 106-2511-S-011 -005 -MY3.
184. Corrin, L., Hwang, G. J., Lodge, J. M., & Thompson, K. (2021). The role of change in AJET in 2021: reflections, bibliometrics, and future plans. Australasian Journal of Educational Technology, 37(6), 1-6. (SSCI)
185. Fang, J. W., Chang, S. C., Hwang*, G. J., &Yang, G. (2021). An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency. Educational Technology Research and Development, 69(2), 1155-1181. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
186. Hooshyar, D., Pedaste, M., Yang, Y., Malva, L., Hwang+, G. J., Wang, M., Lim, H., &, Delev, D. (2021). From gaming to computational thinking: An adaptive educational computer game-based learning approach. Journal of Educational Computing Research, 59(3), 383-409. (SSCI)
187. Hsia, L. H., Hwang*, G. J. (2021). Enhancing students’ choreography and reflection in university dance courses: a mobile technology-assisted peer assessment approach. British Journal of Educational Technology, 52(1), 266-287. (SSCI) Project#: MOST 108-2511-H-167-002 and MOST-108-2511-H-011-005-MY3.
188. Hsia, L. H., Lin, Y. N., & Hwang*, G. J. (2021). A creative problem solving-based flipped learning strategy for promoting students’ performing creativity, skills and tendencies of creative thinking and collaboration. British Journal of Educational Technology, 52, 1771-1787. (SSCI) Project#: MOST-109-2511-H-167-001 and MOST-109-2511-H- 011-002-MY3
189. Huang, H., & Hwang*, G. J. (2021). Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017. Interactive Learning Environments, 29(1), 164-178. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
190. Hwang*, G. J., & Tu, Y. F. (2021). Roles and research trends of artificial intelligence in mathematics education: A bibliometric mapping analysis and systematic review. Mathematics, 9(6), 584. (SCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3
191. Hwang*, G. J., Chang, S. C., Song, Y., &, Hsieh, M. C. (2021). Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy. Journal of Computer-Assisted Learning,37, 429-445. (SSCI) Project#: MOST‐109‐2511‐H‐011‐002‐MY3 MOST‐108‐2511‐H‐01.
192. Hwang*, G. J., Chien, S. Y.,& Li, W. S. (2021). A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors. British Journal of Educational Technology, 52(2), 915-933. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-011 -005 -MY3.
193. Hwang*, G. J., Wu, Y. J., & Chang, C. Y. (2021). A mobile-assisted peer assessment approach for evidence-based nursing education. Computers, Informatics, Nursing. 39(12), 935-942. (SSCI, SCI)
194. Hwang, G. J., & Chang, S. C. (2021). Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach. British Journal of Educational Technology, 52(1), 337-357. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3.
195. Hwang, G. J., Huang, H., Wang, R. X., & Zhu, L. L. (2021). Effects of a concept mapping-based problem-posing approach on students’ learning achievements and critical thinking tendency: an application in Classical Chinese learning contexts. British Journal of Educational Technology, 52(1), 374-393. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
196. Hwang, G. J., Tu, Y. F., & Lin, C. J. (2021). Advancements and hot research topics of artificial intelligence in mobile learning: A review of journal publications from 1995 to 2019. International Jorunal of Mobile Learning and Organisation, 15(4), 427-447. (SCOPUS)
197. Hwang, G. J., Wang, S. Y., & Lai, C. L. (2021). Effects of a social regulation-based online learning framework on students’ learning achievements and behaviors in mathematics. Computers & Education, 160, 104031. (SSCI) Project#: MOST- 106-2511-S-152-012-MY3 and MOST-108-2511-H-011-005-MY3.
198. Li., F. Y., Hwang*, G. J., Chen. P. Y., &, Lin, Y. J. (2021). Effects of a concept mapping-based two-tier test strategy on students’ digital game-based learning performances and behavioral patterns. Computers & Education, 173, 104293. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
199. Liang, H. Y., Hsu, T. Y., & Hwang*, G. J. (2021). Promoting children’s inquiry performances in alternate reality games: a mobile concept mapping-based questioning approach. British Journal of Educational Technology, 52, 2000-2019. (SSCI) Project#: MOST-108-2511-H-178- 001, MOST-108-2511-H-011-005-MY3 and MOST-109-2511-H-011-002-MY3.
200. Lin, H. C., Hwang*, G. J., Chang, S. C. & Hsu, Y. D. (2021). Facilitating critical thinking in decision making-based professional training: an online interactive peer-review approach in a flipped learning context. Computers & Education, 173, 104266. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
201. Lin, H.C., Tu, Y.F., Hwang*, G. J., & Huang, H. (2021). From precision education to precision medicine: factors affecting medical staff’s intention to learn to use AI applications in hospitals. Educational Technology & Society, 24(1), 123-137. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
202. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2021). Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students’ Billiards skills, strategies, motivation and self-efficacy. Computers & Education, 160, 104035. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 109-2511-H-167 -001.
203. Lodge, J. M., Corrin, L., Hwang, G. J., & Thompson, K. (2021). Open Science and educational technology research. Australasian Journal of Educational Technology, 37(4), 1-6. (SSCI)
204. Siddiquah, A., Khan, S., Hwang, G. J, Abbas, M. A., & Ajayi, S. (2021). Usage patterns and effects of mobile learning activities using social learning apps on the achievement of undergraduate students in a history of art course. International Jorunal of Mobile Learning and Organisation, 15(4), 448-465. (SCOPUS)
205. Tang, K. Y., Hsiao, C. H., Tu, Y. F., Hwang, G. J., & Wang, Y. M. (2021). Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform. Educational Technology Research and Development, 69, 2705-2778. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, MOST 109-2410-H-424-003, and MOST 109-2511-H-130-002.
206. Thompson, K., Corrin L., Hwang, G. J., & Lodge, J. M. (2021). Trends in education technology in higher education. Australasian Journal of Educational Technology, 37(3), 1-4. (SSCI)
207. Thompson, K., Corrin, L., Hwang, G. J., Lodge, J. M. (2021). AJET in 2021: Change, bibliometrics and future directions. Australasian Journal of Educational Technology, 37(1), 1-7. (SSCI)
208. Tu, Y. F., Chang, S. C., & Hwang+, G. J. (2021). Analysing reader behaviours in self-service library stations using a bibliomining approach. The Electronic Library, 39(1), 1-16. (SSCI) Project#: MOST-106–2511-S-011–005-MY3 and MOST-108–2511-H-011–005-MY3.
209. Tu, Y. F., Hwang, G. J., & Lai, C. L. (2021). Facilitating learning by the visually impaired: development and usability evaluation of a specially designed ubiquitous library. The Electronic Library, 39(1), 169-185. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 andMOST-108-2511-H-011-005-MY3.
210. Tu, Y. F., Hwang, G. J., Chen, Joyce C. C. & Lai, C. L. (2021). University students’ attitudes towards ubiquitous library-supported learning: an empirical investigation in the context of the LINE@library. The Electronic Library, 39(1), 186-207. (SSCI) Project#: MOST-108–2511-H-011–005-MY3 and MOST-106–2511-S-011-005-MY3.
211. Tu, Y. F., Hwang, G. J., Chen, S. Y., Lai, C., & Chen, C. M. (2021). Differences between LIS and non-LIS undergraduates’ conceptions of smart libraries: a drawing analysis approach. The Electronic Library. 39(6), 801-823. (SSCI) Project#: MOST-109–2511-H-011–002-MY3 and MOST-108–2511-H-011–005-MY3.
212. Tu, Y. F., Lai, C. L., Hwang, G. J., & Chen, C. K. (2021). The role of hardiness in securities practitioners’ web-based continuing learning: Internet self-efficacy as a mediator. Educational Technology Research and Development, 69(5), 2547-2569. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, and MOST-109-2511-H-152 -004 -MY2.
213. Wu, S. H., Lai, C. L., Hwang*, G. J., & Tsai, C. C. (2021). Research trends in technology-enhanced chemistry learning: a review of comparative research from 2010 to 2019. Journal of Science Education and Technology, 30, 496-510. (SSCI)
214. Xie, H., Hwang*, G. J. & Wong, T. L. (2021). Editorial note: From conventional AI to modern AI in education: Re examining AI and analytic techniques for teaching and learning. Educational Technology & Society, 24 (3), 85–88. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
215. Yang, G., Chen, Y. T., Zheng, X. L., & Hwang*, G. J. (2021). From experiencing to expressing: a virtual reality approach to facilitating pupils’ descriptive paper writing performance and learning behavior engagement. British Journal of Educational Technology, 52(2), 807-823. (SSCI)
216. Yang, Q. F., Lin, C. J., & Hwang*, G. J. (2021). Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model. Interactive Learning Environments, 29(6), 905-938. (SSCI) Project#: MOST 107-2511-H-011-005-MY2 and MOST 106-2511-S-011-005-MY3
217. Zhang, Y, He, J., Ding, C., Fan, X., Hwang, G. J., & Liu, C. (2021). Self-oriented learning perfectionism and English learning burnout among EFL learners using mobile applications: The mediating roles of English learning anxiety and grit. Learning and Individual Differences, 88, 102011. (SSCI)
218. Zhao, F., Hwang, G. J., & Yin, G. (2021). A result confirmation-based learning behavior analysis framework for exploring the hidden reasons behind patterns and strategies. Educational Technology & Society, 24(1), 138-151. (SSCI)
219. Zhao, J., Hwang*, G. J., Chang, S. C., Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathemat
2. Fang, J. W., Chen, J., Guo, X. G., Fu, Q. K., Hwang*, G. J., & Tu, Y. F. (2024). Emotional supports in robot-based self-regulated learning contexts to promote pre-service teachers’ digital learning resource development competences. Education and Information Technologies. DOI: 10.1007/s10639-024-13059-2. (SSCI)
3. Rezai, A., Namaziandost, E., & Hwang, G. J. (2024). How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran. Computers in Human Behavior Reports. DOI: 10.1016/j.chbr.2024.100510. (SSCI)
4. Zhang, X., Chen, Y., Hu, L., Li, J., Hwang, G. J., & Tu, Y. F. (2024). Promoting conceptual changes of artificial intelligence with technology-facilitated situational exploration and alternative thinking: a dual-situated learning model-based two-tier test approach. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2361378. (SSCI)
5. Li, C. J., Chang, C. Y., Lin, C. H., & Hwang*, G. J. (2024). Impacts of a spherical video-based virtual reality-integrated problem-based learning mode on working staff’s counseling competences in professional training. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2372843. (SSCI)
6. Li, S., Fu, W., Liu, X., & Hwang, G. J. (2024). Effectiveness of Flipped classrooms for K–12 students: Evidence from a Three-Level Meta-Analysis. Review of Educational Research. DOI: 10.3102/00346543241261732. (SSCI)
7. Hwang, G. J., Li, C. J., & Chang, C. Y. (2024). An integrative review with Word Cloud analysis of Digital escape rooms in Nursing education. Journal of Science Education and Technology. DOI: 10.1007/s10956-024-10141-9. (SSCI)
8. Li, Y. F., Guan, J. Q., Wang, X. F., Chen, Q., & Hwang, G. J. (2024). Examining students’ self‐regulated learning processes and performance in an immersive virtual environment. Journal of Computer Assisted Learning. DOI: 10.1111/jcal.13047. (SSCI)
9. Chang, C. C., & Hwang*, G. J. (2024). ChatGPT-facilitated professional development: evidence from professional trainers’ learning achievements, self-worth, and self-confidence. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2362798. (SSCI)
10. Zheng, X. L., Tu, Y. F., Hwang*, G. J., Yu, J., & Huang, Y. B. (2024). Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 2020. Educational technology research and development. DOI: 10.1007/s11423-024-10393-7. (SSCI)
11. Darmawansah, D., Hwang*, G. J., & Lin, C. J. (2024). Integrating dialectical constructivist scaffolding-based argumentation mapping to support students’ dialectical thinking, oral and dialogical argumentation complexity. Educational technology research and development. DOI: 10.1007/s11423-024-10395-5. (SSCI)
12. Hu, Y., & Hwang*, G. J. (2024). Cultivating visual literacy and critical thinking tendency with technological knowledge organizing supports: a concept mapping-based online problem-posing approach. Educational technology research and development. DOI: 10.1007/s11423-024-10394-6. (SSCI)
13. Hwang, G. J., & Zhang, D. (2024). Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes. Educational technology research and development. DOI: 10.1007/s11423-024-10396-4. (SSCI)
14. Hwang, G. J., Huang, H., & Chen, H. Y. (2024). Promoting students’ civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach. Education and Information Technologies. DOI: 10.1007/s10639-024-12839-0. (SSCI)
15. Gao, H., Zhang, Y., Hwang*, G. J., Zhao, S., Wang, Y., & Wang, K. (2024). Delving into primary students’ conceptions of artificial intelligence learning: A drawing-based epistemic network analysis. Education and Information Technologies. DOI: 10.1007/s10639-024-12847-0. (SSCI)
16. Darmawansah, D., Rachman, D., Febiyani, F., Hwang*, G. J. (2024). ChatGPT-supported collaborative argumentation: Integrating collaboration script and argument mapping to enhance EFL students’ argumentation skills. Education and Information Technologies. DOI: 10.1007/s10639-024-12986-4 (SSCI)
17. Liu, Z. M., Hwang, G. J., Chen, C. Q., Chen, X. D., & Ye, X. D. (2024). Integrating large language models into EFL writing instruction: effects on performance, self-regulated learning strategies, and motivation. Computer Assisted Language Learning. DOI: 10.1080/09588221.2024.2389923. (SSCI)
18. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2024). Developing students’ creative problem‐solving strategies in the context of blended sports education. British Journal of Educational Technology. DOI: 10.1111/bjet.13495. (SSCI)
19. Wang, X. M., Yu, D. D., Yu, X. H., Hwang, G. J., & Li, F. (2024). Impacts of augmented reality-supported STEM education on students’ achievement: A meta-analysis of selected SSCI publications from 2010 to 2023. Education and Information Technologies. DOI: 10.1007/s10639-024-12641-y. (SSCI)
20. Luan, L., Hwang, G. J., Yi, Y., Lu, Z., & Jing, B. (2024). The effects of a self-developed virtual reality environment on college EFL learners’ vocabulary learning. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2344056. (SSCI)
21. Ma, Z. Q., Kong, L. Y., Tu, Y. F., Hwang, G. J., & Lyu, Z. Y. (2024). Strengthening collaborative argumentation with interactive guidance: a dialogic peer feedback approach based on the six thinking hats strategy. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2344051. (SSCI)
22. Chang, C. C., & Hwang*, G. J. (2024). A Robot-assisted real case-handling approach to improving students’ learning performances in vocational training. Education and Information Technologies. DOI: 0.1007/s10639-024-12778-w. (SSCI)
23. Chiu, M. C., & Hwang*, G. J. (2024). Enhancing students’ critical thinking and creative thinking: An integrated mind mapping and robot-based learning approach. Education and Information Technologies. DOI: 10.1007/s10639-024-12752-6. (SSCI)
24. Aldeeb, F. H., Sallabi, O. M., Elaish, M. M., & Hwang, G. J. (2024). Enhancing students’ learning achievements, self‐efficacy, and motivation using mobile augmented reality. Journal of Computer Assisted Learning, 40(4), 1823-1837. (SSCI)
25. Chang, C. C., & Hwang*, G. J. (2024). Elevating EFL learners’ professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach. Journal of Computer Assisted Learning, 40(1), 176-191. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
26. Chang, C. C., Hwang, G. J., Tu, Y. F., Lai, C. L., & Huang, B. (2024). Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors. Interactive Learning Environments, 32(6), 2832-2847. (SSCI). Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3.
27. Chen, K. F., Hwang, G. J., & Chen, M. R. A. (2024). Effects of a concept mapping-guided virtual laboratory learning approach on students’ science process skills and behavioral patterns. Educational technology research and development, 72, 1623-1651. (SSCI)
28. Chen, K. F., Hwang*, G. J., & Chen, M. R. A. (2024). Knowledge check-based concept mapping in digital games: impacts on students’ learning performance and behaviors. Educational technology research and development, 72, 2297-2324. (SSCI)
29. Chen, Y. C., Hwang, G. J., & Lai, C. L. (2024). Motivating students to become self-regulatory learners: A gamified mobile self-regulated learning approach. Education and Information Technologies, 29, 15533-15556. (SSCI) Project#: NSTC 111–2410-H-152 -006 -MY2 and NSTC 111–2410-H-011-007-MY3.
30. Cheng, S. C., Hwang*, G. J., & Chen, C. H. (2024). Fostering students’ scientific literacy by reflective questioning: An identification, summarization, self-reflective questioning, and application (ISSA)-based flipped learning approach. Education and Information Technologies. 29, 7081-7104. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3 and MOST 111-2410-H-142-013.
31. Cheng, S. C. Hwang, G. J., & Chen, P. Y. (2024). Facilitating creativity, collaboration, and computational thinking in group website design: A concept mapping-based mobile flipped learning approach. International Jorunal of Mobile Learning and Organisation, 18(2), 169-193. (ESCI, SCOPUS) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
32. Chen, Y., Tu, Y. F., Zhang, X., & Hwang, G. J. (2024). Young children’s conceptions of robot programming learning: A draw-a-picture and epistemic network analysis. Educational Technology & Society, 27(4), 69-89. (SSCI)
33. Chiu, M. C., Hwang*, G. J., Hsia, L H., & Shyu, F. M. (2024). Artificial intelligence-supported art education: A deep learning-based system for promoting university students’ artwork appreciation and painting outcomes. Interactive Learning Environments, 32(3), 824-842. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-167-003-MY2.
34. Chiu, M. C., Hwang*, G. J., & Tu, Y. F. (2024). Roles, applications, and research designs of robots in science education: a systematic review and bibliometric analysis of journal publications from 1996 to 2020. Interactive Learning Environments, 32(5), 1834-1859. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
35. Darmawansah, D., & Hwang*, G. J. (2024). Effects of robot-based multiple low-stakes assessments on students’ oral presentation performance, collective efficacy, and learning attitude. Educational technology research and development, 72, 2013-2039. (SSCI)
36. Guan, J. Q., Wang, W. Z., Wang, X. F., Zhu, J., & Hwang, G. J. (2024). Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses. Educational technology research and development, 72, 2187-2211. (SSCI)
37. Guan, J. Q., Wang, X. F., Wang, W. Z., Zhu, J., & Hwang, G. J. (2024). Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students’ creativity, socially shared regulation and positive painting behaviours. Journal of Computer Assisted Learning, 40(4), 1373-1388. (SSCI)
38. Guan, J. Q., Ying, S. F., Zhang, M. L., & Hwang, G. J. (2024). From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance. Computers & Education, 220, 105120. (SSCI)
39. Guan, X., Sun, C., Hwang*, G. J., Xue, K., & Wang, Z. (2024). Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020. Interactive Learning Environments, 32(2), 534-556. (SSCI)
40. Hu, Y., & Hwang*, G. J. (2024). Promoting students’ higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach. Education and Information Technologies, 29(3), 2741-2765. (SSCI)
41. Hwang, G. J., & Chang, C. Y. (2024). A reflective cycle-based virtual reality approach to promoting students’ learning achievement, sense of presence, and higher-order thinking in professional training. Interactive Learning Environments, 32(6), 2452-2467. (SSCI) Project#: MOST-111-2410-H-011-007-MY3 and MOST 111-2410-H-038-029-MY2. TMU-NTUST-111-05.
42. Hwang, G. J., Chen, Y. T., & Chien, S. Y. (2024). A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency. Education and Information Technologies, 29,15147-15172. (SSCI) Project#: NSTC 112–2410-H-011–012-MY3 and MOST 111–2410-H-011-007-MY3.
43. Hwang*, G. J., & Chien, S. Y. (2024). Broad sense and narrow sense perspectives on the metaverse in education: Roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories. International Journal of Mobile Learning and Organisation, 18(1), 1-14. (ESCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
44. Hwang, G. J., Chuang, W. H., & Hsia, L. H. (2024). Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach. Education and Information Technologies, 29, 18745-18767. (SSCI)
45. Hwang, G. J., Rahimi, M., & Fathi, J. (2024). Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective. Computers & Education, 214, 105015. (SSCI)
46. Hwang, G. J., Tang, K Y., & Tu, Y. F. (2024). How artificial intelligence (AI) supports nursing education: Profiling the roles, applications, and trends of AI in nursing education research (1993 to 2020). Interactive Learning Environments, 32(1), 373-392. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, and MOST 109-2511-H-130-002.
47. Liang, H. Y., Hwang*, G. J., Hsu, T. Y., & Yeh, J. Y. (2024). Effect of an AI‐based chatbot on students’ learning performance in alternate reality game‐based museum learning. British Journal of Educational Technology, 55(5), 2315-2338. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3.
48. Liu, C. C., Guo, Y, Hwang, G. J., Tu, Y F., & Wang, Z. (2024). Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners’ English reading comprehension and learning conceptions. Interactive Learning Environments, 32(6), 2647-2664. (SSCI)
49. Liu, L. A., & Hwang*, G. J. (2024). Effects of metalinguistic corrective feedback on novice EFL students’ digital game‐based grammar learning performances, perceptions and behavioural patterns. British Journal of Educational Technology, 55(2), 687-711. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and MOST 111-2410-H-011-007-MY3.
50. Luan, L., Yi, Y., Hwang, G. J., Dong, Y., Jing, B., & Liu, J. (2024). Facilitating EFL learners’ willingness to communicate amidst the pandemic: a digital storytelling-based online flipped learning approach. Innovation in Language Learning and Teaching, 18(2), 139-154. (SSCI)
51. Moradimokhles, H., Hwang, G. J., Zangeneh, H., Pourjamshidi, M., & Amooeirazani, A. H. (2024). Study of Deep Learning in Medical Education: Opportunities, Achievements and Future Challenges. Journal of Advances in Medical Education & Professionalism, 12(3), 148-162. (SSCI)
52. Panjaburee, P., Hwang, G. J., Intarakamhang, U., Srisawasdi, N., & Chaipidech, P. (2024). Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning. Cogent Education, 11(1), 2351275 (SSCI)
53. Prasittichok, P., Jitprapaikulsarn, S., Sriprasertpap, K., & Hwang, G. J. (2024). Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach. Cogent Education, 11(1), 2378276. (SSCI)
54. Wang, X. M., Zhou, W. Q., Hwang, G. J., Wang, S. M., & Huang, X. T (2024). The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning. Educational Technology & Society, 27(4), 136-155. (SSCI)
55. Yang, P. H., Hsu, C. Y., Hwang, G. J., Hwang, G. H., & Yang, M. A. (2024). The Impact of the Prediction-Observation-Explanation Model on Preschoolers’ Understanding of Gear Concepts through Block Play. Journal of Baltic Science Education, 23(5), 867-881. (SSCI)
56. Yang, Q. F., Lin, H., Hwang*, G. J., Su, P. Y., & Zhao, J. H. (2024). An exploration-based SVVR approach to promote students’ chemistry learning effectiveness. Interactive Learning Environments, 32(5), 2003-2027. (SSCI) Project#: MOST 109-2511-H-011-002-MY3.
57. Zhang, J., Pan, Q., Zhang, D., Meng, B., & Hwang, G. J. (2024). Effects of virtual reality based microteaching training on pre-service teachers’ teaching skills from a multi-dimensional perspective. Journal of Educational Computing Research, 62(3), 875-903. (SSCI)
58. Zhang, X., Chen, Y., Hu, L., Bao, Y., Tu, Y. F., & Hwang*, G. J. (2024). A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviors. Computers & Education, 215, 105039. (SSCI)
59. Zhang, X., Chen, Y., Li, D., Hu, L., Hwang*, G. J., & Tu, Y. F. (2024). Engaging young students in effective robotics education: An embodied learning-based computer programming approach. Journal of Educational Computing Research, 62(2), 532-558. (SSCI)
60. Chang, T. Y., Hwang, G. J., & Tu, Y. F. (2023). From realistic to idealistic online learning: a drawing analysis of the conceptions of university students with different self-regulation levels. Journal of Research on Technology in Education. DOI: 10.1080/15391523.2023.2287246 (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
61. Hsia, L. H., Hwang, G. J., & Hwang, J. P. (2023). AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2212712 (SSCI) Project#: MOST 110-2511-H-167−003-MY2, MOST 111-2410-H-011-007-MY3.
62. Hwang, G. J., Lin, A. C., & Chang, S. C. (2023). Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2294754 (SSCI) Project#: NSTC 112-2410-H-011-012-MY3, NSTC-111-2628-H-155−001-MY2.
63. Liu, C. C., Wang, H. J., Wang, D., Tu, Y. F., Hwang, G. J., & Wang, Y. (2023). An interactive technological solution to foster preservice teachers’ theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach. Interactive Learning Environments. DOI:10.1080/10494820.2023.2277761 (SSCI)
64. Liu, C. C., Wang, D., Hwang, G. J., Tu, Y. F., Li, N. Y., & Wang, Y. (2023). Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2205900 (SSCI)
65. Mubarok, H., Lin, C. J., & Hwang*, G. J. (2023). A virtual reality-based collaborative argument mapping approach in the EFL classroom. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2207197 (SSCI) Project#: MOST-109-2511-H-011-004 and MOST-110-2511-H-011-005.
66. Tu, Y. F., & Hwang, G. J. (2023). University students’ conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis. Interactive Learning Environments. DOI:10.1080/10494820.2023.2286370 (SSCI)
67. Zhang, D., Hwang*, G. J., & Chu, S. T. (2023). Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors. Interactive Learning Environments. DOI:10.1080/10494820.2023.2256374 (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and MOST 111-2410-H-011-007-MY3.
68. Zou, D., Jong, M. S. Y., Huang, X., Cheng, G., Hwang, G. J., & Jiang, M. Y. C. (2023). A systematic review of SVVR in language education in terms of the ADDIE model. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2277747 (SSCI)
69. Zhao, J. H., Panjaburee, P., Hwang, G. J., & Wongkia, W. (2023). Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2219702 (SSCI)
70. Abbas, M. A., Hammad, S., Hwang, G. J., Khan, S., & Gilani, M. (2023). An assistive environment for eal academic writing using formulaic sequences classification. Interactive Learning Environments, 31(1), 407-421. (SSCI)
71. Chang, C. C., Hwang*, G. J., & Chen, K. F. (2023). Fostering professional trainers with robot-based digital storytelling: A brainstorming, selection, forming and evaluation model for training guidance. Computers & Education, 202, 104834. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3 and NSTC 111-2410-H-255-014.
72. Chang, C. C., Hwang*, G. J., & Tu, Y. F. (2023). Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals. Interactive Learning Environments, 31(9), 5995-6016. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
73. Chang, C. C., & Hwang*, G. J. (2023). An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training. Interactive Learning Environments, 31(8), 4713-4728. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
74. Chang, C. Y., Hwang, G. J., Chou, Y. L., Xu, Z. Y., & Jen, H. J. (2023). Effects of robot-assisted digital storytelling on hospitalized children’s communication during the COVID-19 pandemic. Educational technology research and development, 71(3), 793-805. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 111-2410-H-038-029-MY2.
75. Chen, M. R., Hwang, G. J., Majumdar, R., Toyokawa, Y., & Ogata, H. (2023). Research trends in the use of e-books in English as a foreign language (EFL) education from 2011 to 2020: A bibliometric and content analysis. Interactive Learning Environments, 31(4), 2411-2427. (SSCI) Project#: MOST-106-2511-S-011-005-MY3.
76. Chen, C. Y., Chang, S. C., Hwang*, G. J., & Zou, D. (2023). Facilitating EFL learners’ active behaviors in speaking: A progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning Environments, 31(4), 2268-2287. (SSCI) Project#: MOST-109–2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
77. Chu, S. T., Hwang*, G. J., Chien, S. Y., & Chang, S. C. (2023). Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students’ performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. (SSCI)
78. Chiu, M. C., Hwang*, G. J., & Hsia, L. H. (2023). Promoting students’ artwork appreciation: An experiential learning-based virtual reality approach. British Journal of Educational Technology, 54(2), 603-621. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-167 -003-MY2.
79. Chiu, W. Y., Liu, G. Z., Barrett, N. E., Liaw, M. L., Hwang, G. J., & Lin, C. C. (2023). Needs analysis-based design principles for constructing a context-aware English learning system. Computer-Assisted Language Learning. 36(1-2), 176-204. (SSCI) Project#: MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3, MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3.
80. Chu, S. T., Hwang*, G. J., Chien, S. Y., & Chang, C. C. (2023). Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students’ performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
81. Chu, S. T., Hwang*, G. J., & Hwang, G. H. (2023). A goal-oriented reflection strategy-based virtual reality approach to promoting students’ learning achievement, motivation and reflective thinking. Sustainability, 15(4), 3192. (SSCI) Project#: MOST 111-2410-H-011-007-MY3, MOST-109-2511-H-011-002-MY3, NPUST-NYUST-NTUST-111-01.
82. Darmawansah, D., Hwang, G. J., Chen, M. R. A., & Liang, J. C. (2023). Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model. International Journal of STEM Education. 10(12),1-24. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3; NSTC 111-2410-H-031-092-MY2
83. Elaish, M. M., Hussein, M. H., & Hwang, G. J. (2023). Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles. Education and Information Technologies, 28(5), 4849-4874. (SSCI)
84. Elaish, M. M., Shuib, L., Hwang, G. J., Ghani, N. A., Yadegaridehkordi, E., & Zainuddin, S. Z. (2023). Mobile English language learning: a systematic review of group size, duration, and assessment methods. Computer Assisted Language Learning, 36(3), 430-456. (SSCI)
85. Fang, J. W., He, L. Y., Hwang, G. J., Zhu, X. W., Bian, C. N., & Fu, Q. K. (2023). A concept mapping-based self-regulated learning approach to promoting students’ learning achievement and self-regulation in STEM activities. Interactive Learning Environments, 31(10), 7159-7181. (SSCI)
86. Guan, J. Q., Wang, L., H., Chen, Q., Jin, K., & Hwang, G. J. (2023). Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement. Interactive Learning Environments, 31(4), 2016-2032. (SSCI)
87. Hsu, T. C., Chen, W. L., & Hwang*+, G. J. (2023). Impacts of interactions between peer assessment and learning styles on students’ mobile learning achievements and motivations in vocational design certification courses. Interactive Learning Environments, 31(3), 1351-1363. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-003 -056 -MY3.
88. Hsu, T. C., Huang, H. L., Hwang, G. J., & Chen, M. S. (2023). Effects of Incorporating an expert decision-making mechanism into chatbots on students’ achievement, enjoyment, and anxiety. Educational Technology & Society, 26(1), 218-231. (SSCI) Project#: NSTC 111-2410-H-003-168-MY3 and 111-2410-H-011-007-MY3.
89. Hsu, T. C., & Hwang*, G. J. (2023). Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control. Universal Access in the Information Society. 22(1), 213-225. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
90. Huang, H., Hwang*, G. J., Chang, S. C. (2023) Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training. Interactive Learning Environments, 31(8), 5219-5235. (SSCI) Project#: Tri-Service General Hospital TSGH-A-109005 and MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
91. Hwang, G. J., & Chang, C. Y. (2023). A review of opportunities and challenges of chatbots in education. Interactive Learning Environments, 31(7), 4099-4112. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001, MOST 110-2511-H-038 -008, TMU109-AE1-B25.
92. Hwang, G. J., & Chang, C. Y. (2023). Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach. Interactive Learning Environments, 31(1), 156-171. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
93. Hwang, G. J., Chen, H. C., Hsu, C. Y., & Hwang, G. H. (2023). Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts. Computers & Education, 198, 104757. (SSCI) Project#: NPUST-NYUST-NTUST-111-01.
94. Hwang, G. J., & Chen, N. S. (2023). Editorial position paper: Exploring the potential of generative artificial intelligence in education: Applications, challenges, and future research directions. Educational Technology & Society, 26(2), 18. (SSCI) Project#: MOST 111-2410-H-003-028 -MY3, 109-2511-H-003-053-MY3 & MOST 111-2410-H-011-007-MY3.
95. Hwang*, G. J., & Chen, P. Y. (2023). Effects of a collective problem-solving promotion-based flipped classroom on students’ learning performances and interactive patterns. Interactive Learning Environments, 31(5), 2513-2528. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
96. Hwang, G. J., Chen, P. Y., Chu, S. T., Chuang, W. H., Juan, C. Y., & Chen, H. Y. (2023). Game-based language learning in technological contexts: An integrated systematic review and bibliometric analysis. International Journal of Online Pedagogy & Course Design, 13(1), 1-15. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
97. Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C. (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach. Computers & Education, 194, 104706. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3, MOST 110-2511-H-167-003-MY2 and MOST 109-2511-H-031-002-MY3.
98. Hwang, G. J., Chu, H. C., Lai, C. L., Chien, S. Y., & Chen, P. Y. (2023). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organisation, 17(3), 342-367. (ESCI)
99. Hwang, G. J., & Chu, S. T. (2023). Roles and research issues of robots in education: a review of the 2011-2021 publications. International Journal of Mobile Learning and Organisation, 17(3), 426-442. (SCOPUS) Project#: MOST 111-2410-H-011-007-MY3.
100. Hwang, G. J., Jen, H. J., & Chang, C. Y. (2023). Effects of a technology-supported decision, reflection, and interaction approach on nursing students’ learning achievement and self-efficacy in professional training: A pilot study. Healthcare 2023, 11(8), 1164. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 111-2410-H-038-029-MY2.
101. Hwang, G. J., Lin, Y. C., & Lin, H. C. (2023). Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts. Educational technology research and development, 71(6), 2221-2241. (SSCI) Project#: MOST 109-2511-H-167-001 and MOST-109-2511-H-011-002-MY3.
102. Hwang, G. J., Tung, L. H., & Fang, J. W. (2023). Promoting students’ programming logic and problem-solving awareness with precision feedback: a two-tier test-based online programming training approach. Journal of Educational Computing Research, 60(8), 1895-1917. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST108-2511-H-011-005-MY3.
103. Hwang, G. J., Tu, Y. F., & Chu, H. C. (2023). Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels. Computers & Education, 104868. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and NSTC 112-2410-H-031-035-MY3.
104. Hwang, G. J., Zou, D., & Wu, Y. X. (2023). Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness. Educational Technology Research and Development, 71, 1079-1103. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and MOST-108-2511-H-011-005-MY3.
105. Hwang, G. J., Zou, D., & Wu, Y. X. (2023). Correction to: Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness. Educational technology research and development, 71(3), 1391. (SSCI)
106. Iku-Silan, A., Hwang*, G. J., & Chen, C. H. (2023). Decision-guided chatbots and cognitive styles in interdisciplinary learning. Computers & Education, 201, 104812. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST 111-2410-H-142-013.
107. Lai, C.L. & Hwang, G. J. (2023). Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020. Interactive Learning Environments, 31(6), 3757-3779. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-109-2511-H-152-004-MY2
108. Lee, Y. F., Lin, C. J., Hwang*, G. J., Fu, Q. K, & Tseng, W. H (2023). Effects of a mobile-based progressive peer-feedback scaffolding strategy on students’ creative thinking performance, metacognitive awareness, and learning attitude. Interactive Learning Environments, 31(5), 2986-3002. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3
109. Liang, H. Y., Hsu, T. Y, Hwang, G. J., Chang, S. C., & Chu, H. C. (2023). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in science museums. Interactive Learning Environments, 31(5), 2692-2706. (SSCI) Project#: MOST-106-2511-S-011-005-MY3, MOST-108-2511-H-011-005-MY3 and 109-2511-H-031-002-MY3.
110. Liang, J. C., & Hwang*, G. J. (2023). A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement. Computers & Education, 201, 104827. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
111. Liang, J. C., Hwang, G. J., Chen, Alice M. R., & Darmawansah (2023). Roles and research foci of artificial intelligence in language education: An integrated bibliographic analysis and systematic review approach. Interactive Learning Environments, 31(7), 4270-4296. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
112. Li, M., Chen, Y. T., Huang, C. Q., Hwang, G. J., & Cukurova, M. (2023). From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours. Computers & Education, 202, 104844. (SSCI)
113. Lin, X. F., Hwang, G. J., Wang, J., Zhou, Y., Li, W., Liu, J., & Liang, Z. M. (2023). Effects of a contextualised reflective mechanism-based augmented reality learning model on students’ scientific inquiry learning performances, behavioural patterns, and higher order thinking. Interactive Learning Environments, 31(10), 6931-6951. (SSCI)
114. Lin, H. J., Hwang, G. J., Chou, K.R., & Tsai, C.K. (2023). Fostering complex professional skills with interactive simulation technology: A virtual reality-based flipped learning approach. British Journal of Educational Technology, 54(2), 622-641. (SSCI) Project#: TSGH-NTUST-110-04, TMU110-AE1-B20 and MOST 109-2511-H-011 -002 -MY3.
115. Lin, X. F., Wang, Z., Zhou, W., Luo, G., Hwang, G. J., Zhou, Y., Wang, J., Hu, Q., Li, W., & Liang, Z. M. (2023). Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach. Computers & Education, 201, 104813. (SSCI)
116. Liu, C. C., Liu, S. J., Hwang, G. J., Tu, Y. F., Wang, Y., & Wang, N. (2023). Engaging EFL students’ critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach. Education and Information Technologies, 28(10), 13027-13052. (SSCI)
117. Liu, C. C., Hwang, G.J., Tu, Y.F., Yin, Y.Q., & Wang, Y.M. (2023). Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications. Interactive Learning Environments, 31(7), 4535-4554. DOI:10.1080/10494820.2021.1974890. (SSCI)
118. Liu, C., Hou, J., Tu, Y. F., Wang, Y., & Hwang*, G. J. (2023). Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments. Interactive Learning Environments, 31(9), 5614-5632. (SSCI)
119. Liu, C., & Hwang*, G. J. (2023). Roles and research trends of touchscreen mobile devices in early childhood education: Review of journal publications from 2010 to 2019 based on the technology-enhanced learning model. Interactive Learning Environments, 31(3), 1683-1702. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
120. Liu, C., Wan, P., Hwang+, G. J., Tu, Y. F. & Wang, Y. W. (2023). From competition to social interaction: a mobile team-based competition approach to promoting students’ professional identity and perceptions. Interactive Learning Environments, 31(2), 1158-1127. (SSCI)
121. Nitisakunwut, P., & Hwang, G. J. (2023). Effects and core design parameters of digital game-based language learning in the mobile era: A meta-analysis and systematic review. International Jorunal of Mobile Learning and Organisation, 17(4), 470-498. (SCOPUS)
122. Sun, C., Hwang, G. J., Yin, Z., Wang, Z., & Wang, Z. (2023). Trends and issues of social annotation in education: A systematic review from 2000 to 2020. Journal of Computer Assisted Learning, 39 (2), 329-350. (SSCI)
123. Tang, K. Y., Chang, C. Y., & Hwang*+, G. J. (2023). Trends in artificial intelligence-supported e-learning: A systematic review and co-citation network analysis (1998–2019). Interactive Learning Environments, 31(4), 2134-2152. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST 109-2635-H-227-001.
124. Wang, X. M., Hu, Q. N., Hwang, G. J., & Yu, X. H. (2023). Learning with digital technology-facilitated empathy: An augmented reality approach to enhancing students’ flow experience, motivation, and achievement in a biology program. Interactive Learning Environments, 31(10), 6988-7004. (SSCI)
125. Wang, X. M., Wang, S. M., Wang, J. N., Hwang, G. J., & Xu, S. (2023). Effects of a two-tier test strategy on students’ digital game-based learning performances and flow experience in environmental education. Journal of Educational Computing Research. 60(8), 1942-1968. (SSCI)
126. Wang, X. M., Yu, X. H., Hwang, G. J., & Hu, Q. N. (2023). An online progressive peer assessment approach to project-based learning: a constructivist perspective. Educational technology research and development, 71, 2073-2101. (SSCI)
127. Zhang, D., & Hwang*, G. J. (2023). Effects of interaction between peer assessment and problem-solving tendencies on students’ learning achievements and collaboration in mobile technology-supported project-based learning. Journal of Educational Computing Research. 61(1), 208-234. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, TSGH-NTUST-109-05.
128. Zheng, X. L., Huang, J., Xia, X. H., Hwang*, G. J., Tu, Y. F., Huang, Y. P., & Wang, F. (2023). Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns. Computers & Education, 207, 104920. (SSCI)
129. Zheng, X. L., Gu, X. Y., Lai, W. H., Tu, Y. F., Hwang*, G. J., & Wang, F. (2023). Development of the social metacognition inventory for online collaborative argumentation: construct validity and reliability. Educational technology research and development, 71, 949-971. (SSCI)
130. Zhang, J. H., Meng, B., Zou, L. C., Zhu, Y., & Hwang, G. J. (2023). Progressive flowchart development scaffolding to improve university students’ computational thinking and programming self-efficacy. Interactive Learning Environments, 31(6), 3792-3809. (SSCI)
131. Chang, C. C., & Hwang*, G. J. (2022). A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach. Computers & Education. 183, 104502. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
132. Chang, C. C., Hwang, G. J., & Tu, Y. F. (2022). Concept mapping in technology-supported K-12 education: A systematic review of selected SSCI publications from 2001 to 2020. Journal of Educational Computing Research, 60(7), 1637-1662. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST 108-2511-H-011-005-MY3.
133. Chang, C. Y., Hwang*, G. J., & Gau, M. L. (2022). Promoting students’ learning achievement and self-efficacy: A mobile chatbot approach for nursing training. British Journal of Educational Technology. 53(1), 171-188. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001 and MOST 110-2511-H-038-008.
134. Chen, Alice M. R., Hwang, G. J., Lin, Y. H., Khalil, Victoria A., Li, H., & Ogata, H. (2022). A reading engagement-promoting strategy to facilitate EFL students’ mobile learning achievement, behavior, and engagement. International Jorunal of Mobile Learning and Organisation, 16(4), 489-506. (SCOPUS)
135. Chen, C. K., Huang, N. T., & Hwang*, G. J. (2022). Findings and implications of flipped science learning research: a review of journal publications. Interactive Learning Environments, 30(5), 949-966. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
136. Chen, C. K., Kuo, Y. K., Tu, Y. F., & Hwang, G. J. (2022). Employee attitudes towards ubiquitous library-supported professional learning: An empirical investigation into the beauty spa industry. International Journal of Online Pedagogy and Course Design. 12(1), 1-15. (SCOPUS) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3.
137. Chen, J. A., Tu, Y. F., Hwang, G. J., & Wu, J. F. (2022). University librarians’ perspectives on an importance-performance analysis of authentication system attributes and their attitudes towards authentication log visualization. The Journal of Academic Librarianship, 48(4), 102528. (SSCI)
138. Chen, M.R. Alice, & Hwang*, G. J. (2022). Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles. Interactive Learning Environments, 30(9), 1619-1639. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
139. Chen, Y. T., Li, M., Huang, C. Q., Han, Z. M., Hwang, G. J., & Yang, G. (2022). Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools. British Journal of Educational Technology, 53(6), 2071-2091. (SSCI)
140. Cheng, S. C., Hwang, G. J., & Lai, C. L. (2022). Critical research advancements of flipped learning: A review of the top 100 highly cited papers. Interactive Learning Environments, 30(9), 1751-1767. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
141. Chien, S. Y., & Hwang*, G. J. (2022). A question, observation, and organization-based SVVR approach to enhancing students’ presentation performance, classroom engagement, and technology acceptance in a cultural course. British Journal of Educational Technology, 53(2), 229-247. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-01. PANJABUREE, P.
142. Chu, S. T., Hwang, G. J., & Tu, Y. F. (2022). Artificial intelligence-based robots in education: A systematic review of selected SSCI publications. Computers and Education: Artificial Intelligence, 3, 100091. (SCOPUS) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
143. Corrin, L., Thompson, K., Hwang, G. J., & Lodge, J. M. (2022). The importance of choosing the right keywords for educational technology publications. Australasian Journal of Educational Technology, 38(2), 1-8. (SSCI)
144. Darmawansah, Lin, C. J., & Hwang*, G. J. (2022). Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking. Computers & Education. 184, 104516. (SSCI) Project#: MOST 109-2511-H-011 -004 and MOST-109-2511-H-011-002-MY3.
145. Fang, J. W., Hwang*, G. J., & Chang, C. Y. (2022). Advancement and the foci of investigation of MOOCs and open online courses for language learning: A review of journal publications from 2009 to 2018. Interactive Learning Environments, 30(7), 1351-1369. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
146. Fang, J. W., Shao, D., Hwang*, G. J., & Chang, S. C. (2022). From critique to computational thinking: A peer-assessment-supported problem identification, flow definition, coding, and testing approach for computer programming instruction. Journal of Educational Computing Research, 60(5), 1301-1324. (SSCI) Project#: MOST 109-2511-H-011-002-MY3 and MOST108-2511-H-011-005-MY3.
147. Fu, Q. K., Zou, D., Xie, H., Cheng, G., & Hwang, G. J. (2022). Effects of a collaborative design approach on pre-service teachers’ ability of designing for learning with a digital game. Education and Information Technologies, 27, 5641-5664. (SSCI)
148. Hsia, L. H., Hwang, G. J., & Lin, C. J. (2022). A WSQ-based flipped learning approach to improving students’ dance performance through reflection and effort promotion. Interactive Learning Environments, 30(2), 229-244. (SSCI) Project#: MOST 107-2511-H-011-005-MY2, MOST 107-2511-S-167-001 and MOST 106-2511-S-011 -005-MY3.
149. Huang, B., Jong, Morris S. Y., Tu, Y. F., Hwang*, G. J., Chai, C. S., & Jiang, Michael Y. C. (2022). Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies, Computers & Education, 189, 104577. (SSCI)
150. Huang, H. L., Hwang*, G. J., & Chen, P. Y. (2022). An integrated concept mapping and image recognition approach to improving students’ scientific inquiry course performance. British Journal of Educational Technology, 53, 706-727. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
151. Huang, S., Hwang*, G. J., & Jong, Morris S. Y. (2022). Technological solutions for promoting employees’ knowledge levels and practical skills: An SVVR-based blended learning approach for professional training, Computers & Education, 189, 104593. (SSCI) Project#: MOST 111-2410-H-016-001, MOST 111-2410-H-011-007-MY3 and TSGH-NTUST-109-05.
152. Huynh, T. N., Lin, C. J., & Hwang*, G. J. (2022). Learner-generated material: The effects of ubiquitous photography on foreign language speaking performance. Educational Technology Research and Development, 70, 2117–2143. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
153. Hwang*, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 2, 100082. (SCOPUS) Project#: MOST-109-2511-H-011-002-MY3.
154. Hwang*, G. J., Chang, C.C., & Chien, S.Y. (2022). A motivational model-based virtual reality approach to prompting learners’ sense of presence, learning achievements, and higher-order thinking in professional safety training. British Journal of Educational Technology, 53(5), 1343-1360. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
155. Hwang, G. J., Chang, C. Y., & Ogata, H. (2022). The effectiveness of the virtual patient-based social learning approach in undergraduate nursing education: A quasi-experimental study. Nurse Education Today, 108, 105164. (SSCI) Project#: MOST 109-2635-H-227-001, MOST 110-2511-H-038-008, MOST-109-2511-H-011-002-MY3, TMU109-AE1-B25, TMU-NTUST-105-2.
156. Hwang, G. J., Chang, P. Y., Tseng, W. Y., Chou, C. A., Wu, C. H., & Tu, Y. F. (2022). Research trends in artificial intelligence–associated nursing activities based on a review of academic studies published from 2001 to 2020. Computers, Informatics, Nursing, 40(12), 814-824. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3.
157. Hwang, G. J., Chen, C. H., & Chen, W. H. (2022). A concept mapping-based prediction-observation-explanation approach to promoting students’ flipped learning achievements and perceptions. Educational Technology Research and Development, 70(4), 1497-1516. (SSCI) Project#: MOST-109-2511-H-011-002-MY3.
158. Hwang, G. J., Cheng, S. C., & Laio, C. Y. (2022). Impacts of a Blended Cooperative Learning Approach on Students’ Creativity, Problem Solving and Critical Thinking. Journal of Education Research, (333), 55-72. (SSCI)
159. Hwang, G. J., Chen, K. F., & Tu, Y. F. (2022). Trends of Research and Applications of Virtual Reality in Education. Journal of Education Research, (340), 107-132. (SSCI)
160. Hwang, G. J., & Chen, P. Y. (2022). Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis. Entertainment Computing, 40, 100459. (SCIE) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
161. Hwang, G. J., Tu, Y. F., & Tang, K. Y. (2022). AI in online-learning research: visualizing and interpreting the journal publications from 1997 to 2019. International Review of Research in Open and Distributed Learning, 23(1), 104-130. (SSCI)
162. Hwang, G. J., Yang, C. L., Chou, K. R., & Chang, C. Y. (2022). An MDRE approach to promoting students’ learning performances in the era of the pandemic: A quasi experimental design. British Journal of Educational Technology, 53(6), 1706-1723. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-038-008; National Taiwan University of Science and Technology – Taipei, Grant/Award Number: TMU-NTUST-111-05.
163. Lee, Y. F., Hwang*, G. J., & Chen, P. Y. (2022). Impacts of an AI-based chatbot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation. Educational Technology Research and Development, 70(5), 1843-1865. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
164. Lee, Y. F., Hwang*, G. J., & Chen, P. Y. (2022). Impacts of an AI-based chatbot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation. Educational technology research and development, 70(5), 1843-1865. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
165. Lin, V., Liu, G. Z., Hwang, G. J., Chen, N. S., & Yin, C. (2022). Outcomes-based appropriation of context-aware ubiquitous technology across educational levels. Interactive Learning Environments, 30(8), 1515-1538. (SSCI) Project#: MOST 105-2511-S-006-006-MY3
166. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2022). Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model. Computers & Education, 177, 104380. (SSCI) Project#: MOST 110-2511-H-167-003-MY2 and MOST-109-2511-H-011-002-MY3.
167. Liu, C., Lai, C., Hwang, G. J., & Tu, Y. F. (2022). Effects of ASQE-based learning on the information literacy, problem-solving and critical thinking of students with different growth mindsets. The Electronic Library, 40(3), 269-290. (SSCI)
168. Moradimokhles, H., & Hwang, G. J. (2022). The effect of online vs. blended learning in developing English language skills by nursing student: an experimental study. Interactive Learning Environments, 30(9), 1653-1662. (SSCI)
169. Nitisakunwut, P., Hwang, G. J., & Chanyoo, N. (2022). Pedagogical Design Perspective of Digital Game-Based English Language Learning: An Analysis of Journal Publications From 2000 to 2021. International Journal of Online Pedagogy and Course Design, 12(4), 1-28. (ESCI, SCOPUS)
170. Song, Y., & Hwang, G. J. (2022). What “seams” have been bridged in seamless vocabulary learning? - A review of the literature. Interactive Learning Environments, 30(10), 1967-1983. (SSCI)
171. Su, W. S., Hwang, G. J., & Chang, C. Y. (2022). Bibliometric analysis of core competencies associated nursing management publications. Journal of Nursing Management, 30(7), 2869-2880. (SSCI) Project#: MOST 111-2410-H-038-029-MY2, TMU-NTUST-111-05.
172. Sung, H. Y., Hwang*, G. J., Chen, C. Y., & Liu, W. X. (2022). A contextual learning model for developing interactive e-books to improve students’ performances of learning the Analects of Confucius. Interactive Learning Environments. 30(3), 470-483. (SSCI) Project#: MOST 106-2511-S-227 -005 -MY2 and MOST 106-2511-S-011 -005 -MY3.
173. Tang, K. Y., Chen, C. C., Hwang, G. J., & Tu, Y. F. (2022). Did library learners benefit from m-learning strategies? Research-based evidence from a co-citation network analysis of the literature. Educational technology research and development, 70(5), 1719-1753. (SSCI) Project#: MOST 110-2511-H-130-001, MOST 110-2410-H-033-034, and MOST 109-2511-H-011-002-MY3.
174. Tang, K. Y., Hsiao, C. H., & Hwang, G. J. (2022). A scholarly network of AI research with an information science focus: Global North and Global South perspectives. PLoS ONE, 17(4), e0266565. (SCI) Project#: MOST 110-2511-H-130-001, MOST 109-2410-H-424-003 and MOST 109-2511-H-011-002-MY3.
175. Thompson, K., Corrin, L., Lodge, J. M., & Hwang, G. J. (2022). Authorship practices in educational technology research. Australasian Journal of Educational Technology, 38(1), 1-8. (SSCI)
176. Wang, L. H., Chen, B., Hwang, G. J., Guan, J. Q., & Wang, Y. Q. (2022). Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis. International Journal of STEM Education. 9(1), 1-13. (SSCI)
177. Zou, D., Luo, S., Xie, H., & Hwang, G. J. (2022). A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings. Computer Assisted Language Learning, 35(8), 1811-1837. (SSCI)
178. Abbas, M., Hwang, G. J., Ajayi, S., Mustafa, G., & Bilal, M. (2021). Modelling and exploiting taxonomic knowledge for developing mobile learning systems to enhance children’s structural and functional categorization. Computers and Education: Artificial Intelligence, 2, 100007. (SCOPUS)
179. Chang, C, Y., Lee, D. C., Tang, K. Y., & Hwang, G. J. (2021). Effect sizes and research directions of peer assessments: From an integrated perspective of meta-analysis and co-citation network. Computers & Education, 164, 104123. (SSCI) Project#: MOST 109-2635-H-227- 001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3
180. Chang, C. Y., Gau, M. L., Tang, K. Y., & Hwang*, G. J. (2021). Directions of the 100 most cited nursing student education research: A bibliometric and co-citation network analysis. Nurse Education Today, 96, 104645. (SSCI) Project#: MOST 109-2635-H-227-001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3
181. Chang, D., Hwang*, G. J., Chang, S. C., & Wang, S. Y. (2021). Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course. Educational Technology Research and Development. 69(6), 3281-3306. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
182. Chen, P. Y., Hwang*, G. J., Yeh, S. Y., Chen, Y. T., Chen, T. W., & Chien, C. H. (2021). Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review. Journal of Computers in Education, 9, 455-476. (SCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
183. Chung, C. J., Lai, C. L., & Hwang, G. J. (2021). Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017. Interactive Learning Environments, 29(6), 883-904. (SSCI) Project#: MOST 106-2511-S-152-012-MY3 and MOST 106-2511-S-011 -005 -MY3.
184. Corrin, L., Hwang, G. J., Lodge, J. M., & Thompson, K. (2021). The role of change in AJET in 2021: reflections, bibliometrics, and future plans. Australasian Journal of Educational Technology, 37(6), 1-6. (SSCI)
185. Fang, J. W., Chang, S. C., Hwang*, G. J., &Yang, G. (2021). An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency. Educational Technology Research and Development, 69(2), 1155-1181. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
186. Hooshyar, D., Pedaste, M., Yang, Y., Malva, L., Hwang+, G. J., Wang, M., Lim, H., &, Delev, D. (2021). From gaming to computational thinking: An adaptive educational computer game-based learning approach. Journal of Educational Computing Research, 59(3), 383-409. (SSCI)
187. Hsia, L. H., Hwang*, G. J. (2021). Enhancing students’ choreography and reflection in university dance courses: a mobile technology-assisted peer assessment approach. British Journal of Educational Technology, 52(1), 266-287. (SSCI) Project#: MOST 108-2511-H-167-002 and MOST-108-2511-H-011-005-MY3.
188. Hsia, L. H., Lin, Y. N., & Hwang*, G. J. (2021). A creative problem solving-based flipped learning strategy for promoting students’ performing creativity, skills and tendencies of creative thinking and collaboration. British Journal of Educational Technology, 52, 1771-1787. (SSCI) Project#: MOST-109-2511-H-167-001 and MOST-109-2511-H- 011-002-MY3
189. Huang, H., & Hwang*, G. J. (2021). Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017. Interactive Learning Environments, 29(1), 164-178. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
190. Hwang*, G. J., & Tu, Y. F. (2021). Roles and research trends of artificial intelligence in mathematics education: A bibliometric mapping analysis and systematic review. Mathematics, 9(6), 584. (SCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3
191. Hwang*, G. J., Chang, S. C., Song, Y., &, Hsieh, M. C. (2021). Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy. Journal of Computer-Assisted Learning,37, 429-445. (SSCI) Project#: MOST‐109‐2511‐H‐011‐002‐MY3 MOST‐108‐2511‐H‐01.
192. Hwang*, G. J., Chien, S. Y.,& Li, W. S. (2021). A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors. British Journal of Educational Technology, 52(2), 915-933. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-011 -005 -MY3.
193. Hwang*, G. J., Wu, Y. J., & Chang, C. Y. (2021). A mobile-assisted peer assessment approach for evidence-based nursing education. Computers, Informatics, Nursing. 39(12), 935-942. (SSCI, SCI)
194. Hwang, G. J., & Chang, S. C. (2021). Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach. British Journal of Educational Technology, 52(1), 337-357. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3.
195. Hwang, G. J., Huang, H., Wang, R. X., & Zhu, L. L. (2021). Effects of a concept mapping-based problem-posing approach on students’ learning achievements and critical thinking tendency: an application in Classical Chinese learning contexts. British Journal of Educational Technology, 52(1), 374-393. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
196. Hwang, G. J., Tu, Y. F., & Lin, C. J. (2021). Advancements and hot research topics of artificial intelligence in mobile learning: A review of journal publications from 1995 to 2019. International Jorunal of Mobile Learning and Organisation, 15(4), 427-447. (SCOPUS)
197. Hwang, G. J., Wang, S. Y., & Lai, C. L. (2021). Effects of a social regulation-based online learning framework on students’ learning achievements and behaviors in mathematics. Computers & Education, 160, 104031. (SSCI) Project#: MOST- 106-2511-S-152-012-MY3 and MOST-108-2511-H-011-005-MY3.
198. Li., F. Y., Hwang*, G. J., Chen. P. Y., &, Lin, Y. J. (2021). Effects of a concept mapping-based two-tier test strategy on students’ digital game-based learning performances and behavioral patterns. Computers & Education, 173, 104293. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
199. Liang, H. Y., Hsu, T. Y., & Hwang*, G. J. (2021). Promoting children’s inquiry performances in alternate reality games: a mobile concept mapping-based questioning approach. British Journal of Educational Technology, 52, 2000-2019. (SSCI) Project#: MOST-108-2511-H-178- 001, MOST-108-2511-H-011-005-MY3 and MOST-109-2511-H-011-002-MY3.
200. Lin, H. C., Hwang*, G. J., Chang, S. C. & Hsu, Y. D. (2021). Facilitating critical thinking in decision making-based professional training: an online interactive peer-review approach in a flipped learning context. Computers & Education, 173, 104266. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
201. Lin, H.C., Tu, Y.F., Hwang*, G. J., & Huang, H. (2021). From precision education to precision medicine: factors affecting medical staff’s intention to learn to use AI applications in hospitals. Educational Technology & Society, 24(1), 123-137. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
202. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2021). Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students’ Billiards skills, strategies, motivation and self-efficacy. Computers & Education, 160, 104035. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 109-2511-H-167 -001.
203. Lodge, J. M., Corrin, L., Hwang, G. J., & Thompson, K. (2021). Open Science and educational technology research. Australasian Journal of Educational Technology, 37(4), 1-6. (SSCI)
204. Siddiquah, A., Khan, S., Hwang, G. J, Abbas, M. A., & Ajayi, S. (2021). Usage patterns and effects of mobile learning activities using social learning apps on the achievement of undergraduate students in a history of art course. International Jorunal of Mobile Learning and Organisation, 15(4), 448-465. (SCOPUS)
205. Tang, K. Y., Hsiao, C. H., Tu, Y. F., Hwang, G. J., & Wang, Y. M. (2021). Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform. Educational Technology Research and Development, 69, 2705-2778. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, MOST 109-2410-H-424-003, and MOST 109-2511-H-130-002.
206. Thompson, K., Corrin L., Hwang, G. J., & Lodge, J. M. (2021). Trends in education technology in higher education. Australasian Journal of Educational Technology, 37(3), 1-4. (SSCI)
207. Thompson, K., Corrin, L., Hwang, G. J., Lodge, J. M. (2021). AJET in 2021: Change, bibliometrics and future directions. Australasian Journal of Educational Technology, 37(1), 1-7. (SSCI)
208. Tu, Y. F., Chang, S. C., & Hwang+, G. J. (2021). Analysing reader behaviours in self-service library stations using a bibliomining approach. The Electronic Library, 39(1), 1-16. (SSCI) Project#: MOST-106–2511-S-011–005-MY3 and MOST-108–2511-H-011–005-MY3.
209. Tu, Y. F., Hwang, G. J., & Lai, C. L. (2021). Facilitating learning by the visually impaired: development and usability evaluation of a specially designed ubiquitous library. The Electronic Library, 39(1), 169-185. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 andMOST-108-2511-H-011-005-MY3.
210. Tu, Y. F., Hwang, G. J., Chen, Joyce C. C. & Lai, C. L. (2021). University students’ attitudes towards ubiquitous library-supported learning: an empirical investigation in the context of the LINE@library. The Electronic Library, 39(1), 186-207. (SSCI) Project#: MOST-108–2511-H-011–005-MY3 and MOST-106–2511-S-011-005-MY3.
211. Tu, Y. F., Hwang, G. J., Chen, S. Y., Lai, C., & Chen, C. M. (2021). Differences between LIS and non-LIS undergraduates’ conceptions of smart libraries: a drawing analysis approach. The Electronic Library. 39(6), 801-823. (SSCI) Project#: MOST-109–2511-H-011–002-MY3 and MOST-108–2511-H-011–005-MY3.
212. Tu, Y. F., Lai, C. L., Hwang, G. J., & Chen, C. K. (2021). The role of hardiness in securities practitioners’ web-based continuing learning: Internet self-efficacy as a mediator. Educational Technology Research and Development, 69(5), 2547-2569. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, and MOST-109-2511-H-152 -004 -MY2.
213. Wu, S. H., Lai, C. L., Hwang*, G. J., & Tsai, C. C. (2021). Research trends in technology-enhanced chemistry learning: a review of comparative research from 2010 to 2019. Journal of Science Education and Technology, 30, 496-510. (SSCI)
214. Xie, H., Hwang*, G. J. & Wong, T. L. (2021). Editorial note: From conventional AI to modern AI in education: Re examining AI and analytic techniques for teaching and learning. Educational Technology & Society, 24 (3), 85–88. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
215. Yang, G., Chen, Y. T., Zheng, X. L., & Hwang*, G. J. (2021). From experiencing to expressing: a virtual reality approach to facilitating pupils’ descriptive paper writing performance and learning behavior engagement. British Journal of Educational Technology, 52(2), 807-823. (SSCI)
216. Yang, Q. F., Lin, C. J., & Hwang*, G. J. (2021). Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model. Interactive Learning Environments, 29(6), 905-938. (SSCI) Project#: MOST 107-2511-H-011-005-MY2 and MOST 106-2511-S-011-005-MY3
217. Zhang, Y, He, J., Ding, C., Fan, X., Hwang, G. J., & Liu, C. (2021). Self-oriented learning perfectionism and English learning burnout among EFL learners using mobile applications: The mediating roles of English learning anxiety and grit. Learning and Individual Differences, 88, 102011. (SSCI)
218. Zhao, F., Hwang, G. J., & Yin, G. (2021). A result confirmation-based learning behavior analysis framework for exploring the hidden reasons behind patterns and strategies. Educational Technology & Society, 24(1), 138-151. (SSCI)
219. Zhao, J., Hwang*, G. J., Chang, S. C., Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathemat
1. Hwang, GJ., Chen, NS. (2023). Adaptive Technologies and Augmented Realities: A Section Introduction. In: Spector, M.J., Lockee, B.B., Childress, M.D. (eds) Learning, Design, and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-17727-4_137-3
2. Hwang GJ., Chen NS. (2019) Introduction to Adaptive Technologies and Augmented Realities. In: Spector M., Lockee B., Childress M. (eds) Learning, Design, and Technology. Springer, Cham.
3. Hwang, G. J., Chu, H. C., & Yin C. (2018). Learning analytics. Oxon, UK: Taylor & Francis Group Ltd.
4. Hwang, G. J. (2015). Mobile technology-enhanced learning. In Z. Yan (Ed.), Encyclopedia of Mobile Phone Behavior (Volume II, pp. 566-573). Hershey, PA: IGI Global.
5. Chen, N. S., & Hwang, G. J. (2015). Technologies that Learn and Adapt to Users. In J. Michael Spector (Ed.), Encyclopedia of Educational Technology. Thousand Oaks, CA: Sage publications, INC.
6. Hwang, G. J., & Shih, J. L. (2014). Experiences of using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course. In L.H. Wong, M. Milrad, & M. Specht (Eds.), Seamless Learning in the Age of Mobile Connectivity (Chapter 16, pp. 319-334). London, UK: Springer.
7. Milrad, M., Wong, L. H., Sharples, M., Hwang, G. J., Looi, C. K., Ogata, H. (2013). Seamless Learning: An international perspective on next generation technology enhanced learning. In Z. L. Berge & L. Y. Muilenburg (Eds.), Handbook of Mobile Learning (Chapter 9, pp. 95-108). New York, NY: Routledge.
8. Hwang, G. J. (2013). Mindtools for supporting mobile learning activities. In Z. L. Berge & L. Y. Muilenburg (Eds.), Handbook of Mobile Learning (Chapter 14, pp. 155-165). New York, NY: Routledge.
9. Kinshuk, Chen, N. S., Tsai, C. C., Hwang, G. J., Tan, Q. (2012). Educational Technology, in Quality of Human Resources: Education, (Eds.UNESCO-EOLSS Joint Commitee), Encyclopedia of Life Support Systems(EOLSS), Developed under the Auspices of the UNESCO, Eolss Publishers, Oxford ,UK, Retrieved from http://www.eolss.net, (Retrieved February 1, 2013).
10. Kinshuk, Chen, N. S., Graf, S., Hwang, G. J. (2012). Adaptive Learning Systems. In Knowledge Management, Organizational Intelligence and Learning and Complexity, (Eds. UNESCO-EOLSS Joint Commitee), Encyclopedia of Life Support Systems(EOLSS), Developed under the Auspices of the UNESCO, Eolss Publishers, Oxford ,UK, Retrieved from http://www.eolss.net, (Retrieved February 1, 2013).
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12. Hwang, G. J., & Chen, Jason C.H. (2010) A Learning Portfolio Management System for Analyzing Student Web-based Problem-Solving Behaviors. In Dr. Liebowitz & Frank (Ed.), Knowledge Management in E-Learning (Chapter 6, pp. 81-92). Taylor & Francis Group, LLC.
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2. Hwang GJ., Chen NS. (2019) Introduction to Adaptive Technologies and Augmented Realities. In: Spector M., Lockee B., Childress M. (eds) Learning, Design, and Technology. Springer, Cham.
3. Hwang, G. J., Chu, H. C., & Yin C. (2018). Learning analytics. Oxon, UK: Taylor & Francis Group Ltd.
4. Hwang, G. J. (2015). Mobile technology-enhanced learning. In Z. Yan (Ed.), Encyclopedia of Mobile Phone Behavior (Volume II, pp. 566-573). Hershey, PA: IGI Global.
5. Chen, N. S., & Hwang, G. J. (2015). Technologies that Learn and Adapt to Users. In J. Michael Spector (Ed.), Encyclopedia of Educational Technology. Thousand Oaks, CA: Sage publications, INC.
6. Hwang, G. J., & Shih, J. L. (2014). Experiences of using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course. In L.H. Wong, M. Milrad, & M. Specht (Eds.), Seamless Learning in the Age of Mobile Connectivity (Chapter 16, pp. 319-334). London, UK: Springer.
7. Milrad, M., Wong, L. H., Sharples, M., Hwang, G. J., Looi, C. K., Ogata, H. (2013). Seamless Learning: An international perspective on next generation technology enhanced learning. In Z. L. Berge & L. Y. Muilenburg (Eds.), Handbook of Mobile Learning (Chapter 9, pp. 95-108). New York, NY: Routledge.
8. Hwang, G. J. (2013). Mindtools for supporting mobile learning activities. In Z. L. Berge & L. Y. Muilenburg (Eds.), Handbook of Mobile Learning (Chapter 14, pp. 155-165). New York, NY: Routledge.
9. Kinshuk, Chen, N. S., Tsai, C. C., Hwang, G. J., Tan, Q. (2012). Educational Technology, in Quality of Human Resources: Education, (Eds.UNESCO-EOLSS Joint Commitee), Encyclopedia of Life Support Systems(EOLSS), Developed under the Auspices of the UNESCO, Eolss Publishers, Oxford ,UK, Retrieved from http://www.eolss.net, (Retrieved February 1, 2013).
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1. Panjaburee, P., Hwang, G. J., Intarakamhang, U., Srisawasdi, N., Poompimol, S., & Tapingkae, P. (2023, February). Effects of Decision Tree-based Online Gaming Framework on Students’ Digital Citizenship Behaviors and Patterns. In 2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI) (pp. 127-130). IEEE.
2. Chien, S.Y., Hwang, G.J. (2023, July). Effects of a mind-mapping-based SCIT approach within virtual reality contexts on high school students’ presentation performance and engagement. Paper presented at the 2023 International Conference on Open and Innovative Education (ICOIE 2023), Hong Kong, China.
3. Hwang, G.J., Chang, C.Y., (2023, May). A reflective cycle-based virtual reality approach to encouraging nursing students’ learning maternal care. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
4. Chang, C.C., Hwang, G.J. (2023, May) A mind map-guided reflection approach for novice nursing staff training, Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
5. Huang, H., Hwang, G.J. (2023, May) Evaluating the effectiveness of virtual reality-based learning to promote professional competences. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
6. Hsia, L.H., Lin, Y.N., Hwang, G.J., Chien, S.Y. (2023, May) Utilizing a creative problem solving-based flipped learning strategy to foster students’ performing creativity, skills and creative thinking tendency. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
7. Chen., C.Y., Hwang, G.J. (2023, May) Enhancing L2 students’ active speaking behaviors in the VR contexts in the progressive question-prompt-based peer-tutoring approach. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
8. Darmawansah, D., Hwang, G.J., Lin., C.J. (2023, March) Artificial intelligence speaking tutor-supported intergroup corrective feedback to promote students’ role-play performance, English speaking skills, and L2 errors report. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
9. Chien, S.Y., Hwang, G.J. (2023, March) A research proposal for an AI chatbot as virtual patient agent to improve nursing students’ clinical inquiry skills. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
10. Yang, K.H., Chu, H.C., Hwang, G.J., Huang, S.H., (2023, March) Effects of incorporating a reflective thinking mechanism into the POE strategy on elementary students’ digital game-based learning achievements and behavioral patterns. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
11. Chang., C.C., Hwang, G.J., Liu, L.A. (2023, March) A learning analytics approach to investigating the behaviors affecting students’ medical English learning in a digital game. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
12. 陳珮瑩、黃國禎、朱蕙君、賴秋琳、簡淑芸(2021年12月)。從教師的觀點探討科技輔助自主學習策略對學生21世紀關鍵能力培養的效益。2021TANET & NCS臺灣網際網路研討會暨全國計算機大會,2021/12/10-12,台中,臺灣。
13. 阮靖雅、黃國禎(2021年5月)。基於概念圖引導策略之線上合作擬題學習系統對國中自然科學習成效之影響The Effects of an Online Cooperative Concept Mapping-Based Problem-Posing System on Students’ Learning Achievement of Natural Science in Junior High Schools。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
14. 吳芷欣、黃國禎(2021年5月)。基於聊天機器人的虛擬實境學習模式對護理學生輸血安全培訓成效之影響Impacts of a chatbot-based virtual reality learning model on the effectiveness of blood transfusion safety training for nursing student。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
15. 陳卉芸、黃國禎(2021年5月)。基於形成性評量之情境決策數位遊戲式學習對公民課程學習成就之影響Effects of a Formative assessment-based contextual decision-making game for improving students’ learning performance in civics courses。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
16. 曾琬鈺、黃國禎(2021年5月)。結合漸進式提示策略的數位遊戲學習模式對學生空間思維能力、學習感受及行為之影響Effects of a progressive prompting-based digital gaming approach on students’ spatial thinking skills, learning perceptions, and behaviors。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
17. 莊汶樺、黃國禎(2021年5月)。基於概念圖知識建構之情境遊戲對學生學習複雜化學問題學習成效之影響Impacts of a concept mapping-based contextual gaming approach on students’ learning complex chemistry problems。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
18. 朱詩婷,黃國禎(2020年12月)。結合自律學習機制之數位遊戲或學習模式對於英文詞彙學習成效之影響。2020 國際大數據產學前沿應用教研討會International Workshop of Education on Digital Humanities Innovative Application in the Big Data Era 2020 (WEDHIA 2020),2020/12/10-11,台北,台灣。
19. Chen, C. Y., Hwang, G. J. (2020, November). Using AI apps with concept mapping to improve students’ self-efficacy and communicative tendency in a social-cultural communicative project. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
20. Huang, H. L., Hwang, G. J. (2020, November). Effects of incorporating concept mapping into an image-recognition app on students’ learning achievement and motivation in environmental education activities. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
21. Chou, Y. F., Hwang, G. J., Chen, M. R. (2020, November). Integrating automatic speech recognition in a self-regulated learning to foster EFL learning achievements in English for international communication course. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
22. Lee, Y. F., Hwang, G. J. (2020, November). Impacts of an AI-based chatbot on college students’ after-class review, academic performance, learning motivation and attitude towards public health courses. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
23. Chen, M.R., Mujumdar, R., Hwang, G.J., Lin, Y.H., Akçapinar, G., Flanagan, B., & Ogata, H. (2020, November). Improving EFL students’ learning achievements and behaviors using a learning analytics-based e-book system. Paper presented at International Conference on Computers in Education, Asia-Pacific Society for Computers in Education, Darwin, Australia.
24. Toyokawa, Y., Chen, M.R., Majumdar, R., Hwang, G.J., & Ogata, H. (2020, November). Trends of E-Book-Based English Language Learning: A Review on Journal Publications from 2010 to 2019. Paper presented at International Conference on Computers in Education, Asia-Pacific Society for Computers in Education, Darwin, Australia.
25. Chen, M. R., Ogata, H., Hwang, G. J., Akçapınar, G., Ling, H. H., Flanagan, B., & Lin, Y. H. (2019, December). Impacts of a knowledge sharing-based e-book system on students’ language learning performance and behaviors. Paper presented at International Conference on Computers in Education (ICCE 2019), Kenting, Taiwan.
26. Hwang, G. J., Sung, H. Y., Wu, P. H., & Lin, D. Q. (2019, August). Effect of a 3D Experiential Science Inquiry Game on students’ learning performance. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET 2019), Osaka, Japan.
27. Chang, S. C., & Hwang, G. J. (2019, August). Impacts of a two-way peer-feedback mechanism on students’ learning achievement and peer-feedback quality in mobile concept mapping activities. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET 2019), Osaka, Japan.
28. Lin, C. J., & Hwang, G. J. (2019, August). Contextual Game-Based Learning in A College EFL Grammar Class: Students’ Learning Achievements, Learning Behaviors, and Most Common Grammatical Error. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET 2019), Osaka, Japan.
29. Lin, C. J., & Hwang, G. J. (2019, July). Integrating Flipping English Strategies with a Social Networking Site and Learning Management System into EFL Classrooms. Paper presented at International Conference On Open and Innovative Education (ICOIE 2019), Hong Kong, China.
30. Chen, C. Y., & Hwang, G. J. (2018, December). Impacts of assesses feedback in an integrated peer assessment and video-based oral presentation approach on students’ learning performance and attitude. Paper presented at 2019 International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (e-CASE & e-Tech 2019), Fukuoka, Japan.
31. Tu, Y. F., & Hwang, G. J. (2018, December). Factors affecting students behavioral intention in museum-based context-aware ubiquitous gaming activities. Paper presented at International Conference on Game-based Learning (ICGBL2018), Hong Kong, China.
32. Chien, S. Y., & Hwang, G. J. (2018, October). Effects of an integrated peer assessment and spherical video-based virtual reality approach on English oral communication performances of EFL students. Paper presented at The 3rd SSBRN Symposium 2018, Osaka, Japan.
33. Lin, C. J., & Hwang, G. J. (2018, October). A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course. Paper presented at The 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018), Medan, Indonesia.
34. Jong, S. Y., Chan, Y., Geng, J., Tsai, C. C., Liang, J. C., & Hwang, G. J. (2018, April). An Evaluative study of GPS-supported outdoor context-aware social inquiry. Paper presented at 2018 AERA Annual Meeting, Hong Kong, China.
35. Lin, C. J., & Hwang, G. J. (2018, July). The Effect of Mobile Learning Implementation Experience on High School Teachers’ Self-efficacy in Promoting the PYOD Strategy. Paper presented at International Conference on Open and Innovative Education (ICOIE 2018), Hong Kong.
36. Hung, P. H., Hwang, G. J., Luo, S. R., Tseng, C. H., & Tsai, J. T. (2018, April). Development of a Computerized Game-based Arithmetic Dynamic Assessment System. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
37. Hung, P. H., Hwang, G. J., & Tsai, J. T. (2018, April). The Characteristics of 2nd and 3rd Grade Low Achieving Students in Quantitative Operations. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
38. Huang, Y. C., Hung, P. H., Hwang, G. J., & Tsai, J. T. (2018, April). An Investigation of Online Reading Literacy of Life Information and Metacognition in mild stroke patients. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
39. Lai, C. L., & Hwang, G. J. (2018, April). Impacts of game-based English learning approach on learning performances and behavioral patterns of EFL students with different English anxiety levels. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
40. 黃國禎、蔡文毓 (2018年3月)。結合深層思考促進機制之擴增實境行動學習系統對小學生水墨畫鑑賞能力之影響。第十三屆台灣數位學習發展研討會(TWELF 2018),台中教育大學,台中市,台灣。
41. Chang, S. C., & Hwang, G. J. (2018, January). Impacts of an Augmented Reality-based Guiding Strategy on Students’ Learning Achievement and Motivation in Conducting Scientific Tasks. Paper presented at The International Conference on Technology in Education (ICTE 2018), New Territories, Hong Kong.
42. Hwang, G. J., Chen, M. RA., Lin, M. H., & Sung, H. Y. (2018, January). Effects of Integrating a Concept Mapping-based Summarization Strategy into Flipped learning on Students’ Learning Performances in Reading Comprehension. Paper presented at The International Conference on Technology in Education (ICTE 2018), New Territories, Hong Kong.
43. Hwang, G. J., Sung, H. Y., & Liou, W. S. (2018, January). An Interactive E-book Approach to Improve Students’Performances in Learning Classical Chinese Articles. Paper presented at The International Conference on Technology in Education (ICTE 2018), New Territories, Hong Kong.
44. Lai, C. L., Hwang, G. J., & Tu, Y. H. (2017, November). Development of a mobile self-regulated learning mechanism for supporting students’ science learning courses. Paper presented at The 3rd International Conference on Innovation in Education (ICIE2017), Salaya, Nakhon Pathom Thailand.
45. Chang, C. Y., Hwang, G. J., & Lin, F. H. (2017, November). A contextual game-based learning approach to improving nursing students’ performance in Electrocardiogram training. Paper presented at The 3rd International Conference on Innovation in Education (ICIE2017), Salaya, Nakhon Pathom Thailand.
46. Yin, C., Uosaki, N., Chu, H. C., Hwang, G. J., Liu, G. Z., Hwang, J. J., Hatono, I., Kumamoto, E., & Tabata, Y. (2017, December). Learning Behavioral Pattern Analysis based on Students’ Logs in Reading Digital Books. Paper presented at The 25rd International Conference on Computers in Education (ICCE2017), Christchurch, New Zealand.
47. Sun, J. C. Y., Hwang, G. J., Lin, Y. Y., Yu, S. J., Pan, L. C., & Chen, A. Y. Z. (2017, November). A votable concept mapping approach to promoting students’ attentional behavior: Based on the evidence of mining sequential behavioral patterns. Poster will be presented at the 7th IEEE International Symposium on Cloud and Service Computing (IEEE SC2-2017), Kanazawa, Japan.
48. Chu, H. C., Hwang, J. J., Yin, C., & Hwang, G. J. (2017, August). Exploring students’ behavioral pattern, learning achievement, and anxiety of a knowledge construction strategy-based e-book approach for academic English reading courses. Paper presented at 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan.
49. Hwang, G. J. (2017, August). Learning Behavior and Interactive Pattern Analysis- A Review of Coding Schemes, Analysis Tools and Applications. Paper presented at 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan.
50. Lin, C. J., & Hwang, G. J. (2017, July). An Online Community-Based Flipped Classroom Approach to Improving EFL Students’ English Speaking Performances Using Mobile Technologies. Paper presented at International Conference on Open and Innovative Education (ICOIE 2017), Hong Kong.
51. Charm, Caroline Y. C., & Hwang, G. J. (2017, July). A Review of Mobile Learning Practices in Health-related Disciplines. Paper presented at International Conference on Open and Innovative Education (ICOIE 2017), Hong Kong.
52. Sung, H. Y., Wu, P. H., Hwang, G. J., & Lin, D. C. (2017, July). A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students’ Learning Achievements. Paper presented at 6th IIAI international conference on learning technologies and learning environments (LTLE 2017), Hamamatsu, Japan.
53. Wang, L., Wang, C. C., Chu, H. C., & Hwang, G. J. (2017, July). Effects of integrating a situated gaming mechanism into an issue-quest flipped learning approach on undergraduate students’ learning achievement and motivation in Chinese character course. Paper presented at 6th IIAI international conference on learning technologies and learning environments (LTLE 2017), Hamamatsu, Japan
54. 黄星慈,宋涵鈺,黃國禎 (2017年6月)。基於模糊認知表現推論機制的適性化學習系統之開發與應用。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
55. 郭奕君,黃國禎 (2017年6月)。結合個人化主動學習促進機制之行動遊戲對小學生英文學習動機之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
56. 蔡穎珊,黃國禎 (2017年6月)。結合雙層次測驗之情境數字遊戲對於不同認知風格的學生科技接受度之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
57. 陳靖方,邱聖凱,林奇臻,黃國禎 (2017年6月)。體驗遊戲式學習應用於商用英文寫作課程對學生學習感受之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
58. 董俐嫻,張韶宸,黃國禎 (2017年6月)。結合雙層次測驗及回饋機制之程序設計學習模式對學生學習成就及感受之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
59. 林江,陳靖方,黃國禎 (2017年6月)。基於多層次概念構圖擬題之無所不在學習系統之開發與科技接受模式分析。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
60. Liu, G. Z., Chen, J. Y., & Hwang, G. J. (2016, September). Identifying the learning strategies of English collaborative listening comprehension with a context-aware ubiquitous learning system. Paper presented at International Workshop on Technology‐Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
61. Hwang, G. J., Chen, C. H. (2016, September). Improving Learning Achievements, Collective Efficacy and Flow with a Collaborative Mobile Role-Playing Game. Paper presented at International Workshop on Technology-Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
62. Lee, Y. H., Hung, P. H., Hwang, G. J., Chang, W. Y., & Liao, Y. R.(2016, September). Intervention Effects of a Computerized Collaborative Scaffolding System on Students’ Problem-solving Competency. Paper presented at International Workshop on Technology-Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
63. Hung, P. H., Hwang, G. J., Lin, I. H., & Chen, Y. J. (2016, September). Development and evaluation of a problem-based ubiquitous learning system based on a collaborative competency scoring rubric. Paper presented at International Workshop on Technology-Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
64. Hwang, G. J., Liang, Z. Y., & Wang, H. Y. (2016, September). An online peer assessment-based programming approach to improving students’ programming knowledge and skills. Paper presented at the 5th International Conference on Educational Innovation through Technology (EITT 2016), Tainan, Taiwan.
65. Wongwatkit, C., Srisawasdi, N., Hwang, G. J., & Panjaburee, P. (2016, July). Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System. Paper presented at the 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016), Austin, Texas, USA.
66. Sung, H. Y., Hwang, G. J., & Tseng, J. C. (2016, July). Effects of Knowledge Construction Tools on Students’ Learning Patterns in Collaborative Game-based Learning Activities. Paper presented at 5th IIAI international conference on learning technologies and learning environments (LTLE 2016), Kumamoto, Japan.
67. 賴秋琳,黃國禎 (2016年5月)。行動科技導入教學經驗對教師行動學習態度之影響。第20屆全球華人計算機教育應用大會(GCCCE 2016),香港。
68. 張韶宸、陳志鴻、李欣諭、黃國禎 (2016年5月)。結合概念圖與遊戲策略對國小學童自然科行動學習成效之影響。第20屆全球華人計算機教育應用大會(GCCCE 2016),香港。
69. 張宜馨、黃國禎、賴秋琳 (2016年5月)。基於雙層次擬題引導策略之翻轉學習模式對學生學習成效之影響。第20屆全球華人計算機教育應用大會(GCCCE 2016),香港。
70. Hwang, G. J, Chang, H., & Sung, H. Y. (2015, November). Development of an Interactive E‐Book for Improving Students’ Learning Performance in Law Courses based on a Fill‐in‐Blank Concept Mapping Approach. Paper presented at The 23rd International Conference on Computers in Education (ICCE2015), Hangzhou, China.
71. Lai, C. L., & Hwang, G. J. (2015, July). A Comparison on Mobile Learning Preferences of High School Teachers with Different Academic Backgrounds. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
72. Huang, Y. H., Wu, P. H., & Hwang, G. J. (2015, July). The pilot study of the cooperative learning interactive model in e‒ classroom towards students’ learning behaviors. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
73. Wang, S. Y., & Hwang, G. J., Chen, S. F. (2015, July). Development of a Contextual Game for Improving English Vocabulary Learning Performace of Elementary School Students in Taiwan. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
74. Chen, C. H., & Hwang, G. J. (2015, July). Improving learning achievements, motivations and flow with a progressive prompt‒based mobile gaming approach. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
75. Wang, H. Y., Liu, G. Z., Hwang, G. J. (2015, May). Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: a state of the art review from 2009-2014. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
76. Wu, P. H., Hwang, G. J., Shi, Y. R., Wang, Y. S. (2015, May). Effects of Augmented Reality Integrated Mobile Learning Portfolio Timeline System on Cognitive Load of Students. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
77. Chen, H. Y., Hwang, G. J. (2015, May). An Augmented Reality Mobile Learning System with Web-based Assessment and Test Analysis: An Example of Local Culture Courses. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
78. Chang, H., Hwang, G. J. (2015, May). Effects of Concept Mapping-based Interactive E-Books on Junior High School Students’ Learning Performance in Law courses. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
79. Huang, Y. C., Chang, W. Y., Hung, P. H., Lee, Y. H., Hwang, G. J. (2015, May). A Computerized System for Measuring Students’ Metacognitive Strategies Awareness in Problem-Solving Context. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
80. Hsia, L. H., Huang, I. W., Hwang, G. J. (2015, May). Effects of an Online Annotation-based Dance Performance Commenting Approach on Students’ Feedback Quality to Peers. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
81. Chang, S. C., Hwang, G. J. (2015, May). An Experiment of a Collaborative Concept Map-Supported Learning Game for Investigating Students’ Learning Attitudes And Learning Achievements In Natural Science Course. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
82. Sung, H. Y., Hwang, G. J., Yen, Y. F. (2015, May). A Decision-Making Approach to Developing Educational Computer games for Health Education Courses. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
83. Chang, P. C., Liu, G. Z., Hwang, G. J. (2015, May). An investigation of the existing studies on u-learning and an exploration of possible issues related to u-learning: a state-of-the-art review of facilitation frameworks. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
84. Tu, N. T., Hwang, G. J., Hung, C. M. (2015, March). Impacts of Peer Assessment-based E-book Design on Students’ Creativity and Cognitive Load. Paper presented at the 2nd International Conference on Innovation in Education (ICIE2015), Salaya, Nakhon Pathom Thailand.
85. Lin, D. Q., P. W., Chuang, C. W., Hwang, G. J., (2015, March). Impacts of Peer Assessment-based E-book Design on Students’ Creativity and Cognitive Load. Paper presented at the 2nd International Conference on Innovation in Education (ICIE2015), Salaya, Nakhon Pathom Thailand.
86. Hwang, G. J., Hsieh, Y. H., Hsueh, C. J., Hsu, C. K. (2014, December.) The Impacts of Using Interactive E-book on the Learning Effectiveness of English blank-filling cloze. Paper presented at the 22th International Conference on Computers in Education (ICCE 2014), Nara, Japan.
87. Hwang, G. J., Hsieh, Y. H., Hsu, C. K. (2014, December.) Effects of Students Using Smartphones to Receive Different Amount of L1 Support for Listening Comprehension and Vocabulary Recall. Paper presented at the 22th International Conference on Computers in Education (ICCE 2014), Nara, Japan.
88. 陳善豐、黃國禎、宋涵鈺 (2014年11月)。結合擬題引導策略之互動式電子書對小學自然科學習成效之影響。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
89. 梁紫筠、黃國禎 (2014年11月)。基於線上同儕互評的Scratch程式設計對學生的學習成就及高層次思能力的影響。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
90. 洪婷瑋、黃國禎、宋涵鈺 (2014年11月)。遊戲式學習模式應用於論語教學之成效分析。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
91. 劉玟秀、黃國禎、宋涵鈺 (2014年11月)。互動式電子書在中學論語教學的應用與反思。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
92. 邱聖凱、黃國禎、伍柏翰 (2014年11月)。混成行動學習夥伴對補救教學之學生互動及學習滿意度的影響。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
93. 黃麗衡、林欣誼、黃國禎 (2014年11月)。結合不同引導策略之電子書對學生學習成就與學習態度的影響─以數學「一元一次不等式」單元為例。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
94. 黃國禎、謝宜軒、薛慶榕 (2014年11月)。學習英文文意選填之互動式電子書的開發與評估。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
95. Hwang, G. J., Sung, H. Y., & Yen, Y. F. (2014, October). Development of a contextual decision-making game for improving students’ learning performance in a health education course. Paper presented at the 3st International Conference of Educational Innovation through Technology (EITT 2014), Brisbane, Australia.
96. Lai, C. L., & Hwang, G. J. (2014, October). Effects of mobile learning participation time on high school students’ 21st century core competences. Paper presented at the 3st International Conference of Educational Innovation through Technology (EITT 2014), Brisbane, Australia.
97. Hwang, G. J., W, P. H., Chen, C. C., & Tu, N. T. (2014, October). Effects of the mobile competitive game approach on students’ learning attitudes and flow experience in field trips. Paper presented at the 3st International Conference of Educational Innovation through Technology (EITT 2014), Brisbane, Australia.
98. Hwang, G. J., Sung, H. Y., & Chang, H. S. (2014, August). An integrated contextual and web-based problem-solving approach to improving students’ learning achievements, attitudes and critical thinking. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
99. Lai, C. L., & Hwang, G. J. (2014, August). A peer-assessment criteria development approach to improving critical thinking of students. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
100. Chang, S. C., & Hwang, G. J. (2014, August). Effects of in-field mobile game-based learning activities on students’ local culture identity. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
101. Wang, H. Y., Huang, I., & Hwang, G. J. (2014, August). Effects of an integrated scratch and project-based learning approach on the learning achievements of gifted students in computer courses. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
102. Liao, Y. R., Hung, P. H., Hwang, G. J., & Chang, W. Y. (2014, August). An investigation of junior high school students’ online historical-documents reading literacy. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
103. Lee, Y. H., Hwang, G. J., Hung, P. H., & Lin, I. H. (2014, August). Investigation on collaboration competency of elementary school students in ubiquitous problem-based learning. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
104. 陳雅芳、邱清祿、莊正芬、宋涵鈺、李欣諭、黃國禎 (2014年5月)。結合概念構圖之鄉土課程行動學習模式-以台南安平劍獅為例。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
105. 吳志祥、黃國禎 (2014年5月)。不同分組策略對網絡合作問題解決表現之影響。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
106. 張韶宸、劉冠志、黃國禎 (2014年5月)。基於交互式電子書之加護病房護理指導模式對病人家屬在科技接受度與焦慮感之影響。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
107. 邱俐瑜、陳志鴻、黃國禎 (2014年5月)。探究式情境遊戲對學生理財課程學習動機與心流經驗之影響。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
108. Sung, H. Y., Hwang, G. J., & Liu S. Y. (2013, December). Effects of mobile technology-enhanced learning on students’ learning performance and cognitive load in an architecture design course. Paper presented at the paradigms on humanities computing annual conference and joint meetings (PNC 2013), Kyoto, Japan.
109. Lai, C. L., & Hwang, G. J. (2013, December). Analysis of students’ learning patterns in a numerical relationship inference activity with a spreadsheet-based computer mindtool. Paper presented at the paradigms on humanities computing annual conference and joint meetings (PNC 2013), Kyoto, Japan.
110. 盧昉暄、黃國禎、杜念庭(2013年12月)。數位遊戲設計學習模式對自然科學習成效之影響。第九屆數位內容國際研討會(ICDC 2013),國立宜蘭大學,臺灣。
111. 楊善媛、高錦瑗、黃國禎(2013年11月)。情境式數位遊戲對英文單字學習成就及學習態度之影響。第九屆臺灣數位學習發展研討會(TWELF 2013),國立自然科學博物館,臺灣。
112. 王聖淵、張韶宸、黃國禎(2013年11月)。導入凱利方格策略的互動式電子書學習模式對於魚類生態學習成效之影響。第九屆臺灣數位學習發展研討會(TWELF 2013),國立自然科學博物館,臺灣。
113. 吳宜燕、陳秀玲、黃國禎(2013年11月)。以電腦概念構圖學習策略促進高職學生國文閱讀理解、重點摘要能力之研究。第九屆臺灣數位學習發展研討會(TWELF 2013),國立自然科學博物館,臺灣。
114. Sung, H. Y., Hwang, G. J., & Liu S. Y. (2013, September). A Prompt-based annotation approach to conducting mobile learning activities for architecture design courses. Paper presented at the 2st IIAI international conference on learning technologies and learning environments (LTLE 2013), Matsue, Japan.
115. Kuo, F. R., Hwang, G. J., & Chen, N. S. (2013, June). Effects of cognitive styles on students’ web-based collaborative problem-solving performance. Paper presented at the Association for Educational Communications and Technology (AECT 2013), Taichung, Taiwan.
116. 宋涵鈺、劉詩妤、黃國禎 (2013年5月)。基於提問式註記策略之建築設計行動學習模式之建立與成效分析。第十七屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
117. 伍柏翰、黃國禎、柯惠茹 (2013年5月)。混成式行動學習對外藉配偶華語文課程學習成就與鄉土認同感之影響。第十七屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
118. 黃國禎、洪駿命、黃意雯(2013年5月)。結合同儕互評及心智圖之遊戲設計學習模式對學習成就、動機與科技接受度之影響。第十七屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
119. Sung, H. Y., Hwang, G. J., & Chang, Y. C. (2012, Nov.). Development of a Mobile Learning System for Local Culture Courses based on a Collaborative Problem-Posing Strategy. Paper presented at the 20th International Conference on Computers in Education (ICCE 2012), Nanyang Technological University, Singapore.
120. 張雅綺、宋涵鈺、莊茜雯、黃國禎(2012年10月)。教室內行動學習模式對於改善國小本土課程學習成就之研究。第八屆臺灣數位學習發展研討會(TWELF 2012),國立成功大學,臺灣。
121. 劉詩妤、賴秋琳、張韶宸、宋涵鈺、黃國禎(2012年10月)。基於提問式註記策略之設計課程行動學習系統。第八屆臺灣數位學習發展研討會(TWELF 2012),國立成功大學,臺灣。
122. Sung, H. Y., & Hwang, G. J. (2012, September). Effect of Learning Styles on Students’ Motivation and Learning Achievement in Digital Game-based Learning. Paper presented at the 1st IIAI international conference on learning technologies and learning environments (LTLE 2012), Kyushu, Fukuoka, Japan.
123. Wang, H. Y., & Hwang, G. J. (2012, August). A collaborative webquest approach to improving students’ learning achievement in a computer course. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
124. Chu, H. C., Hwang, G. J., & Lin, Y. S. (2012, August). A collaborative ubiquitous learning approach to improving students’ knowledge for classifying in-field targets. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
125. Hsia, L. H., Huang, I., & Hwang, G. J. (2012, August). Effects of technology-enhanced collaborative writing on students’ learning in creative drama practice. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
126. Liu, G. Z., Chen, J. Y., & Hwang, G. J. (2012, August). Emerging challenges, emerging trends: on the use of context-aware ubiquitous technology and video for English listening collaborative learning activities. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
127. Lee, Y. H., Hwang, G. J., Wu, T. H., & Hung, P. H. (2012, August). Developing rubrics for assessing questioning ability in ubiquitous problem-based learning. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
128. Chuang, C. W., Hwang, G. J., & Tsai, W. J. (2012, August). A computerized concept map approach to conducting peer tutoring activities for a social science course. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
129. Chang, W. Y., Hwang, G. J., Lin, I. H., & Hung, P. H. (2012, August). A formative assessment design for web-based collaborative project learning on mathematics. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
130. Sung, H. Y., Hwang, G. J., & Hung, C. M. (2012, August). Development of a collaborative educational computer game based on a knowledge engineering approach. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
131. Lai, C. L., Wang, S. Y., & Hwang, G. J. (2012, August). Development of a spreadsheet-based Mindtool for conducting E-learning activities in geographic courses. Paper presented at the International Conference of Educational Innovation through Technology (EITT 2012), Tsinghua University, Beijing, China.
132. Sung, H. Y., & Hwang, G. J. (2012, August). Effects of learning styles on students’ motivation in digital game-based learning. Paper presented at the International Conference of Educational Innovation through Technology (EITT 2012), Tsinghua University, Beijing, China.
133. 洪駿命、黃國禎、黃意雯 (2012年6月)。遊戲創作學習模式對於國小學童在學習動機、問題解決及學習成就之影響。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
134. 黃國禎、洪駿命、張佑昆、黃意雯 (2012年6月)。結合電子書雲端學習模式之數學遊戲對學習成效之影響。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
135. 盧昉暄、陳秀玲、黃國禎 (2012年6月)。「由設計中學習」的研究趨勢-1991 至 2011 年文獻分析。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
136. 賴秋琳、黃國禎、陳秀玲 (2012年6月)。擴增實境融入教學之學習成效分析。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
137. Hsu, C. K., Hwang, G. J., & Chang, C. K. (2012, May). Effects of a personalized mobile language learning approach on EFL learners’ perception and cognitive load. Paper presented at the The 15th International CALL Research Conference, Taichung, Taiwan.
138. Hwang, G. J., Wu, C. H., Huang, I., Kuo, F. R. (2012, March). A mind map-oriented mobile learning approach to promoting creative thinking ability of students in a business course. Paper presented at The Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2012), Takamatsu, Kagawa, Japan.
139. Hung, P. H., Lin, I. H., Hwang, G. J., Lee, Y. H., Wu., T. H., & Chang, W. Y. (2012, March). The differences of collaborative learning and scientific inquiry competencies between experienced and novice learners in ubiquitous problem-based learning. Paper presented at The Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2012), Takamatsu, Kagawa, Japan.
140. Flanagan, B., Yin, C. J., Hirokawa, S., Sung, H. Y., & Hwang, G. J. (2012, March). Analysing research trends of mobile learning with the Milky Way. Paper presented at The Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2012), Takamatsu, Kagawa, Japan.
141. Sung, H. Y., Hwang, G. J., Hung, C. M., & Huang, I. (2011, Nov.). A Learning Style Perspective to Investigate Students’ Perceptions in Choosing the Most-Beneficial Educational Systems. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand.
142. Hsu, C. K., Hwang, G. J., Chang, Y. T., & Chang, C. K. (2011, Nov.). Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisitions Using Handheld Devices. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand.
143. 徐玉珍、蔡今中、黃國禎 (2011年11月)。科技輔助的科學學習研究趨勢分析:2000-2009年。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
144. 張佑慈、許靜坤、黃國禎 (2011年11月)。行動化影音輔助模式對國小學童英語聽力及字彙習得之影響。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
145. 鄭如意、蔡加禾、黃國禎 (2011年11月)。基於凱利方格之網路同儕互評策略-以攝影創作課程為例。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
146. 盧昉暄、楊力學、宋涵鈺、黃國禎、黃鈺雯、吳琬瑩 (2011年11月)。經濟部工業局數位學習品質服務中心整合型智慧教室準備度計畫執行現況。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
147. 吳春燕、郭凡瑞、黃國禎、鍾鼎、林奕汝 (2011年11月)。創造思考教學策略對大學生網路問題解決能力之影響。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
148. 楊琇鈞、洪逸群、黃國禎、陳年興 (2011年11月)。探討情境感知無所不在學習環境下影音式反思提問策略對反思層次之影響例。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
149. Chiou, C. K., Tseng, Judy C.R., & Hwang, G. J. (2011, August). Implementation and evaluation of adaptive navigation support mechanism for context-aware ubiquitous learning. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
150. Hung, P. H., Hwang, G. J., Lee, Y. H., & Wu T. H. (2011, August). The problem refining progress for the 5th graders’ ubiquitous inquiry. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
151. Hung, P. H., Hwang, G. J., Lin, I. H., & Su I. H. (2011, August). The characteristics of gifted students’ ecology inquiries in ubiquitous learning activities. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
152. Liu, G. Z., Kuo, Y. L., & Hwang, G. J. (2011, August). Design of fitness English learning in a situated ubiquitous learning environment. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
153. 洪駿命、黃意雯、黃國禎(2011年7月)。專題導向的數位說故事模式對科學動機、問題解決及學習成就之影響。2011全球華人探究學習創新應用大會,香港中文大學,香港,中國。
154. Wang, S. L., Hwang, G. J., Weng, C., & Weng, A. (2011, July). The Role of group processes in group motivation and collaborative performance in CSCL. Paper presented at The 2011 International Conference on e-Learning, e-Business, Enterprise Information Systems, and e-Government, Las Vegas, Nevada, U.S.A.
155. Kuo, Y. L., Liu, G. Z., & Hwang, G. J. (2011, June). Identifying learning effectiveness of context-aware ubiquitous learning with the phenomenological method: A state-of-the-art review. Paper presented at JALTCALL 2011, Fukuoka, Japan.
156. 蘇裕丞、莊茜雯、黃國禎 (2011年5月)。線上同儕互評策略應用於主題探究教學成效之研究-以國小自然科實驗活動為例。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
157. 宋涵鈺、楊力學、盧昉暄、黃國禎、洪駿命 (2011年5月)。基於凱利方格之遊戲學習模式對改善學習成效及態度之研究。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
158. 柯惠茹、黃國禎 (2011年5月)。以手持載具引導現場學習之概念構圖回饋機制。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
159. 黃國禎、伍柏翰、蔡汶鴻、陳啟章 (2011年5月)。結合知識工程技術與行動科技之地球科學課程實習系統。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
160. Chu, H. C., Hwang, G. J., Tsai, C. C., & Kinshuk. (2010, November). A Context-Aware Ubiquitous Learning Environment for Enhancing Science Inquiry Ability of Students via On-Site Device Operating. Paper presented at the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia.
161. Hsu, C. K., Hwang, G. J., Chuang, C. W., & Chang, C. -K. (2010, November). Effects of Open and Closed Network Resources on Learners’ Intentions and Performance in Web-based Problem-Solving Activities. Paper presented at the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia.
162. Huang, I., Hwang, G. J., & Yang, Y. R. (2010, November). Constructivist Approach for Developing Cooperative Programming Learning System. Paper presented at the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia.
163. 吳志祥、張博閔、黃鐙永、黃柏齊、黃國禎(2010年10月)。以QR Code為基礎之個人化行動商務系統-以台糖量販店為例。TANET 2010台灣網際網路研討會(TANET 2010),臺南大學,台南市,臺灣。
164. 洪駿命、黃國禎、李俊銘(2010年10月)。互動式電腦化虛擬實境對國小學生學習成就與態度的影響-以自然科學教學為例。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
165. 蘇裕丞、蔡文仁、郭凡瑞、黃國禎(2010年10月)。結合高層次提問之網路合作探究模式對學生學習成效及問題解決態度之影響。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
166. 吳志祥、柯惠茹、黃國禎(2010年10月)。認知風格對網路科學探究活動中資訊搜尋及彙整能力之影響-以雨林與溫室效應教學為例。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
167. 陳昭秀、黃聖育、彭心儀、黃國禎、楊子奇(2010年10月)。國中導師採用行動績效支援系統的行為與態度改變。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
168. 王澤佑、朱蕙君、黃國禎(2010年10月)。不同概念構圖教學模式對學習態度與學習成就之影響。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
169. Hung, P. H., Hwang, G. J., & Hung, X. T. (2010, September). A concept map embedded formative assessment design for assessing students’ knowledge structure in a mobile ecology learning environment. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
170. Hung, P. H., Hwang, G. J., & Lin, I. H. (2010). The implications of cognitive component analysis to the computerized ecology observation competence assessment for mobile learning design. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
171. Hwang, G. J., Hung, P. H., Shih, J. L., & Chu, H. C. (2010). Development of Mindtools and learning strategies for ubiquitous learning- a national e-learning project in Taiwan. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
172. Hung, P. H., Hwang, G. J., Su, I. H., & Chuang, F. C. (2010). The effects of a concept map integrated mobile learning design for ecology observation. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
173. Wu, P. H., Ke, H. R., Hwang, G. J., & Huang, Y. M. (2010). Effects of a concept map-oriented learning approach with a real-time assessment and feedback mechanism on learning achievements and perceptions of students. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
174. Hsu, C. K., Hwang, G. J., Chang, C. K. (2010). Development of a peer assessment system for computer skills training based on a knowledge engineering approach. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
175. 謝盛文、張育瑞、陳年興、黃國禎 (2010年3月)。適性化反思提問機制對於u-learning學習者反思層次之影響。2010電子商務研討會,台北,台灣。
176. Hung, P. H., Hwang, G. J., Lin, I. H., Hung, X. T., & Wu, T. H. (2010, May). The development of a computerized ecology observation competence assessment. Paper presented at 2010 International Conference on Advanced Measurement and Test (AMT 2010), Sanya, China.
177. Tseng, Judy C. R., Wu, C. H., & Hwang, G. J., (2010, July). A collaborative ubiquitous learning approach for conducting personal computer-assembling activities. The 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010), Sousse, Tunisia.
178. 施如齡、黃國禎、鄭家家 (2010年4月)。 GPS導入史地步道系統建置-行動與無所不在學習之應用。2010 第四屆行動與無所不在數位學習研討會(UbiLearn 2010),高雄國立科學工藝博物館,台灣。
179. 蘇亮豪、黃國禎、伍柏翰、黃悅民 (2010年4月)。結合行動與感應科技之護理技能訓練系統-以身體評估課程為例。2010 第四屆行動與無所不在數位學習研討會(UbiLearn 2010),高雄國立科學工藝博物館,台灣。
180. Shih, J. L., Chuang, C. W., Cheng, J. J., & Hwang, G. J. (2010, April). GIS-integrated learning system for taiwan local cultures. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan.
181. Su, I. H., Hung, P. H., Hwang, G. J., & Lin, Y. F. (2010, April). An automatic scoring system for PDA. Integrated Ecology Observation Worksheet. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan.
182. Hwang, G. J., Wu, P. H., Zhuang, Y. Y., Kuo, W. L., & Huang., Y. M. (2010, April). An Investigation on students’ cognitive load and learning achievements for participating in a local culture mobile learning activity. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan.
183. 莊茜雯、朱蕙君、黃國禎、徐逸豪、郭婉伶 (2010年6月)。電腦化概念構圖策略對於學習成就及態度之影響-以社會科教學為例。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
184. 方淑玲、黃國禎、施彥如、陳雅君 (2010年6月)。以知識庫為基礎之學童隱性學習障礙評估系統。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
185. 黃意雯、楊依蓉、吳志祥、黃國禎 (2010年6月)。結合專題任務引導與管理機制之合作程式設計學習平台。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
186. 伍柏翰、陳雅君、黃國禎 (2010年6月)。基於知識工程技術之行動化護理課程實習導引系統。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
187. Shih, J. L., Chuang, C. W., Cheng, J. J., & Hwang, G. J. (2010, March). The development of mobile learning system for local history and geography of Taiwan. Paper presented at 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010), Wuhan, China.
188. Chu, H. C., & Hwang, G. J. (2010, March). A location-aware mobile learning system to provide field learning guidance for natural science courses. Paper presented at 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010), Wuhan, China.
189. Chu, H. C., Shi, Y. R., Hwang, G. J., Kuo., W. L., & Chung, X. F. (2010, February). Effect of format assessment-based mobile learning on cognitive load and learning achievement of students. Paper presented at International Conference on Learning Innovation in Science and Technology (ICLIST 2010), Pattaya, Thailand.
190. Shih, B. Y., Hwang, G. J., & Panjaburee, P. (2010, February). Diagnosing student learning problems based on concept effect relationship model with multi-expert approach. Paper presented at International Conference on Learning Innovation in Science and Technology (ICLIST 2010), Pattaya, Thailand.
191. Chu, H.C., Hwang, G. J., Shi, Y.R., Lee, C.I., & Chien, W.W. (2009, November). A conceptual map-oriented Mindtool for conducting collaborative ubiquitous learning activities. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
192. Lin, Y.S., Hwang, G. J., & Kuo, F.R. (2009, November). Effects on cognitive styles in student achievement for context-aware ubiquitous learning. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
193. Panjaburee, P., Triampo, W., Hwang, G. J., & Shih, B. Y. (2009, November). A multi-expert approach for developing testing and diagnostic systems. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
194. Chuang, C. H., Shih, J. L., & Hwang, G. J., (2009, November). Using PDA to enhance social science learning with inquiry-based strategies. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
195. Chu, H.C., Hwang, G. J., & Lin, Y.H. (2009, October). Development of a collaborative mindtool for context-aware ubiquitous learning. Paper presented at Technology Enhanced Learning Conference 2009 (TELearn 2009), Taipei, Taiwan.
196. Chuang, C. H., Shih, J. L., Hwang, G. J., & Chen, W. K. (2009, October). A learning achievement research on community exploration with mobile device: the influence of students’ cognitive style. Paper presented at Technology Enhanced Learning Conference 2009 (TELearn 2009), Taipei, Taiwan.
197. Lin, Y.F., Hung, P.H., & Hwang, G. J. (2009, October). The formative assessment design for PDA integrated ecology observation. Paper presented at Technology Enhanced Learning Conference 2009 (TELearn 2009), Taipei, Taiwan.
198. 曾曉馨、黃國禎 (2009年9月)。多面向資訊融入教學活動設計策略-以鄉土教學為例。第五屆台灣數位學習發展研討會(TWELF’2009),臺南大學,台南市,台灣。
199. 高仁宏、黃國禎、施如齡、朱蕙君 (2009年9月)。學習風格及學習成就對行動學習應用在鄉土課程之影響。第五屆台灣數位學習發展研討會(TWELF’2009),臺南大學,台南市,台灣。
200. 高仁宏、黃國禎、施如齡、朱蕙君、施伯穎 (2009年6月)。學習風格及學習成就對行動學習應用在鄉土課程之影響。2009數位學習創新與應用學術研討會,高雄師範大學,高雄市,台灣。
201. Tseng, Judy C. R., Hsu, Sunny Y.Y., & Hwang, G. J. (2009, July). A Collaborative Ubiquitous Learning Platform for Computer Science Education. Paper presented at the 14th ACM-SIGCSE Annual Conference on Innovation and Technology in Computer Science Education, Paris.
202. 施伯穎、蘇亮豪、黃國禎 (2009年5月)。結合多階層凱利方格與決策樹之知識擷取策略。第二十屆國際資訊管理學術研討會(ICIM 2009),世新大學,台北市,台灣。
203. Hsu, C. K., Chang, C. K., & Hwang, G. J. (2009, July). Development of a reading material recommendation system based on a multi-expert knowledge acquisition approach. Paper presented at the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009), Riga, Latvia.
204. Shih, J. L., Chu, Y. C., & Hwang, G. J. (2009, March). The development and instructional application of u-library for context-aware ubiquitous learning. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
205. Lin, Y. F., Wu, T. H., Hung, P. H., Hwang, G. J., & Yeh, Y. F. (2009, March). A cognitive load-based framework for integrating PDAs into outdoor observations. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
206. Lin, Y. S., Hwang, G. J., & Kuo, F. R. (2009, March). Effects of cognitive styles on context-aware ubiquitous learning efficacy. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
207. Chu, H. C., Hwang, G. J., Shi, Y. R., Lee, C. I., & Chien, W. W. (2009, March). A conceptual map-oriented Mindtool for conducting collaborative ubiquitous learning activities. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
208. 莊雅燕、黃國禎、施如齡、楊依蓉、朱蕙君(2009年5月)。混成式行動學習對學童認知負荷與學習成就之影響-以國小鄉土教學為例。第十三屆全球華人計算機教育應用大會 (GCCCE 2009),台灣師範大學,台北市,台灣。
209. 黃國禎、郭凡瑞、李國賓(2009年5月)。WebQuest教學策略對國小學童批判思考能力之影響-以國小六年級社會學習領域為例。第十三屆全球華人計算機教育應用大會 (GCCCE 2009),台灣師範大學,台北市,台灣。
210. 莊茜雯、施如齡、黃國禎(2009年5月)。探索式行動學習策略對合作化與個人化古蹟教學之學習成效影響。第十三屆全球華人計算機教育應用大會(GCCCE 2009),台灣師範大學,台北市,台灣。
211. 陳文凱、黃國禎、施如齡、蘇亮豪 (2009年5月)。認知風格及電腦經驗對行動學習成效之影響-以社區導覽課程活動為例。第十三屆全球華人計算機教育應用大會(GCCCE 2009), 台灣師範大學,台北市,台灣。
212. Hwang, G. J., Kuo, F. R., & Wu, T. T. (2009, February). An innovative approach for planning personalized learning paths in a context-aware ubiquitous learning environment. Paper presented at IADIS International Conference on Mobile Learning 2009, Barcelona, Spain.
213. Shih, J. L., Chu, H. C., & Hwang, G. J. (2009, February). Analysis of student attitudes for participating in a context-aware ubiquitous learning activity with repertory grid approach. Paper presented at the IADIS International Conference on Mobile Learning 2009, Barcelona, Spain.
214. Chen, C. H., Chen, S. H., Hwang, G. J., & Yang, T. C. (2009, April). Factors influencing teachers’ adoption of a ubiquitous performance support system for teachers (UPSST). Paper presented at the 2009 American Educational Research Association Annual Meeting, San Diego, California.
215. Chu, H. C., Hwang, G. J., & Shih, J. L. (2008, October). Repertory grid as a learning activity design tool for training observation skills in authentic learning environments. Paper presented at the 24th annual conference of Japan Society for Educational Society (JSET), Joetsu University of Education, Japan.
216. Wu, P. H., Hsu, S. H., Hwang, G. J., & Huang, Y. M. (2008, December). An activity theory approach to construct location-based game learning in elementary school science experiment class. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
217. Chu, H. C., Hwang, G. J., & Wang, S. L. (2008, December). An innovative learning diagnosis model based on concept effect relationships with multiple knowledge levels. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
218. Chen, C. H., Hwang, G. J., Yang, T. C., Chen, S. H., & Huang, S. Y. (2008, December). Analysis of a ubiquitous performance support system for high school teachers. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
219. Hsu, C. K., Hwang, G. J., & Chang, C. K. (2008, December). Using queuing theory to predict response time in online learning forums. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
220. Hwang, G. J., Kuo, F. R., & Wu, T. T. (2008, October). A novel approach for enhancing the observation skill training in context-aware ubiquitous learning environments. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan.
221. Chu, H. C., & Hwang, G. J. (2008, October). Development of Mindtools for context-aware ubiquitous learning. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan.
222. Chiou, C. K., Tseng, Judy C. R., & Hwang, G. J. (2008, October). Issues of navigation support in context-aware ubiquitous learning environments. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan.
223. Chiou, C. K., Chen, C. H., Tseng, Judy C. R., & Hwang, G. J. (2008). Navigation support mechanisms for context-aware ubiquitous learning environments. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2008), Vienna, Austria.
224. Wang, S. L., Hsu, H. Y., & Hwang, G. J. (2008). The role of interactive behaviors on collective efficacy and group performance in computer-supported collaborative learning. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2008), Vienna, Austria.
225. Huang, S. H., Wu, T. T., & Hwang, G. J. (2008). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China.
226. Wu, T. T., Yang, T. C., Hwang, G. J., & Chu, H. C. (2008). Conducting situated learning in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China.
227. 黃國禎、郭凡瑞、謝孟璋 (2008年10月)。摘要教學策略對國小學童運用網路解決問題能力之影響。電腦與網路科技在教育上的應用研討會,新竹教育大學,新竹市,台灣。
228. 黃國禎、陳玠元、朱蕙君 (2008年5月)。情境感知無所不在學習環境的建置與應用-以天文課程教學為例。第三屆行動與無所不在數位學習研討會(Ublearn 2008),台南大學,台南市,台灣。
229. 莊茜雯、施如齡、黃國禎 (2008年5月)。行動載具應用於古蹟探索之合作學習活動設計。第三屆行動與無所不在數位學習研討會(Ublearn 2008),台南大學,台南市,台灣。
230. 吳冠翬、蔡佩珊、
2. Chien, S.Y., Hwang, G.J. (2023, July). Effects of a mind-mapping-based SCIT approach within virtual reality contexts on high school students’ presentation performance and engagement. Paper presented at the 2023 International Conference on Open and Innovative Education (ICOIE 2023), Hong Kong, China.
3. Hwang, G.J., Chang, C.Y., (2023, May). A reflective cycle-based virtual reality approach to encouraging nursing students’ learning maternal care. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
4. Chang, C.C., Hwang, G.J. (2023, May) A mind map-guided reflection approach for novice nursing staff training, Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
5. Huang, H., Hwang, G.J. (2023, May) Evaluating the effectiveness of virtual reality-based learning to promote professional competences. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
6. Hsia, L.H., Lin, Y.N., Hwang, G.J., Chien, S.Y. (2023, May) Utilizing a creative problem solving-based flipped learning strategy to foster students’ performing creativity, skills and creative thinking tendency. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
7. Chen., C.Y., Hwang, G.J. (2023, May) Enhancing L2 students’ active speaking behaviors in the VR contexts in the progressive question-prompt-based peer-tutoring approach. Paper presented at the 8th International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido University, Japan.
8. Darmawansah, D., Hwang, G.J., Lin., C.J. (2023, March) Artificial intelligence speaking tutor-supported intergroup corrective feedback to promote students’ role-play performance, English speaking skills, and L2 errors report. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
9. Chien, S.Y., Hwang, G.J. (2023, March) A research proposal for an AI chatbot as virtual patient agent to improve nursing students’ clinical inquiry skills. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
10. Yang, K.H., Chu, H.C., Hwang, G.J., Huang, S.H., (2023, March) Effects of incorporating a reflective thinking mechanism into the POE strategy on elementary students’ digital game-based learning achievements and behavioral patterns. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
11. Chang., C.C., Hwang, G.J., Liu, L.A. (2023, March) A learning analytics approach to investigating the behaviors affecting students’ medical English learning in a digital game. Paper presented at The International Conference on Artificial Intelligence and Education 2023 (ICAIE 2023), Kobe University, Japan.
12. 陳珮瑩、黃國禎、朱蕙君、賴秋琳、簡淑芸(2021年12月)。從教師的觀點探討科技輔助自主學習策略對學生21世紀關鍵能力培養的效益。2021TANET & NCS臺灣網際網路研討會暨全國計算機大會,2021/12/10-12,台中,臺灣。
13. 阮靖雅、黃國禎(2021年5月)。基於概念圖引導策略之線上合作擬題學習系統對國中自然科學習成效之影響The Effects of an Online Cooperative Concept Mapping-Based Problem-Posing System on Students’ Learning Achievement of Natural Science in Junior High Schools。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
14. 吳芷欣、黃國禎(2021年5月)。基於聊天機器人的虛擬實境學習模式對護理學生輸血安全培訓成效之影響Impacts of a chatbot-based virtual reality learning model on the effectiveness of blood transfusion safety training for nursing student。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
15. 陳卉芸、黃國禎(2021年5月)。基於形成性評量之情境決策數位遊戲式學習對公民課程學習成就之影響Effects of a Formative assessment-based contextual decision-making game for improving students’ learning performance in civics courses。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
16. 曾琬鈺、黃國禎(2021年5月)。結合漸進式提示策略的數位遊戲學習模式對學生空間思維能力、學習感受及行為之影響Effects of a progressive prompting-based digital gaming approach on students’ spatial thinking skills, learning perceptions, and behaviors。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
17. 莊汶樺、黃國禎(2021年5月)。基於概念圖知識建構之情境遊戲對學生學習複雜化學問題學習成效之影響Impacts of a concept mapping-based contextual gaming approach on students’ learning complex chemistry problems。第六屆數位學習策略與應用研討會The 6th Conference on Digital Learning Strategies and Applications (DLSA 2021),2021/5/28,線上會議,台北,台灣。
18. 朱詩婷,黃國禎(2020年12月)。結合自律學習機制之數位遊戲或學習模式對於英文詞彙學習成效之影響。2020 國際大數據產學前沿應用教研討會International Workshop of Education on Digital Humanities Innovative Application in the Big Data Era 2020 (WEDHIA 2020),2020/12/10-11,台北,台灣。
19. Chen, C. Y., Hwang, G. J. (2020, November). Using AI apps with concept mapping to improve students’ self-efficacy and communicative tendency in a social-cultural communicative project. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
20. Huang, H. L., Hwang, G. J. (2020, November). Effects of incorporating concept mapping into an image-recognition app on students’ learning achievement and motivation in environmental education activities. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
21. Chou, Y. F., Hwang, G. J., Chen, M. R. (2020, November). Integrating automatic speech recognition in a self-regulated learning to foster EFL learning achievements in English for international communication course. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
22. Lee, Y. F., Hwang, G. J. (2020, November). Impacts of an AI-based chatbot on college students’ after-class review, academic performance, learning motivation and attitude towards public health courses. Paper presented at International Conference on Education and Artificial Intelligence (ICEAI 2020), Hong Kong.
23. Chen, M.R., Mujumdar, R., Hwang, G.J., Lin, Y.H., Akçapinar, G., Flanagan, B., & Ogata, H. (2020, November). Improving EFL students’ learning achievements and behaviors using a learning analytics-based e-book system. Paper presented at International Conference on Computers in Education, Asia-Pacific Society for Computers in Education, Darwin, Australia.
24. Toyokawa, Y., Chen, M.R., Majumdar, R., Hwang, G.J., & Ogata, H. (2020, November). Trends of E-Book-Based English Language Learning: A Review on Journal Publications from 2010 to 2019. Paper presented at International Conference on Computers in Education, Asia-Pacific Society for Computers in Education, Darwin, Australia.
25. Chen, M. R., Ogata, H., Hwang, G. J., Akçapınar, G., Ling, H. H., Flanagan, B., & Lin, Y. H. (2019, December). Impacts of a knowledge sharing-based e-book system on students’ language learning performance and behaviors. Paper presented at International Conference on Computers in Education (ICCE 2019), Kenting, Taiwan.
26. Hwang, G. J., Sung, H. Y., Wu, P. H., & Lin, D. Q. (2019, August). Effect of a 3D Experiential Science Inquiry Game on students’ learning performance. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET 2019), Osaka, Japan.
27. Chang, S. C., & Hwang, G. J. (2019, August). Impacts of a two-way peer-feedback mechanism on students’ learning achievement and peer-feedback quality in mobile concept mapping activities. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET 2019), Osaka, Japan.
28. Lin, C. J., & Hwang, G. J. (2019, August). Contextual Game-Based Learning in A College EFL Grammar Class: Students’ Learning Achievements, Learning Behaviors, and Most Common Grammatical Error. Paper presented at The 4th International workshop on Learning Environment and Educational Technology (LEET 2019), Osaka, Japan.
29. Lin, C. J., & Hwang, G. J. (2019, July). Integrating Flipping English Strategies with a Social Networking Site and Learning Management System into EFL Classrooms. Paper presented at International Conference On Open and Innovative Education (ICOIE 2019), Hong Kong, China.
30. Chen, C. Y., & Hwang, G. J. (2018, December). Impacts of assesses feedback in an integrated peer assessment and video-based oral presentation approach on students’ learning performance and attitude. Paper presented at 2019 International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (e-CASE & e-Tech 2019), Fukuoka, Japan.
31. Tu, Y. F., & Hwang, G. J. (2018, December). Factors affecting students behavioral intention in museum-based context-aware ubiquitous gaming activities. Paper presented at International Conference on Game-based Learning (ICGBL2018), Hong Kong, China.
32. Chien, S. Y., & Hwang, G. J. (2018, October). Effects of an integrated peer assessment and spherical video-based virtual reality approach on English oral communication performances of EFL students. Paper presented at The 3rd SSBRN Symposium 2018, Osaka, Japan.
33. Lin, C. J., & Hwang, G. J. (2018, October). A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course. Paper presented at The 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018), Medan, Indonesia.
34. Jong, S. Y., Chan, Y., Geng, J., Tsai, C. C., Liang, J. C., & Hwang, G. J. (2018, April). An Evaluative study of GPS-supported outdoor context-aware social inquiry. Paper presented at 2018 AERA Annual Meeting, Hong Kong, China.
35. Lin, C. J., & Hwang, G. J. (2018, July). The Effect of Mobile Learning Implementation Experience on High School Teachers’ Self-efficacy in Promoting the PYOD Strategy. Paper presented at International Conference on Open and Innovative Education (ICOIE 2018), Hong Kong.
36. Hung, P. H., Hwang, G. J., Luo, S. R., Tseng, C. H., & Tsai, J. T. (2018, April). Development of a Computerized Game-based Arithmetic Dynamic Assessment System. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
37. Hung, P. H., Hwang, G. J., & Tsai, J. T. (2018, April). The Characteristics of 2nd and 3rd Grade Low Achieving Students in Quantitative Operations. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
38. Huang, Y. C., Hung, P. H., Hwang, G. J., & Tsai, J. T. (2018, April). An Investigation of Online Reading Literacy of Life Information and Metacognition in mild stroke patients. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
39. Lai, C. L., & Hwang, G. J. (2018, April). Impacts of game-based English learning approach on learning performances and behavioral patterns of EFL students with different English anxiety levels. Paper presented at The 3rd International Conference on Digital Learning Strategies and Applications (DLSA 2018), Sapporo, Hokkaido, Japan.
40. 黃國禎、蔡文毓 (2018年3月)。結合深層思考促進機制之擴增實境行動學習系統對小學生水墨畫鑑賞能力之影響。第十三屆台灣數位學習發展研討會(TWELF 2018),台中教育大學,台中市,台灣。
41. Chang, S. C., & Hwang, G. J. (2018, January). Impacts of an Augmented Reality-based Guiding Strategy on Students’ Learning Achievement and Motivation in Conducting Scientific Tasks. Paper presented at The International Conference on Technology in Education (ICTE 2018), New Territories, Hong Kong.
42. Hwang, G. J., Chen, M. RA., Lin, M. H., & Sung, H. Y. (2018, January). Effects of Integrating a Concept Mapping-based Summarization Strategy into Flipped learning on Students’ Learning Performances in Reading Comprehension. Paper presented at The International Conference on Technology in Education (ICTE 2018), New Territories, Hong Kong.
43. Hwang, G. J., Sung, H. Y., & Liou, W. S. (2018, January). An Interactive E-book Approach to Improve Students’Performances in Learning Classical Chinese Articles. Paper presented at The International Conference on Technology in Education (ICTE 2018), New Territories, Hong Kong.
44. Lai, C. L., Hwang, G. J., & Tu, Y. H. (2017, November). Development of a mobile self-regulated learning mechanism for supporting students’ science learning courses. Paper presented at The 3rd International Conference on Innovation in Education (ICIE2017), Salaya, Nakhon Pathom Thailand.
45. Chang, C. Y., Hwang, G. J., & Lin, F. H. (2017, November). A contextual game-based learning approach to improving nursing students’ performance in Electrocardiogram training. Paper presented at The 3rd International Conference on Innovation in Education (ICIE2017), Salaya, Nakhon Pathom Thailand.
46. Yin, C., Uosaki, N., Chu, H. C., Hwang, G. J., Liu, G. Z., Hwang, J. J., Hatono, I., Kumamoto, E., & Tabata, Y. (2017, December). Learning Behavioral Pattern Analysis based on Students’ Logs in Reading Digital Books. Paper presented at The 25rd International Conference on Computers in Education (ICCE2017), Christchurch, New Zealand.
47. Sun, J. C. Y., Hwang, G. J., Lin, Y. Y., Yu, S. J., Pan, L. C., & Chen, A. Y. Z. (2017, November). A votable concept mapping approach to promoting students’ attentional behavior: Based on the evidence of mining sequential behavioral patterns. Poster will be presented at the 7th IEEE International Symposium on Cloud and Service Computing (IEEE SC2-2017), Kanazawa, Japan.
48. Chu, H. C., Hwang, J. J., Yin, C., & Hwang, G. J. (2017, August). Exploring students’ behavioral pattern, learning achievement, and anxiety of a knowledge construction strategy-based e-book approach for academic English reading courses. Paper presented at 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan.
49. Hwang, G. J. (2017, August). Learning Behavior and Interactive Pattern Analysis- A Review of Coding Schemes, Analysis Tools and Applications. Paper presented at 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan.
50. Lin, C. J., & Hwang, G. J. (2017, July). An Online Community-Based Flipped Classroom Approach to Improving EFL Students’ English Speaking Performances Using Mobile Technologies. Paper presented at International Conference on Open and Innovative Education (ICOIE 2017), Hong Kong.
51. Charm, Caroline Y. C., & Hwang, G. J. (2017, July). A Review of Mobile Learning Practices in Health-related Disciplines. Paper presented at International Conference on Open and Innovative Education (ICOIE 2017), Hong Kong.
52. Sung, H. Y., Wu, P. H., Hwang, G. J., & Lin, D. C. (2017, July). A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students’ Learning Achievements. Paper presented at 6th IIAI international conference on learning technologies and learning environments (LTLE 2017), Hamamatsu, Japan.
53. Wang, L., Wang, C. C., Chu, H. C., & Hwang, G. J. (2017, July). Effects of integrating a situated gaming mechanism into an issue-quest flipped learning approach on undergraduate students’ learning achievement and motivation in Chinese character course. Paper presented at 6th IIAI international conference on learning technologies and learning environments (LTLE 2017), Hamamatsu, Japan
54. 黄星慈,宋涵鈺,黃國禎 (2017年6月)。基於模糊認知表現推論機制的適性化學習系統之開發與應用。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
55. 郭奕君,黃國禎 (2017年6月)。結合個人化主動學習促進機制之行動遊戲對小學生英文學習動機之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
56. 蔡穎珊,黃國禎 (2017年6月)。結合雙層次測驗之情境數字遊戲對於不同認知風格的學生科技接受度之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
57. 陳靖方,邱聖凱,林奇臻,黃國禎 (2017年6月)。體驗遊戲式學習應用於商用英文寫作課程對學生學習感受之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
58. 董俐嫻,張韶宸,黃國禎 (2017年6月)。結合雙層次測驗及回饋機制之程序設計學習模式對學生學習成就及感受之影響。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
59. 林江,陳靖方,黃國禎 (2017年6月)。基於多層次概念構圖擬題之無所不在學習系統之開發與科技接受模式分析。第21屆全球華人計算機教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
60. Liu, G. Z., Chen, J. Y., & Hwang, G. J. (2016, September). Identifying the learning strategies of English collaborative listening comprehension with a context-aware ubiquitous learning system. Paper presented at International Workshop on Technology‐Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
61. Hwang, G. J., Chen, C. H. (2016, September). Improving Learning Achievements, Collective Efficacy and Flow with a Collaborative Mobile Role-Playing Game. Paper presented at International Workshop on Technology-Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
62. Lee, Y. H., Hung, P. H., Hwang, G. J., Chang, W. Y., & Liao, Y. R.(2016, September). Intervention Effects of a Computerized Collaborative Scaffolding System on Students’ Problem-solving Competency. Paper presented at International Workshop on Technology-Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
63. Hung, P. H., Hwang, G. J., Lin, I. H., & Chen, Y. J. (2016, September). Development and evaluation of a problem-based ubiquitous learning system based on a collaborative competency scoring rubric. Paper presented at International Workshop on Technology-Enhanced Collaborative Learning (TECL 2016), Kanazawa, Japan.
64. Hwang, G. J., Liang, Z. Y., & Wang, H. Y. (2016, September). An online peer assessment-based programming approach to improving students’ programming knowledge and skills. Paper presented at the 5th International Conference on Educational Innovation through Technology (EITT 2016), Tainan, Taiwan.
65. Wongwatkit, C., Srisawasdi, N., Hwang, G. J., & Panjaburee, P. (2016, July). Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System. Paper presented at the 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016), Austin, Texas, USA.
66. Sung, H. Y., Hwang, G. J., & Tseng, J. C. (2016, July). Effects of Knowledge Construction Tools on Students’ Learning Patterns in Collaborative Game-based Learning Activities. Paper presented at 5th IIAI international conference on learning technologies and learning environments (LTLE 2016), Kumamoto, Japan.
67. 賴秋琳,黃國禎 (2016年5月)。行動科技導入教學經驗對教師行動學習態度之影響。第20屆全球華人計算機教育應用大會(GCCCE 2016),香港。
68. 張韶宸、陳志鴻、李欣諭、黃國禎 (2016年5月)。結合概念圖與遊戲策略對國小學童自然科行動學習成效之影響。第20屆全球華人計算機教育應用大會(GCCCE 2016),香港。
69. 張宜馨、黃國禎、賴秋琳 (2016年5月)。基於雙層次擬題引導策略之翻轉學習模式對學生學習成效之影響。第20屆全球華人計算機教育應用大會(GCCCE 2016),香港。
70. Hwang, G. J, Chang, H., & Sung, H. Y. (2015, November). Development of an Interactive E‐Book for Improving Students’ Learning Performance in Law Courses based on a Fill‐in‐Blank Concept Mapping Approach. Paper presented at The 23rd International Conference on Computers in Education (ICCE2015), Hangzhou, China.
71. Lai, C. L., & Hwang, G. J. (2015, July). A Comparison on Mobile Learning Preferences of High School Teachers with Different Academic Backgrounds. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
72. Huang, Y. H., Wu, P. H., & Hwang, G. J. (2015, July). The pilot study of the cooperative learning interactive model in e‒ classroom towards students’ learning behaviors. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
73. Wang, S. Y., & Hwang, G. J., Chen, S. F. (2015, July). Development of a Contextual Game for Improving English Vocabulary Learning Performace of Elementary School Students in Taiwan. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
74. Chen, C. H., & Hwang, G. J. (2015, July). Improving learning achievements, motivations and flow with a progressive prompt‒based mobile gaming approach. Paper presented at 4th IIAI international conference on learning technologies and learning environments (LTLE 2015), Okayama, Japan.
75. Wang, H. Y., Liu, G. Z., Hwang, G. J. (2015, May). Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: a state of the art review from 2009-2014. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
76. Wu, P. H., Hwang, G. J., Shi, Y. R., Wang, Y. S. (2015, May). Effects of Augmented Reality Integrated Mobile Learning Portfolio Timeline System on Cognitive Load of Students. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
77. Chen, H. Y., Hwang, G. J. (2015, May). An Augmented Reality Mobile Learning System with Web-based Assessment and Test Analysis: An Example of Local Culture Courses. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
78. Chang, H., Hwang, G. J. (2015, May). Effects of Concept Mapping-based Interactive E-Books on Junior High School Students’ Learning Performance in Law courses. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
79. Huang, Y. C., Chang, W. Y., Hung, P. H., Lee, Y. H., Hwang, G. J. (2015, May). A Computerized System for Measuring Students’ Metacognitive Strategies Awareness in Problem-Solving Context. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
80. Hsia, L. H., Huang, I. W., Hwang, G. J. (2015, May). Effects of an Online Annotation-based Dance Performance Commenting Approach on Students’ Feedback Quality to Peers. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
81. Chang, S. C., Hwang, G. J. (2015, May). An Experiment of a Collaborative Concept Map-Supported Learning Game for Investigating Students’ Learning Attitudes And Learning Achievements In Natural Science Course. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
82. Sung, H. Y., Hwang, G. J., Yen, Y. F. (2015, May). A Decision-Making Approach to Developing Educational Computer games for Health Education Courses. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
83. Chang, P. C., Liu, G. Z., Hwang, G. J. (2015, May). An investigation of the existing studies on u-learning and an exploration of possible issues related to u-learning: a state-of-the-art review of facilitation frameworks. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
84. Tu, N. T., Hwang, G. J., Hung, C. M. (2015, March). Impacts of Peer Assessment-based E-book Design on Students’ Creativity and Cognitive Load. Paper presented at the 2nd International Conference on Innovation in Education (ICIE2015), Salaya, Nakhon Pathom Thailand.
85. Lin, D. Q., P. W., Chuang, C. W., Hwang, G. J., (2015, March). Impacts of Peer Assessment-based E-book Design on Students’ Creativity and Cognitive Load. Paper presented at the 2nd International Conference on Innovation in Education (ICIE2015), Salaya, Nakhon Pathom Thailand.
86. Hwang, G. J., Hsieh, Y. H., Hsueh, C. J., Hsu, C. K. (2014, December.) The Impacts of Using Interactive E-book on the Learning Effectiveness of English blank-filling cloze. Paper presented at the 22th International Conference on Computers in Education (ICCE 2014), Nara, Japan.
87. Hwang, G. J., Hsieh, Y. H., Hsu, C. K. (2014, December.) Effects of Students Using Smartphones to Receive Different Amount of L1 Support for Listening Comprehension and Vocabulary Recall. Paper presented at the 22th International Conference on Computers in Education (ICCE 2014), Nara, Japan.
88. 陳善豐、黃國禎、宋涵鈺 (2014年11月)。結合擬題引導策略之互動式電子書對小學自然科學習成效之影響。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
89. 梁紫筠、黃國禎 (2014年11月)。基於線上同儕互評的Scratch程式設計對學生的學習成就及高層次思能力的影響。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
90. 洪婷瑋、黃國禎、宋涵鈺 (2014年11月)。遊戲式學習模式應用於論語教學之成效分析。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
91. 劉玟秀、黃國禎、宋涵鈺 (2014年11月)。互動式電子書在中學論語教學的應用與反思。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
92. 邱聖凱、黃國禎、伍柏翰 (2014年11月)。混成行動學習夥伴對補救教學之學生互動及學習滿意度的影響。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
93. 黃麗衡、林欣誼、黃國禎 (2014年11月)。結合不同引導策略之電子書對學生學習成就與學習態度的影響─以數學「一元一次不等式」單元為例。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
94. 黃國禎、謝宜軒、薛慶榕 (2014年11月)。學習英文文意選填之互動式電子書的開發與評估。第十屆台灣數位學習發展研討會(TWELF 2014),台灣師範大學,台北市,台灣。
95. Hwang, G. J., Sung, H. Y., & Yen, Y. F. (2014, October). Development of a contextual decision-making game for improving students’ learning performance in a health education course. Paper presented at the 3st International Conference of Educational Innovation through Technology (EITT 2014), Brisbane, Australia.
96. Lai, C. L., & Hwang, G. J. (2014, October). Effects of mobile learning participation time on high school students’ 21st century core competences. Paper presented at the 3st International Conference of Educational Innovation through Technology (EITT 2014), Brisbane, Australia.
97. Hwang, G. J., W, P. H., Chen, C. C., & Tu, N. T. (2014, October). Effects of the mobile competitive game approach on students’ learning attitudes and flow experience in field trips. Paper presented at the 3st International Conference of Educational Innovation through Technology (EITT 2014), Brisbane, Australia.
98. Hwang, G. J., Sung, H. Y., & Chang, H. S. (2014, August). An integrated contextual and web-based problem-solving approach to improving students’ learning achievements, attitudes and critical thinking. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
99. Lai, C. L., & Hwang, G. J. (2014, August). A peer-assessment criteria development approach to improving critical thinking of students. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
100. Chang, S. C., & Hwang, G. J. (2014, August). Effects of in-field mobile game-based learning activities on students’ local culture identity. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
101. Wang, H. Y., Huang, I., & Hwang, G. J. (2014, August). Effects of an integrated scratch and project-based learning approach on the learning achievements of gifted students in computer courses. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
102. Liao, Y. R., Hung, P. H., Hwang, G. J., & Chang, W. Y. (2014, August). An investigation of junior high school students’ online historical-documents reading literacy. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
103. Lee, Y. H., Hwang, G. J., Hung, P. H., & Lin, I. H. (2014, August). Investigation on collaboration competency of elementary school students in ubiquitous problem-based learning. Paper presented at the 3st IIAI international conference on learning technologies and learning environments (LTLE 2014), Kitakyushu, Japan.
104. 陳雅芳、邱清祿、莊正芬、宋涵鈺、李欣諭、黃國禎 (2014年5月)。結合概念構圖之鄉土課程行動學習模式-以台南安平劍獅為例。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
105. 吳志祥、黃國禎 (2014年5月)。不同分組策略對網絡合作問題解決表現之影響。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
106. 張韶宸、劉冠志、黃國禎 (2014年5月)。基於交互式電子書之加護病房護理指導模式對病人家屬在科技接受度與焦慮感之影響。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
107. 邱俐瑜、陳志鴻、黃國禎 (2014年5月)。探究式情境遊戲對學生理財課程學習動機與心流經驗之影響。第十八屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
108. Sung, H. Y., Hwang, G. J., & Liu S. Y. (2013, December). Effects of mobile technology-enhanced learning on students’ learning performance and cognitive load in an architecture design course. Paper presented at the paradigms on humanities computing annual conference and joint meetings (PNC 2013), Kyoto, Japan.
109. Lai, C. L., & Hwang, G. J. (2013, December). Analysis of students’ learning patterns in a numerical relationship inference activity with a spreadsheet-based computer mindtool. Paper presented at the paradigms on humanities computing annual conference and joint meetings (PNC 2013), Kyoto, Japan.
110. 盧昉暄、黃國禎、杜念庭(2013年12月)。數位遊戲設計學習模式對自然科學習成效之影響。第九屆數位內容國際研討會(ICDC 2013),國立宜蘭大學,臺灣。
111. 楊善媛、高錦瑗、黃國禎(2013年11月)。情境式數位遊戲對英文單字學習成就及學習態度之影響。第九屆臺灣數位學習發展研討會(TWELF 2013),國立自然科學博物館,臺灣。
112. 王聖淵、張韶宸、黃國禎(2013年11月)。導入凱利方格策略的互動式電子書學習模式對於魚類生態學習成效之影響。第九屆臺灣數位學習發展研討會(TWELF 2013),國立自然科學博物館,臺灣。
113. 吳宜燕、陳秀玲、黃國禎(2013年11月)。以電腦概念構圖學習策略促進高職學生國文閱讀理解、重點摘要能力之研究。第九屆臺灣數位學習發展研討會(TWELF 2013),國立自然科學博物館,臺灣。
114. Sung, H. Y., Hwang, G. J., & Liu S. Y. (2013, September). A Prompt-based annotation approach to conducting mobile learning activities for architecture design courses. Paper presented at the 2st IIAI international conference on learning technologies and learning environments (LTLE 2013), Matsue, Japan.
115. Kuo, F. R., Hwang, G. J., & Chen, N. S. (2013, June). Effects of cognitive styles on students’ web-based collaborative problem-solving performance. Paper presented at the Association for Educational Communications and Technology (AECT 2013), Taichung, Taiwan.
116. 宋涵鈺、劉詩妤、黃國禎 (2013年5月)。基於提問式註記策略之建築設計行動學習模式之建立與成效分析。第十七屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
117. 伍柏翰、黃國禎、柯惠茹 (2013年5月)。混成式行動學習對外藉配偶華語文課程學習成就與鄉土認同感之影響。第十七屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
118. 黃國禎、洪駿命、黃意雯(2013年5月)。結合同儕互評及心智圖之遊戲設計學習模式對學習成就、動機與科技接受度之影響。第十七屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
119. Sung, H. Y., Hwang, G. J., & Chang, Y. C. (2012, Nov.). Development of a Mobile Learning System for Local Culture Courses based on a Collaborative Problem-Posing Strategy. Paper presented at the 20th International Conference on Computers in Education (ICCE 2012), Nanyang Technological University, Singapore.
120. 張雅綺、宋涵鈺、莊茜雯、黃國禎(2012年10月)。教室內行動學習模式對於改善國小本土課程學習成就之研究。第八屆臺灣數位學習發展研討會(TWELF 2012),國立成功大學,臺灣。
121. 劉詩妤、賴秋琳、張韶宸、宋涵鈺、黃國禎(2012年10月)。基於提問式註記策略之設計課程行動學習系統。第八屆臺灣數位學習發展研討會(TWELF 2012),國立成功大學,臺灣。
122. Sung, H. Y., & Hwang, G. J. (2012, September). Effect of Learning Styles on Students’ Motivation and Learning Achievement in Digital Game-based Learning. Paper presented at the 1st IIAI international conference on learning technologies and learning environments (LTLE 2012), Kyushu, Fukuoka, Japan.
123. Wang, H. Y., & Hwang, G. J. (2012, August). A collaborative webquest approach to improving students’ learning achievement in a computer course. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
124. Chu, H. C., Hwang, G. J., & Lin, Y. S. (2012, August). A collaborative ubiquitous learning approach to improving students’ knowledge for classifying in-field targets. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
125. Hsia, L. H., Huang, I., & Hwang, G. J. (2012, August). Effects of technology-enhanced collaborative writing on students’ learning in creative drama practice. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
126. Liu, G. Z., Chen, J. Y., & Hwang, G. J. (2012, August). Emerging challenges, emerging trends: on the use of context-aware ubiquitous technology and video for English listening collaborative learning activities. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
127. Lee, Y. H., Hwang, G. J., Wu, T. H., & Hung, P. H. (2012, August). Developing rubrics for assessing questioning ability in ubiquitous problem-based learning. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
128. Chuang, C. W., Hwang, G. J., & Tsai, W. J. (2012, August). A computerized concept map approach to conducting peer tutoring activities for a social science course. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
129. Chang, W. Y., Hwang, G. J., Lin, I. H., & Hung, P. H. (2012, August). A formative assessment design for web-based collaborative project learning on mathematics. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
130. Sung, H. Y., Hwang, G. J., & Hung, C. M. (2012, August). Development of a collaborative educational computer game based on a knowledge engineering approach. Paper presented at the 6th International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Hokkaido, Japan.
131. Lai, C. L., Wang, S. Y., & Hwang, G. J. (2012, August). Development of a spreadsheet-based Mindtool for conducting E-learning activities in geographic courses. Paper presented at the International Conference of Educational Innovation through Technology (EITT 2012), Tsinghua University, Beijing, China.
132. Sung, H. Y., & Hwang, G. J. (2012, August). Effects of learning styles on students’ motivation in digital game-based learning. Paper presented at the International Conference of Educational Innovation through Technology (EITT 2012), Tsinghua University, Beijing, China.
133. 洪駿命、黃國禎、黃意雯 (2012年6月)。遊戲創作學習模式對於國小學童在學習動機、問題解決及學習成就之影響。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
134. 黃國禎、洪駿命、張佑昆、黃意雯 (2012年6月)。結合電子書雲端學習模式之數學遊戲對學習成效之影響。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
135. 盧昉暄、陳秀玲、黃國禎 (2012年6月)。「由設計中學習」的研究趨勢-1991 至 2011 年文獻分析。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
136. 賴秋琳、黃國禎、陳秀玲 (2012年6月)。擴增實境融入教學之學習成效分析。第十六屆全球華人計算機教育應用大會(GCCCE 2012),屏東,台灣。
137. Hsu, C. K., Hwang, G. J., & Chang, C. K. (2012, May). Effects of a personalized mobile language learning approach on EFL learners’ perception and cognitive load. Paper presented at the The 15th International CALL Research Conference, Taichung, Taiwan.
138. Hwang, G. J., Wu, C. H., Huang, I., Kuo, F. R. (2012, March). A mind map-oriented mobile learning approach to promoting creative thinking ability of students in a business course. Paper presented at The Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2012), Takamatsu, Kagawa, Japan.
139. Hung, P. H., Lin, I. H., Hwang, G. J., Lee, Y. H., Wu., T. H., & Chang, W. Y. (2012, March). The differences of collaborative learning and scientific inquiry competencies between experienced and novice learners in ubiquitous problem-based learning. Paper presented at The Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2012), Takamatsu, Kagawa, Japan.
140. Flanagan, B., Yin, C. J., Hirokawa, S., Sung, H. Y., & Hwang, G. J. (2012, March). Analysing research trends of mobile learning with the Milky Way. Paper presented at The Seventh IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2012), Takamatsu, Kagawa, Japan.
141. Sung, H. Y., Hwang, G. J., Hung, C. M., & Huang, I. (2011, Nov.). A Learning Style Perspective to Investigate Students’ Perceptions in Choosing the Most-Beneficial Educational Systems. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand.
142. Hsu, C. K., Hwang, G. J., Chang, Y. T., & Chang, C. K. (2011, Nov.). Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisitions Using Handheld Devices. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand.
143. 徐玉珍、蔡今中、黃國禎 (2011年11月)。科技輔助的科學學習研究趨勢分析:2000-2009年。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
144. 張佑慈、許靜坤、黃國禎 (2011年11月)。行動化影音輔助模式對國小學童英語聽力及字彙習得之影響。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
145. 鄭如意、蔡加禾、黃國禎 (2011年11月)。基於凱利方格之網路同儕互評策略-以攝影創作課程為例。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
146. 盧昉暄、楊力學、宋涵鈺、黃國禎、黃鈺雯、吳琬瑩 (2011年11月)。經濟部工業局數位學習品質服務中心整合型智慧教室準備度計畫執行現況。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
147. 吳春燕、郭凡瑞、黃國禎、鍾鼎、林奕汝 (2011年11月)。創造思考教學策略對大學生網路問題解決能力之影響。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
148. 楊琇鈞、洪逸群、黃國禎、陳年興 (2011年11月)。探討情境感知無所不在學習環境下影音式反思提問策略對反思層次之影響例。第七屆臺灣數位學習發展研討會(TWELF 2011),台北福華文教會館,臺灣。
149. Chiou, C. K., Tseng, Judy C.R., & Hwang, G. J. (2011, August). Implementation and evaluation of adaptive navigation support mechanism for context-aware ubiquitous learning. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
150. Hung, P. H., Hwang, G. J., Lee, Y. H., & Wu T. H. (2011, August). The problem refining progress for the 5th graders’ ubiquitous inquiry. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
151. Hung, P. H., Hwang, G. J., Lin, I. H., & Su I. H. (2011, August). The characteristics of gifted students’ ecology inquiries in ubiquitous learning activities. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
152. Liu, G. Z., Kuo, Y. L., & Hwang, G. J. (2011, August). Design of fitness English learning in a situated ubiquitous learning environment. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2011 (APTEL 2011), Xi’An, China.
153. 洪駿命、黃意雯、黃國禎(2011年7月)。專題導向的數位說故事模式對科學動機、問題解決及學習成就之影響。2011全球華人探究學習創新應用大會,香港中文大學,香港,中國。
154. Wang, S. L., Hwang, G. J., Weng, C., & Weng, A. (2011, July). The Role of group processes in group motivation and collaborative performance in CSCL. Paper presented at The 2011 International Conference on e-Learning, e-Business, Enterprise Information Systems, and e-Government, Las Vegas, Nevada, U.S.A.
155. Kuo, Y. L., Liu, G. Z., & Hwang, G. J. (2011, June). Identifying learning effectiveness of context-aware ubiquitous learning with the phenomenological method: A state-of-the-art review. Paper presented at JALTCALL 2011, Fukuoka, Japan.
156. 蘇裕丞、莊茜雯、黃國禎 (2011年5月)。線上同儕互評策略應用於主題探究教學成效之研究-以國小自然科實驗活動為例。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
157. 宋涵鈺、楊力學、盧昉暄、黃國禎、洪駿命 (2011年5月)。基於凱利方格之遊戲學習模式對改善學習成效及態度之研究。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
158. 柯惠茹、黃國禎 (2011年5月)。以手持載具引導現場學習之概念構圖回饋機制。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
159. 黃國禎、伍柏翰、蔡汶鴻、陳啟章 (2011年5月)。結合知識工程技術與行動科技之地球科學課程實習系統。第十五屆全球華人計算機教育應用大會(GCCCE 2011),杭州,中國。
160. Chu, H. C., Hwang, G. J., Tsai, C. C., & Kinshuk. (2010, November). A Context-Aware Ubiquitous Learning Environment for Enhancing Science Inquiry Ability of Students via On-Site Device Operating. Paper presented at the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia.
161. Hsu, C. K., Hwang, G. J., Chuang, C. W., & Chang, C. -K. (2010, November). Effects of Open and Closed Network Resources on Learners’ Intentions and Performance in Web-based Problem-Solving Activities. Paper presented at the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia.
162. Huang, I., Hwang, G. J., & Yang, Y. R. (2010, November). Constructivist Approach for Developing Cooperative Programming Learning System. Paper presented at the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia.
163. 吳志祥、張博閔、黃鐙永、黃柏齊、黃國禎(2010年10月)。以QR Code為基礎之個人化行動商務系統-以台糖量販店為例。TANET 2010台灣網際網路研討會(TANET 2010),臺南大學,台南市,臺灣。
164. 洪駿命、黃國禎、李俊銘(2010年10月)。互動式電腦化虛擬實境對國小學生學習成就與態度的影響-以自然科學教學為例。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
165. 蘇裕丞、蔡文仁、郭凡瑞、黃國禎(2010年10月)。結合高層次提問之網路合作探究模式對學生學習成效及問題解決態度之影響。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
166. 吳志祥、柯惠茹、黃國禎(2010年10月)。認知風格對網路科學探究活動中資訊搜尋及彙整能力之影響-以雨林與溫室效應教學為例。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
167. 陳昭秀、黃聖育、彭心儀、黃國禎、楊子奇(2010年10月)。國中導師採用行動績效支援系統的行為與態度改變。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
168. 王澤佑、朱蕙君、黃國禎(2010年10月)。不同概念構圖教學模式對學習態度與學習成就之影響。第六屆臺灣數位學習發展研討會(TWELF 2010),亞洲大學,臺灣。
169. Hung, P. H., Hwang, G. J., & Hung, X. T. (2010, September). A concept map embedded formative assessment design for assessing students’ knowledge structure in a mobile ecology learning environment. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
170. Hung, P. H., Hwang, G. J., & Lin, I. H. (2010). The implications of cognitive component analysis to the computerized ecology observation competence assessment for mobile learning design. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
171. Hwang, G. J., Hung, P. H., Shih, J. L., & Chu, H. C. (2010). Development of Mindtools and learning strategies for ubiquitous learning- a national e-learning project in Taiwan. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
172. Hung, P. H., Hwang, G. J., Su, I. H., & Chuang, F. C. (2010). The effects of a concept map integrated mobile learning design for ecology observation. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
173. Wu, P. H., Ke, H. R., Hwang, G. J., & Huang, Y. M. (2010). Effects of a concept map-oriented learning approach with a real-time assessment and feedback mechanism on learning achievements and perceptions of students. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
174. Hsu, C. K., Hwang, G. J., Chang, C. K. (2010). Development of a peer assessment system for computer skills training based on a knowledge engineering approach. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010), Osaka, Japan.
175. 謝盛文、張育瑞、陳年興、黃國禎 (2010年3月)。適性化反思提問機制對於u-learning學習者反思層次之影響。2010電子商務研討會,台北,台灣。
176. Hung, P. H., Hwang, G. J., Lin, I. H., Hung, X. T., & Wu, T. H. (2010, May). The development of a computerized ecology observation competence assessment. Paper presented at 2010 International Conference on Advanced Measurement and Test (AMT 2010), Sanya, China.
177. Tseng, Judy C. R., Wu, C. H., & Hwang, G. J., (2010, July). A collaborative ubiquitous learning approach for conducting personal computer-assembling activities. The 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010), Sousse, Tunisia.
178. 施如齡、黃國禎、鄭家家 (2010年4月)。 GPS導入史地步道系統建置-行動與無所不在學習之應用。2010 第四屆行動與無所不在數位學習研討會(UbiLearn 2010),高雄國立科學工藝博物館,台灣。
179. 蘇亮豪、黃國禎、伍柏翰、黃悅民 (2010年4月)。結合行動與感應科技之護理技能訓練系統-以身體評估課程為例。2010 第四屆行動與無所不在數位學習研討會(UbiLearn 2010),高雄國立科學工藝博物館,台灣。
180. Shih, J. L., Chuang, C. W., Cheng, J. J., & Hwang, G. J. (2010, April). GIS-integrated learning system for taiwan local cultures. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan.
181. Su, I. H., Hung, P. H., Hwang, G. J., & Lin, Y. F. (2010, April). An automatic scoring system for PDA. Integrated Ecology Observation Worksheet. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan.
182. Hwang, G. J., Wu, P. H., Zhuang, Y. Y., Kuo, W. L., & Huang., Y. M. (2010, April). An Investigation on students’ cognitive load and learning achievements for participating in a local culture mobile learning activity. Paper presented at Sixth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2010), Kaoshiung, Taiwan.
183. 莊茜雯、朱蕙君、黃國禎、徐逸豪、郭婉伶 (2010年6月)。電腦化概念構圖策略對於學習成就及態度之影響-以社會科教學為例。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
184. 方淑玲、黃國禎、施彥如、陳雅君 (2010年6月)。以知識庫為基礎之學童隱性學習障礙評估系統。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
185. 黃意雯、楊依蓉、吳志祥、黃國禎 (2010年6月)。結合專題任務引導與管理機制之合作程式設計學習平台。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
186. 伍柏翰、陳雅君、黃國禎 (2010年6月)。基於知識工程技術之行動化護理課程實習導引系統。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
187. Shih, J. L., Chuang, C. W., Cheng, J. J., & Hwang, G. J. (2010, March). The development of mobile learning system for local history and geography of Taiwan. Paper presented at 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010), Wuhan, China.
188. Chu, H. C., & Hwang, G. J. (2010, March). A location-aware mobile learning system to provide field learning guidance for natural science courses. Paper presented at 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010), Wuhan, China.
189. Chu, H. C., Shi, Y. R., Hwang, G. J., Kuo., W. L., & Chung, X. F. (2010, February). Effect of format assessment-based mobile learning on cognitive load and learning achievement of students. Paper presented at International Conference on Learning Innovation in Science and Technology (ICLIST 2010), Pattaya, Thailand.
190. Shih, B. Y., Hwang, G. J., & Panjaburee, P. (2010, February). Diagnosing student learning problems based on concept effect relationship model with multi-expert approach. Paper presented at International Conference on Learning Innovation in Science and Technology (ICLIST 2010), Pattaya, Thailand.
191. Chu, H.C., Hwang, G. J., Shi, Y.R., Lee, C.I., & Chien, W.W. (2009, November). A conceptual map-oriented Mindtool for conducting collaborative ubiquitous learning activities. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
192. Lin, Y.S., Hwang, G. J., & Kuo, F.R. (2009, November). Effects on cognitive styles in student achievement for context-aware ubiquitous learning. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
193. Panjaburee, P., Triampo, W., Hwang, G. J., & Shih, B. Y. (2009, November). A multi-expert approach for developing testing and diagnostic systems. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
194. Chuang, C. H., Shih, J. L., & Hwang, G. J., (2009, November). Using PDA to enhance social science learning with inquiry-based strategies. Paper presented at 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
195. Chu, H.C., Hwang, G. J., & Lin, Y.H. (2009, October). Development of a collaborative mindtool for context-aware ubiquitous learning. Paper presented at Technology Enhanced Learning Conference 2009 (TELearn 2009), Taipei, Taiwan.
196. Chuang, C. H., Shih, J. L., Hwang, G. J., & Chen, W. K. (2009, October). A learning achievement research on community exploration with mobile device: the influence of students’ cognitive style. Paper presented at Technology Enhanced Learning Conference 2009 (TELearn 2009), Taipei, Taiwan.
197. Lin, Y.F., Hung, P.H., & Hwang, G. J. (2009, October). The formative assessment design for PDA integrated ecology observation. Paper presented at Technology Enhanced Learning Conference 2009 (TELearn 2009), Taipei, Taiwan.
198. 曾曉馨、黃國禎 (2009年9月)。多面向資訊融入教學活動設計策略-以鄉土教學為例。第五屆台灣數位學習發展研討會(TWELF’2009),臺南大學,台南市,台灣。
199. 高仁宏、黃國禎、施如齡、朱蕙君 (2009年9月)。學習風格及學習成就對行動學習應用在鄉土課程之影響。第五屆台灣數位學習發展研討會(TWELF’2009),臺南大學,台南市,台灣。
200. 高仁宏、黃國禎、施如齡、朱蕙君、施伯穎 (2009年6月)。學習風格及學習成就對行動學習應用在鄉土課程之影響。2009數位學習創新與應用學術研討會,高雄師範大學,高雄市,台灣。
201. Tseng, Judy C. R., Hsu, Sunny Y.Y., & Hwang, G. J. (2009, July). A Collaborative Ubiquitous Learning Platform for Computer Science Education. Paper presented at the 14th ACM-SIGCSE Annual Conference on Innovation and Technology in Computer Science Education, Paris.
202. 施伯穎、蘇亮豪、黃國禎 (2009年5月)。結合多階層凱利方格與決策樹之知識擷取策略。第二十屆國際資訊管理學術研討會(ICIM 2009),世新大學,台北市,台灣。
203. Hsu, C. K., Chang, C. K., & Hwang, G. J. (2009, July). Development of a reading material recommendation system based on a multi-expert knowledge acquisition approach. Paper presented at the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009), Riga, Latvia.
204. Shih, J. L., Chu, Y. C., & Hwang, G. J. (2009, March). The development and instructional application of u-library for context-aware ubiquitous learning. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
205. Lin, Y. F., Wu, T. H., Hung, P. H., Hwang, G. J., & Yeh, Y. F. (2009, March). A cognitive load-based framework for integrating PDAs into outdoor observations. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
206. Lin, Y. S., Hwang, G. J., & Kuo, F. R. (2009, March). Effects of cognitive styles on context-aware ubiquitous learning efficacy. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
207. Chu, H. C., Hwang, G. J., Shi, Y. R., Lee, C. I., & Chien, W. W. (2009, March). A conceptual map-oriented Mindtool for conducting collaborative ubiquitous learning activities. Paper presented at the 5th International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2009), University of Tokushima, Japan.
208. 莊雅燕、黃國禎、施如齡、楊依蓉、朱蕙君(2009年5月)。混成式行動學習對學童認知負荷與學習成就之影響-以國小鄉土教學為例。第十三屆全球華人計算機教育應用大會 (GCCCE 2009),台灣師範大學,台北市,台灣。
209. 黃國禎、郭凡瑞、李國賓(2009年5月)。WebQuest教學策略對國小學童批判思考能力之影響-以國小六年級社會學習領域為例。第十三屆全球華人計算機教育應用大會 (GCCCE 2009),台灣師範大學,台北市,台灣。
210. 莊茜雯、施如齡、黃國禎(2009年5月)。探索式行動學習策略對合作化與個人化古蹟教學之學習成效影響。第十三屆全球華人計算機教育應用大會(GCCCE 2009),台灣師範大學,台北市,台灣。
211. 陳文凱、黃國禎、施如齡、蘇亮豪 (2009年5月)。認知風格及電腦經驗對行動學習成效之影響-以社區導覽課程活動為例。第十三屆全球華人計算機教育應用大會(GCCCE 2009), 台灣師範大學,台北市,台灣。
212. Hwang, G. J., Kuo, F. R., & Wu, T. T. (2009, February). An innovative approach for planning personalized learning paths in a context-aware ubiquitous learning environment. Paper presented at IADIS International Conference on Mobile Learning 2009, Barcelona, Spain.
213. Shih, J. L., Chu, H. C., & Hwang, G. J. (2009, February). Analysis of student attitudes for participating in a context-aware ubiquitous learning activity with repertory grid approach. Paper presented at the IADIS International Conference on Mobile Learning 2009, Barcelona, Spain.
214. Chen, C. H., Chen, S. H., Hwang, G. J., & Yang, T. C. (2009, April). Factors influencing teachers’ adoption of a ubiquitous performance support system for teachers (UPSST). Paper presented at the 2009 American Educational Research Association Annual Meeting, San Diego, California.
215. Chu, H. C., Hwang, G. J., & Shih, J. L. (2008, October). Repertory grid as a learning activity design tool for training observation skills in authentic learning environments. Paper presented at the 24th annual conference of Japan Society for Educational Society (JSET), Joetsu University of Education, Japan.
216. Wu, P. H., Hsu, S. H., Hwang, G. J., & Huang, Y. M. (2008, December). An activity theory approach to construct location-based game learning in elementary school science experiment class. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
217. Chu, H. C., Hwang, G. J., & Wang, S. L. (2008, December). An innovative learning diagnosis model based on concept effect relationships with multiple knowledge levels. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
218. Chen, C. H., Hwang, G. J., Yang, T. C., Chen, S. H., & Huang, S. Y. (2008, December). Analysis of a ubiquitous performance support system for high school teachers. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
219. Hsu, C. K., Hwang, G. J., & Chang, C. K. (2008, December). Using queuing theory to predict response time in online learning forums. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam.
220. Hwang, G. J., Kuo, F. R., & Wu, T. T. (2008, October). A novel approach for enhancing the observation skill training in context-aware ubiquitous learning environments. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan.
221. Chu, H. C., & Hwang, G. J. (2008, October). Development of Mindtools for context-aware ubiquitous learning. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan.
222. Chiou, C. K., Tseng, Judy C. R., & Hwang, G. J. (2008, October). Issues of navigation support in context-aware ubiquitous learning environments. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan.
223. Chiou, C. K., Chen, C. H., Tseng, Judy C. R., & Hwang, G. J. (2008). Navigation support mechanisms for context-aware ubiquitous learning environments. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2008), Vienna, Austria.
224. Wang, S. L., Hsu, H. Y., & Hwang, G. J. (2008). The role of interactive behaviors on collective efficacy and group performance in computer-supported collaborative learning. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2008), Vienna, Austria.
225. Huang, S. H., Wu, T. T., & Hwang, G. J. (2008). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China.
226. Wu, T. T., Yang, T. C., Hwang, G. J., & Chu, H. C. (2008). Conducting situated learning in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China.
227. 黃國禎、郭凡瑞、謝孟璋 (2008年10月)。摘要教學策略對國小學童運用網路解決問題能力之影響。電腦與網路科技在教育上的應用研討會,新竹教育大學,新竹市,台灣。
228. 黃國禎、陳玠元、朱蕙君 (2008年5月)。情境感知無所不在學習環境的建置與應用-以天文課程教學為例。第三屆行動與無所不在數位學習研討會(Ublearn 2008),台南大學,台南市,台灣。
229. 莊茜雯、施如齡、黃國禎 (2008年5月)。行動載具應用於古蹟探索之合作學習活動設計。第三屆行動與無所不在數位學習研討會(Ublearn 2008),台南大學,台南市,台灣。
230. 吳冠翬、蔡佩珊、
2010 Keynote speaker, IEEE 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010) (March 6-7, 2010; Wuhan, China)
2010 Keynote speaker, IEEE WMUTE 2010 (6th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) (April 12-16, 2010; Kaohsiung, Taiwan)
2009 Invited speaker, International Conference on Computers in Education (ICCE 2009) (December 2, 2009; Hong Kong)
2011 Keynote speaker, The 10th World Conference on Mobile and Contextual Learning (mLearn 2011, October 18-21, 2011; Beijing, China)
2012 Keynote speaker, IEEE International Conference on Technology for Education 2012 (T4E 2012) (July 18-20, 2012; Hyderabad, India)
2012 Keynote speaker, the 2012 International Conference on Innovation in Education (ICIE2012) (November 7-9, 2012; Bangkok, Thailand)
2013 Keynote speaker, IIAI 2013 International Conference on Learning Technology and Learning Environments (August 31 - September 4, 2013, Matsue, Japan)
2014 Keynote speaker, The 2nd International Conference of Science Educators and Teachers (ISET 2014), 2014/7/16-18 (Phuket, Thailand). Keynote speaker, The 15th IEEE International Conference on Advanced Learning (ICALT 2015), July 6-9, 2015, Hualien, Taiwan
2015 Keynote speaker, The 14th International Forum on Educational Technology (IFET2015), 2015/9-26-28, Xian, China.
2015 Keynote speaker, The Forth International Conference of Educational Innovation through Technology (EITT2015), 2015/10/17-18, Wuhan, China.
2015 Keynote speaker, The 1st Soochow-Taiwan Forum on Elementary Education Development, 2015/11/25-29,Soochow, China.
2017 Keynote speaker, The 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan, August 23-26, 2017
2017 Keynote speaker, The 3rd Thailand Symposium of Scholarship of Teaching and Leaning (SOTL), Khon Kaen, Thailand, March 9-11, 2017.
2017 Distinguished Professor Lecture, 2017 International Conference on Open and Innovative Education (ICOIE 2017),12–14 July 2017, OUHK’s Jockey Club Campus, Hong Kong.
2017 Keynote speaker, The 3rd International Conference on Innovation in Education (ICIE), 24- 25, November 2017, Mahidol University, Bangkok, Thailand.
2018 Keynote speaker, The International Conference on Technology in Education 2018, 9-11 January 2018, Caritas Institute of Higher Education, Hong Kong.
2018 Keynote speaker, The 3rd SSBRN (Social Science and Business Research Network) Symposium, October 11-12, 2018, Osaka, Japan.
2018 Keynote speaker, The 3th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL-2018), 4 October, 2018, Grand Mercure Hotel Medan City, North Sumatera Province, Indonesia.
2018 Keynote speaker, the 3rd International Conference of Game-based Learning (ICGBL2018), Dec 6-8, 2018, Chinese University of Hong Kong, Hong, Kong.
2018 keynote speaker, The First International Cognitive Cities Conference (IC3), August 7-9, 2018, Okinawa, Japan.
2019 Keynote speaker, The international conference on Education in the Digital Era: Challenges for Humanities and Social Science, 10 June 2019, Mahidol University, Bangkok, Thailand.
2019 Keynote speaker, Symposium on Emerging Innovations and Evaluation of Technology Enhanced Active Learning (TEAL) Pedagogies in Tertiary Education, July, 10, 2019, Hong Kong Polytechnic University, Hong Kong.
2019 Keynote speaker, The 4th International Workshop on Learning Environment and Educational Technology (LEET 2019), Aug. 30- Sep. 1, 2019, Osaka, Japan.
2020 Keynote speaker, International Conference on Education and Artificial Intelligence 2020 (ICEAI 2020), The Education University of Hong Kong, 9-11 November 2020.
2021 Keynote speaker, CSEDU 2021, the International Conference on Computer Supported Education, online from April 23 to 25, 2021
2021 Keynote speaker, 2021 IEEE International Conference on Educational Technology (IEEE ICET), online during 18-20, June, 2021.
2021 Keynote speaker, the 4th Pedagogy and Practice in Technology Enhanced Language Learning (PPTELL 2021) Conference, online during June 28-30, 2021.
2021 Keynote speaker, the 2021 International Conference on Open and Innovative Education (ICOIE 2021), the Open University of Hong Kong, 5–7 July 2021.
2021 Keynote speaker, The International Conference on Educational Research (ICER), Faculty of Education, Khon Kaen University, Thailand, September 10-12, 2021.
2021 Keynote speaker, the 2021 5th International Conference on E-Society, E-Education and E-Technology (ICSET 2021). the Institute of General Education of Ming Chuan University, August 21-23, 2021.
2021 Keynote speaker, the 2021 International Conference on Open and Innovative Education (ICOIE 2021), the Open University of Hong Kong, 5–7 July 2021.
2021 Keynote speaker, 2021 International Conference on Educational Technology (ICET 2021), Beijing, China,18-20, 2021.
2021 Keynote speaker, the 29th International Conference on Computers in Education (ICCE 2021), Thailand, 22-26 November 2021.
2022 Keynote speaker, the 13th Global Chinese conference on Inquiry-based Learning: Innovations and Applications, Zhejiang Normal University, 22–24 July 2022.
2022 Keynote speaker, 2022 International Symposium on Intelligent Unmanned Systems and Artificial Intelligence (SIUSAI 2022), The International Association of Electrical, Electronic and Energy Engineering (IAEEEE), Macao, China, April 22-24, 2022.
2022 Keynote speaker, the 6th International Conference on E-Society, E-Education and E-Technology (ICSET 2022), Ming Chuan University, Taipei, August 12-14, 2022.
2022 Keynote speaker, 2nd International Conference on Emerging Technologies and Intelligent Systems (ICETIS 2022), Springer, 2–3 September 2022.
2022 Keynote speaker, the 8th International Conference on Education and Technology (ICET), Faculty of Education, State University of Malang, October 15-16, 2022.
2023 Keynote speaker, the International Conference on Artificial Intelligence and Education (ICAIE 2023), Kobe University, Japan, January 19-21, 2023.
國科會111年度傑出特約研究員(2022)
教育部師鐸獎 (2019)
傑出資訊人才獎 (2015)
科技部傑出研究獎 (2013)
國科會傑出研究獎 (2010)
國科會傑出研究獎 (2007)
#1 prolific and cited researcher in the world in the field of social sciences announced by Times Higher Education (2016).
#1 Researchers of Educational Technology announce by British Journal of Educational Technology (2018)
2009 Top-10 most frequently cited paper announced by Computers & Education (SSC)
Best papers award in several international conferences (GCCCE 2009, GCCCE 2010, GCCE 2011, GCCIL 2011, LTLE 2012, ICIE 2012)
2011 Top Cited Article Award by Innovations in Education and Teaching International (SSCI)
2011 Highly Commended Paper Award by Electronic Library (SSCI)
Outstanding Research Award, Ministry of Science and Technology, Taiwan (2013)
2013-2016: #3 researcher in the world in the field of education ranked by Scopus in term of number of publications.
2013-2016: #1 researcher in the world in field of education ranked by Scopus in term
2010 Keynote speaker, IEEE WMUTE 2010 (6th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) (April 12-16, 2010; Kaohsiung, Taiwan)
2009 Invited speaker, International Conference on Computers in Education (ICCE 2009) (December 2, 2009; Hong Kong)
2011 Keynote speaker, The 10th World Conference on Mobile and Contextual Learning (mLearn 2011, October 18-21, 2011; Beijing, China)
2012 Keynote speaker, IEEE International Conference on Technology for Education 2012 (T4E 2012) (July 18-20, 2012; Hyderabad, India)
2012 Keynote speaker, the 2012 International Conference on Innovation in Education (ICIE2012) (November 7-9, 2012; Bangkok, Thailand)
2013 Keynote speaker, IIAI 2013 International Conference on Learning Technology and Learning Environments (August 31 - September 4, 2013, Matsue, Japan)
2014 Keynote speaker, The 2nd International Conference of Science Educators and Teachers (ISET 2014), 2014/7/16-18 (Phuket, Thailand). Keynote speaker, The 15th IEEE International Conference on Advanced Learning (ICALT 2015), July 6-9, 2015, Hualien, Taiwan
2015 Keynote speaker, The 14th International Forum on Educational Technology (IFET2015), 2015/9-26-28, Xian, China.
2015 Keynote speaker, The Forth International Conference of Educational Innovation through Technology (EITT2015), 2015/10/17-18, Wuhan, China.
2015 Keynote speaker, The 1st Soochow-Taiwan Forum on Elementary Education Development, 2015/11/25-29,Soochow, China.
2017 Keynote speaker, The 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan, August 23-26, 2017
2017 Keynote speaker, The 3rd Thailand Symposium of Scholarship of Teaching and Leaning (SOTL), Khon Kaen, Thailand, March 9-11, 2017.
2017 Distinguished Professor Lecture, 2017 International Conference on Open and Innovative Education (ICOIE 2017),12–14 July 2017, OUHK’s Jockey Club Campus, Hong Kong.
2017 Keynote speaker, The 3rd International Conference on Innovation in Education (ICIE), 24- 25, November 2017, Mahidol University, Bangkok, Thailand.
2018 Keynote speaker, The International Conference on Technology in Education 2018, 9-11 January 2018, Caritas Institute of Higher Education, Hong Kong.
2018 Keynote speaker, The 3rd SSBRN (Social Science and Business Research Network) Symposium, October 11-12, 2018, Osaka, Japan.
2018 Keynote speaker, The 3th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL-2018), 4 October, 2018, Grand Mercure Hotel Medan City, North Sumatera Province, Indonesia.
2018 Keynote speaker, the 3rd International Conference of Game-based Learning (ICGBL2018), Dec 6-8, 2018, Chinese University of Hong Kong, Hong, Kong.
2018 keynote speaker, The First International Cognitive Cities Conference (IC3), August 7-9, 2018, Okinawa, Japan.
2019 Keynote speaker, The international conference on Education in the Digital Era: Challenges for Humanities and Social Science, 10 June 2019, Mahidol University, Bangkok, Thailand.
2019 Keynote speaker, Symposium on Emerging Innovations and Evaluation of Technology Enhanced Active Learning (TEAL) Pedagogies in Tertiary Education, July, 10, 2019, Hong Kong Polytechnic University, Hong Kong.
2019 Keynote speaker, The 4th International Workshop on Learning Environment and Educational Technology (LEET 2019), Aug. 30- Sep. 1, 2019, Osaka, Japan.
2020 Keynote speaker, International Conference on Education and Artificial Intelligence 2020 (ICEAI 2020), The Education University of Hong Kong, 9-11 November 2020.
2021 Keynote speaker, CSEDU 2021, the International Conference on Computer Supported Education, online from April 23 to 25, 2021
2021 Keynote speaker, 2021 IEEE International Conference on Educational Technology (IEEE ICET), online during 18-20, June, 2021.
2021 Keynote speaker, the 4th Pedagogy and Practice in Technology Enhanced Language Learning (PPTELL 2021) Conference, online during June 28-30, 2021.
2021 Keynote speaker, the 2021 International Conference on Open and Innovative Education (ICOIE 2021), the Open University of Hong Kong, 5–7 July 2021.
2021 Keynote speaker, The International Conference on Educational Research (ICER), Faculty of Education, Khon Kaen University, Thailand, September 10-12, 2021.
2021 Keynote speaker, the 2021 5th International Conference on E-Society, E-Education and E-Technology (ICSET 2021). the Institute of General Education of Ming Chuan University, August 21-23, 2021.
2021 Keynote speaker, the 2021 International Conference on Open and Innovative Education (ICOIE 2021), the Open University of Hong Kong, 5–7 July 2021.
2021 Keynote speaker, 2021 International Conference on Educational Technology (ICET 2021), Beijing, China,18-20, 2021.
2021 Keynote speaker, the 29th International Conference on Computers in Education (ICCE 2021), Thailand, 22-26 November 2021.
2022 Keynote speaker, the 13th Global Chinese conference on Inquiry-based Learning: Innovations and Applications, Zhejiang Normal University, 22–24 July 2022.
2022 Keynote speaker, 2022 International Symposium on Intelligent Unmanned Systems and Artificial Intelligence (SIUSAI 2022), The International Association of Electrical, Electronic and Energy Engineering (IAEEEE), Macao, China, April 22-24, 2022.
2022 Keynote speaker, the 6th International Conference on E-Society, E-Education and E-Technology (ICSET 2022), Ming Chuan University, Taipei, August 12-14, 2022.
2022 Keynote speaker, 2nd International Conference on Emerging Technologies and Intelligent Systems (ICETIS 2022), Springer, 2–3 September 2022.
2022 Keynote speaker, the 8th International Conference on Education and Technology (ICET), Faculty of Education, State University of Malang, October 15-16, 2022.
2023 Keynote speaker, the International Conference on Artificial Intelligence and Education (ICAIE 2023), Kobe University, Japan, January 19-21, 2023.
國科會111年度傑出特約研究員(2022)
教育部師鐸獎 (2019)
傑出資訊人才獎 (2015)
科技部傑出研究獎 (2013)
國科會傑出研究獎 (2010)
國科會傑出研究獎 (2007)
#1 prolific and cited researcher in the world in the field of social sciences announced by Times Higher Education (2016).
#1 Researchers of Educational Technology announce by British Journal of Educational Technology (2018)
2009 Top-10 most frequently cited paper announced by Computers & Education (SSC)
Best papers award in several international conferences (GCCCE 2009, GCCCE 2010, GCCE 2011, GCCIL 2011, LTLE 2012, ICIE 2012)
2011 Top Cited Article Award by Innovations in Education and Teaching International (SSCI)
2011 Highly Commended Paper Award by Electronic Library (SSCI)
Outstanding Research Award, Ministry of Science and Technology, Taiwan (2013)
2013-2016: #3 researcher in the world in the field of education ranked by Scopus in term of number of publications.
2013-2016: #1 researcher in the world in field of education ranked by Scopus in term
學校名稱 | 國別 | 系所 | 學位 | 起迄年月 |
國立交通大學 | 臺灣 | 資訊工程系 | 工學博士 | 1991-09~ |
國立交通大學 | 臺灣 | 資訊工程系 | 工學學士 | 1985-09~1989-06 |